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📄 wormmain.java~2~

📁 用JBuilder2005作的java的手机小游戏
💻 JAVA~2~
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package worm;


import javax.microedition.lcdui.*;
import java.lang.Thread;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
import javax.microedition.lcdui.Form;
import javax.microedition.lcdui.Item;
import javax.microedition.lcdui.Gauge;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;

public class WormMain extends MIDlet implements CommandListener {
    /** Current game board for worm pit. */
    private WormPit theGame;
    /** Button for exiting the game. */
    private Command exitCmd  = new Command("Exit", Command.EXIT, 3);
    /** Menu item for changing game levels. */
    private Command levelCmd = new Command("Change Level", Command.SCREEN, 2);
    /** Menu item for starting a new game. */
    private Command startCmd = new Command("Start", Command.SCREEN, 1);
    /** Menu item to restart another game. */
    private Command restartCmd = new Command("Restart", Command.SCREEN, 1);
    /** Enable audio. */
    private Command audioOnCmd = new Command("Audio On", Command.SCREEN, 1);
    /** Disable audio. */
    private Command audioOffCmd = new Command("Audio Off", Command.SCREEN, 1);
    /** Menu item to cancel current pausedmenu dialog. */
    private Command cancelCmd = new Command("Cancel", Command.ITEM, 1);
    /** Menu item to confirm current selected operation. */
    private Command OKCmd = new Command("OK", Command.OK, 1);
    /**
     * Default mconstructor for worm MIDlet game.
     * Creates the initial graphics objects and sets the command
     * listener.
     */
    public WormMain() {
    theGame = new WormPit();
    theGame.addCommand(exitCmd);
    theGame.addCommand(levelCmd);
    theGame.addCommand(startCmd);
    theGame.addCommand(audioOnCmd);
    theGame.setCommandListener(this);
    }

    /**
     * Destroy must cleanup everything. Only objects exist so the GC
     * will do all the cleanup after the last reference is removed.
     * @param unconditional if true, force MIDlet destroy processing
     */
    protected void destroyApp(boolean unconditional) {
    theGame.destroyAudioPlayer();
    theGame.destroyGame();
    Display.getDisplay(this).setCurrent((Displayable)null);
    }

    /**
     * Pause signals the thread to stop by clearing the thread field.
     * If stopped before done with the iterations it will be restarted
     * from scratch later.
     */
    protected void pauseApp() {
    }

    /**
     * Start creates the thread to do the timing. It should return
     * immediately to keep the dispatcher from hanging.
     */
    protected void startApp() {
    Display.getDisplay(this).setCurrent(theGame);

    try {
        // Start the game in its own thread
        Thread myThread = new Thread(theGame);
        myThread.start();
    } catch (Error e) {
        destroyApp(false);
        notifyDestroyed();
    }
    }

    /**
     * Respond to a commands issued on any Screen.
     * @param c command object source of action
     * @param d screen object containing actioned item
     */
    public void commandAction(Command c, Displayable d) {
        if (c == restartCmd) {
        theGame.restart();
        } else if (c == levelCmd) {
        Item[] levelItem = {new Gauge("Level", true, 9, theGame.getLevel())};
        Form f = new Form("Change Level", levelItem);
        f.addCommand(OKCmd);
        f.addCommand(cancelCmd);
        f.setCommandListener(this);
        Display.getDisplay(this).setCurrent(f);
        } else if (c == exitCmd) {
        destroyApp(false);
        notifyDestroyed();
        } else if (c == startCmd) {
        theGame.removeCommand(startCmd);
        theGame.addCommand(restartCmd);
        theGame.restart();
        } else if (c == OKCmd) {
        Form f = (Form)d;
        Gauge g = (Gauge)f.get(0);
        theGame.setLevel(g.getValue());
        Display.getDisplay(this).setCurrent(theGame);
        } else if (c == cancelCmd) {
        Display.getDisplay(this).setCurrent(theGame);
        } else if (c == audioOnCmd) {
        /* Turn on Audio */
        theGame.createAudioPlayer();
        theGame.removeCommand(audioOnCmd);
        theGame.addCommand(audioOffCmd);
        } else if (c == audioOffCmd) {
        /* Turn off Audio */
        theGame.destroyAudioPlayer();
        theGame.removeCommand(audioOffCmd);
        theGame.addCommand(audioOnCmd);
    }
    }

}


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