⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sptdec.cpp

📁 网络MPEG4IP流媒体开发源代码
💻 CPP
📖 第 1 页 / 共 2 页
字号:
/*************************************************************************This software module was originally developed by 	Chuang Gu (chuanggu@microsoft.com), Microsoft Corporation	(date: Augest, 1997)and also edited by	David B. Shu (dbshu@hrl.com), Hughes Electronics/HRL Laboratoriesin the course of development of the MPEG-4 Video (ISO/IEC 14496-2). This software module is an implementation of a part of one or more MPEG-4 Video tools as specified by the MPEG-4 Video. ISO/IEC gives users of the MPEG-4 Video free license to this software module or modifications thereof for use in hardware or software products claiming conformance to the MPEG-4 Video. Those intending to use this software module in hardware or software products are advised that its use may infringe existing patents. The original developer of this software module and his/her company, the subsequent editors and their companies, and ISO/IEC have no liability for use of this software module or modifications thereof in an implementation. Copyright is not released for non MPEG-4 Video conforming products. Microsoft retains full right to use the code for his/her own purpose, assign or donate the code to a third party and to inhibit third parties from using the code for non <MPEG standard> conforming products. This copyright notice must be included in all copies or derivative works. Copyright (c) 1996, 1997.Module Name:	sptdec.cppAbstract:	Sprite decoder.Revision History:*************************************************************************/#include <stdio.h>#include <fstream.h>#include <math.h>#include "typeapi.h"#include "codehead.h"#include "entropy/bitstrm.hpp"#include "entropy/entropy.hpp"#include "entropy/huffman.hpp"#include "global.hpp"#include "mode.hpp"#include "vopses.hpp"#include "vopsedec.hpp"#ifdef __MFC_#ifdef _DEBUG#undef THIS_FILEstatic char BASED_CODE THIS_FILE[] = __FILE__;#endif#define new DEBUG_NEW				   #endif // __MFC_#ifdef __PC_COMPILER_#define IOSBINARY ios::binary#else#define IOSBINARY ios::bin#endif // __PC_COMPILER_Int CVideoObjectDecoder::decodeSpt (){	//David Shu: please insert your stuff in this function	assert (m_vopmd.vopPredType == SPRITE);	if (m_iNumOfPnts > 0)		decodeWarpPoints ();// Begin: modified by Hughes	  4/9/98	if (m_sptMode != BASIC_SPRITE)		decodeSpritePieces  ();// End: modified by Hughes	  4/9/98	if (m_iNumOfPnts > 0) {		CRct rctWarp = (m_volmd.fAUsage != RECTANGLE)? m_rctCurrVOPY : CRct (0, 0, m_ivolWidth, m_ivolHeight);        if(m_iNumOfPnts==2 || m_iNumOfPnts==3) {			FastAffineWarp (rctWarp, rctWarp / 2, m_uiWarpingAccuracy, m_iNumOfPnts);        }        else	{			CPerspective2D perspYA (m_iNumOfPnts, m_rgstSrcQ, m_rgstDstQ, m_uiWarpingAccuracy);			warpYA (perspYA, rctWarp, m_uiWarpingAccuracy);			CSiteD rgstSrcQUV [4], rgstDstQUV [4];			for (Int i = 0; i < m_iNumOfPnts; i++) {				rgstSrcQUV [i] = (m_rgstSrcQ [i] - CSiteD (0.5, 0.5)) / 2;				rgstDstQUV [i] = (m_rgstDstQ [i] - CSiteD (0.5, 0.5)) / 2;			}			CPerspective2D perspUV (m_iNumOfPnts, rgstSrcQUV, rgstDstQUV, m_uiWarpingAccuracy);			warpUV (perspUV, rctWarp / 2, m_uiWarpingAccuracy);		}	}	return TRUE;}Void CVideoObjectDecoder::decodeWarpPoints (){	assert (m_iNumOfPnts > 0);	// Dest corner points MV decoding	Int rgiU [4], rgiV [4], rgiDU [4], rgiDV [4];	Int rgiWrpPnt0Del [2];	CInBitStream* pibstrmWrpPt0 = m_pentrdecSet->m_pentrdecWrpPnt -> bitstream ();	Int j;	for (j = 0; j < m_iNumOfPnts; j++) { 		for (UInt iXorY = 0; iXorY < 2; iXorY++)	{			Long lSz = m_pentrdecSet->m_pentrdecWrpPnt->decodeSymbol();			Int iSign = pibstrmWrpPt0->peekBits (1);	//get the sign			if (iSign == 1)					rgiWrpPnt0Del[iXorY] = pibstrmWrpPt0->getBits (lSz);			else	{				Int iAbsWrpPnt0Del = ~(pibstrmWrpPt0->getBits (lSz));	//get the magnitude				Int iMask = ~(0xFFFFFFFF << lSz);	//mask out the irrelavent bits				rgiWrpPnt0Del[iXorY] = -1 * (iAbsWrpPnt0Del & iMask); //masking and signing			}			assert (rgiWrpPnt0Del[iXorY] >= -16383 && rgiWrpPnt0Del[iXorY] <= 16383);			Int iMarker = pibstrmWrpPt0->getBits(1);			assert(iMarker==1);		}		rgiDU [j] = rgiWrpPnt0Del[0];		rgiDV [j] = rgiWrpPnt0Del[1];	}	// create Src VOP bounding box	switch (m_iNumOfPnts) {	case 1: 		m_rgstSrcQ [0] = CSiteD (m_rctCurrVOPY.left, m_rctCurrVOPY.top);		break;	case 2: 		m_rgstSrcQ [0] = CSiteD (m_rctCurrVOPY.left, m_rctCurrVOPY.top);		m_rgstSrcQ [1] = CSiteD (m_rctCurrVOPY.right, m_rctCurrVOPY.top);		break;	case 3:		m_rgstSrcQ [0] = CSiteD (m_rctCurrVOPY.left, m_rctCurrVOPY.top);		m_rgstSrcQ [1] = CSiteD (m_rctCurrVOPY.right, m_rctCurrVOPY.top);		m_rgstSrcQ [2] = CSiteD (m_rctCurrVOPY.left, m_rctCurrVOPY.bottom);		break;	case 4:		m_rgstSrcQ [0] = CSiteD (m_rctCurrVOPY.left, m_rctCurrVOPY.top);		m_rgstSrcQ [1] = CSiteD (m_rctCurrVOPY.right, m_rctCurrVOPY.top);		m_rgstSrcQ [2] = CSiteD (m_rctCurrVOPY.left, m_rctCurrVOPY.bottom);		m_rgstSrcQ [3] = CSiteD (m_rctCurrVOPY.right, m_rctCurrVOPY.bottom);		break;	}	// Dest corner points reconstruction 	rgiU [0] = rgiDU [0];									rgiV [0] = rgiDV [0];	rgiU [1] = rgiDU [1] + rgiU [0];						rgiV [1] = rgiDV [1] + rgiV [0];	rgiU [2] = rgiDU [2] + rgiU [0];						rgiV [2] = rgiDV [2] + rgiV [0];	rgiU [3] = rgiDU [3] + rgiU [2] + rgiU [1] - rgiU [0];	rgiV [3] = rgiDV [3] + rgiV [2] + rgiV [1] - rgiV [0];	for (j = 0; j < m_iNumOfPnts; j++) {		m_rgstDstQ [j].x = (rgiU [j] + 2 * m_rgstSrcQ [j].x) / 2.0;		m_rgstDstQ [j].y = (rgiV [j] + 2 * m_rgstSrcQ [j].y) / 2.0;	}}Void CVideoObjectDecoder::decodeInitSprite ()// decode initial sprite piece and initialize MB status array{	Int iMod = m_rctSpt.width % MB_SIZE;	Int iSptWidth = (iMod > 0) ? m_rctSpt.width + MB_SIZE - iMod : m_rctSpt.width;	iMod = m_rctSpt.height () % MB_SIZE;	Int iSptHeight = (iMod > 0) ? m_rctSpt.height () + MB_SIZE - iMod : m_rctSpt.height ();// Begin: modified by Hughes	  4/9/98//	m_rctSptExp = m_pvopcRefQ1->whereY();	if (m_sptMode == BASIC_SPRITE)	{        m_rctCurrVOPY = CRct (0, 0, iSptWidth, iSptHeight);        m_rctCurrVOPUV = m_rctCurrVOPY.downSampleBy2 ();        decode ();		if (m_iNumOfPnts > 0) {			swapRefQ1toSpt ();			changeSizeofCurrQ (m_rctDisplayWindow);		}		m_pbitstrmIn->flush (8);		return ;	}// end:  modified by Hughes	  4/9/98	m_rctSptQ =  CRct (0, 0, iSptWidth, iSptHeight) ;  //	 save sprite object information	Int iNumMBX = iSptWidth / MB_SIZE;	//for the whole sprite	Int iNumMBY = iSptHeight / MB_SIZE;//for the whole sprite	m_ppPieceMBstatus = new SptMBstatus* [iNumMBY]; 		m_ppUpdateMBstatus = new SptMBstatus* [iNumMBY];// dshu: [v071]  Begin of modification	Int iNumMB = iNumMBX * iNumMBY;	m_rgmbmdSprite = new CMBMode [iNumMB];// dshu: [v071] end of modification	m_rgmbmdSpt = new CMBMode* [iNumMBY]; 	m_rgpmbmCurr_Spt = new MacroBlockMemory** [iNumMBY];		// Begin: modified by Hughes	  4/9/98	Int iMBY;//	Int iMBX, iMBY;// end:  modified by Hughes	  4/9/98	Int iMB, iBlk;	Int nBlk = (m_volmd.fAUsage == EIGHT_BIT) ? 10 : 6;		// Allocate MB hole status array and reconstructed MB  array	for (iMBY = 0; iMBY < iNumMBY; iMBY++) {		m_ppPieceMBstatus[iMBY] = new SptMBstatus [iNumMBX];		m_ppUpdateMBstatus[iMBY] = new SptMBstatus [iNumMBX];		m_rgmbmdSpt[iMBY] = new CMBMode [iNumMBX];				m_rgpmbmCurr_Spt[iMBY] = new MacroBlockMemory* [iNumMBX];		for (iMB = 0; iMB < iNumMBX; iMB++)	{			m_rgpmbmCurr_Spt[iMBY][iMB] = new MacroBlockMemory;			m_rgpmbmCurr_Spt[iMBY][iMB]->rgblkm = new BlockMemory [nBlk];			for (iBlk = 0; iBlk < nBlk; iBlk++)	{				(m_rgpmbmCurr_Spt[iMBY][iMB]->rgblkm) [iBlk] = new Int [(BLOCK_SIZE << 1) - 1];			}// Begin: modified by Hughes	  4/9/98			m_ppPieceMBstatus[iMBY][iMB] = NOT_DONE;			m_ppUpdateMBstatus[iMBY][iMB] = NOT_DONE;// end:  modified by Hughes	  4/9/98		}	}// Begin: modified by Hughes	  4/9/98	CRct rctSptQ48 = m_pvopcRefQ1->whereY();	m_pvopcSptQ = new CVOPU8YUVBA (m_volmd.fAUsage, rctSptQ48);	m_pvopcSptQ -> shift (m_rctSpt.left, m_rctSpt.top);	// change to absolute value in sprite coordinates	m_pbitstrmIn->flush ();	m_tPiece = 0;	m_rctCurrVOPY = m_rctSptQ;	m_rctCurrVOPUV = m_rctCurrVOPY.downSampleBy2 ();	if (m_volmd.fAUsage != RECTANGLE)	{		m_iNumMBRef = iNumMB;		m_iNumMBXRef = iNumMBX;		m_iNumMBYRef = iNumMBY;		m_iOffsetForPadY = m_rctRefFrameY.offset (m_rctCurrVOPY.left, m_rctCurrVOPY.top);		m_iOffsetForPadUV = m_rctRefFrameUV.offset (m_rctCurrVOPUV.left, m_rctCurrVOPUV.top);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -