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📄 sptenc.cpp

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/*************************************************************************This software module was originally developed by 	Chuang Gu (chuanggu@microsoft.com), Microsoft Corporation	(date: Augest, 1997)and also edited by	David B. Shu (dbshu@hrl.com), Hughes Electronics/HRL Laboratoriesin the course of development of the MPEG-4 Video (ISO/IEC 14496-2). This software module is an implementation of a part of one or more MPEG-4 Video tools as specified by the MPEG-4 Video. ISO/IEC gives users of the MPEG-4 Video free license to this software module or modifications thereof for use in hardware or software products claiming conformance to the MPEG-4 Video. Those intending to use this software module in hardware or software products are advised that its use may infringe existing patents. The original developer of this software module and his/her company, the subsequent editors and their companies, and ISO/IEC have no liability for use of this software module or modifications thereof in an implementation. Copyright is not released for non MPEG-4 Video conforming products. Microsoft retains full right to use the code for his/her own purpose, assign or donate the code to a third party and to inhibit third parties from using the code for non <MPEG standard> conforming products. This copyright notice must be included in all copies or derivative works. Copyright (c) 1996, 1997.Module Name:	sptenc.cppAbstract:	Sprite Encoder.Revision History:*************************************************************************/#include <stdio.h>#include <iostream.h>#include <fstream.h>#include <math.h>#include <stdlib.h>#include "basic.hpp"#include "typeapi.h"#include "codehead.h"#include "global.hpp"#include "entropy/bitstrm.hpp"#include "entropy/entropy.hpp"#include "entropy/huffman.hpp"#include "mode.hpp"#include "dct.hpp"#include "vopses.hpp"#include "vopseenc.hpp"#ifdef __MFC_#ifdef _DEBUG#undef THIS_FILEstatic char BASED_CODE THIS_FILE[] = __FILE__;#endif#define new DEBUG_NEW				   #endif // __MFC_Void CVideoObjectEncoder::encodeSptTrajectory (Time t, const CSiteD* rgstDest, const CRct& rctWarp)// code sprite trajactory and make reconstructed frame{	m_t = t;	m_statsVOP.reset ();	m_pbitstrmOut->reset ();	cout << "\nVOP " << m_uiVOId << "\n";	m_vopmd.vopPredType = SPRITE;	m_rctCurrVOPY = rctWarp;	codeVOPHead ();	cout << "\t" << "Time..." << m_t << " (" << m_t/m_volmd.dFrameHz << " sec)\n";	cout.flush ();	if (m_iNumOfPnts > 0) {		quantizeSptTrajectory (rgstDest, rctWarp);		codeWarpPoints ();			}	if (m_sptMode != BASIC_SPRITE)		encodeSpritePiece (t);	if (m_iNumOfPnts > 0) {        if(m_iNumOfPnts==2 || m_iNumOfPnts==3)	{			FastAffineWarp (rctWarp, rctWarp / 2, m_uiWarpingAccuracy, m_iNumOfPnts);        }        else	{			CPerspective2D perspYA (m_iNumOfPnts, m_rgstSrcQ, m_rgstDstQ, m_uiWarpingAccuracy);			warpYA (perspYA, rctWarp, m_uiWarpingAccuracy);			CSiteD rgstSrcQUV [4], rgstDstQUV [4];			for (Int i = 0; i < m_iNumOfPnts; i++) {				rgstSrcQUV [i] = (m_rgstSrcQ [i] - CSiteD (0.5, 0.5)) / 2;				rgstDstQUV [i] = (m_rgstDstQ [i] - CSiteD (0.5, 0.5)) / 2;			}			CPerspective2D perspUV (m_iNumOfPnts, rgstSrcQUV, rgstDstQUV, m_uiWarpingAccuracy);			warpUV (perspUV, rctWarp / 2, m_uiWarpingAccuracy);		}	}// Begin: modified by Hughes	  4/9/98//	if((!tentativeFirstSpriteVop) &&  (m_sptMode == BASIC_SPRITE)) {		// Transmit sprite_trasmit_mode="stop" at the first Sprite VOP.		// This is a tentative solution for bitstream exchange of		// normal sprite bitstreams. This part needs to be changed		// when low latency sprites is integrated.//		m_pbitstrmOut->putBits (0, 2, "sprite_transmit_mode");//		tentativeFirstSpriteVop = 1;//	}// End: modified by Hughes	  4/9/98	m_statsVOP.nBitsStuffing += m_pbitstrmOut->flush ();	m_statsVOL += m_statsVOP;}Void CVideoObjectEncoder::quantizeSptTrajectory (const CSiteD* rgstDest, CRct rctWarp)// construction of m_rgstSrcQ and m_rgstDstQ{	CSiteD rgstSrcQ [4];	rgstSrcQ [0] = CSiteD (rctWarp.left, rctWarp.top);	rgstSrcQ [1] = CSiteD (rctWarp.right, rctWarp.top);	rgstSrcQ [2] = CSiteD (rctWarp.left, rctWarp.bottom);	rgstSrcQ [3] = CSiteD (rctWarp.right, rctWarp.bottom);	for (Int i = 0; i < m_iNumOfPnts; i++) {		// quantization	rgstSrc		CoordD x = rgstSrcQ [i].x, y = rgstSrcQ [i].y;		Int rnd = (x > 0) ? (Int) (2.0 * x + .5) : (Int) (2.0 * x - .5);		m_rgstSrcQ [i].x = (CoordD) rnd / (CoordD) 2.;		rnd = (y > 0) ? (Int) (2.0 * y + .5) : (Int) (2.0 * y - .5);		m_rgstSrcQ [i].y = (CoordD) rnd / (CoordD) 2.;		// quantization	rgstDest		x = rgstDest [i].x;		y = rgstDest [i].y;		rnd = (x > 0) ? (Int) (2.0 * x + .5) : (Int) (2.0 * x - .5);		m_rgstDstQ [i].x = (CoordD) rnd / (CoordD) 2.;		rnd = (y > 0) ? (Int) (2.0 * y + .5) : (Int) (2.0 * y - .5);		m_rgstDstQ [i].y = (CoordD) rnd / (CoordD) 2.;	}}UInt CVideoObjectEncoder::codeWarpPoints (){	UInt nBits = 0;	assert (m_iNumOfPnts > 0);	// Dest corner points MV encoding	// construct u, v, du, dv	Int rgiU [4], rgiV [4], rgiDU [4], rgiDV [4];	Int j;	for (j = 0; j < m_iNumOfPnts; j++) { 	//here both m_rgstDstQ and m_rgstSrcQ are in fulpel accuracy		rgiU [j] = (Int) (2 * (m_rgstDstQ [j].x -  m_rgstSrcQ [j].x));		rgiV [j] = (Int) (2 * (m_rgstDstQ [j].y -  m_rgstSrcQ [j].y));	}	rgiDU [0] = rgiU [0];									rgiDV [0] = rgiV [0];	rgiDU [1] = rgiU [1] - rgiU [0];						rgiDV [1] = rgiV [1] - rgiV [0];	rgiDU [2] = rgiU [2] - rgiU [0];						rgiDV [2] = rgiV [2] - rgiV [0];	rgiDU [3] = rgiU [3] - rgiU [2] - rgiU [1] + rgiU [0];	rgiDV [3] = rgiV [3] - rgiV [2] - rgiV [1] + rgiV [0];	// du, dv encoding	Int rgiWrpPnt0Del [2];	COutBitStream* pobstrmWrpPt0 = m_pentrencSet->m_pentrencWrpPnt -> bitstream ();	pobstrmWrpPt0->trace (m_rgstDstQ [0], "SPRT_Warp_Point_Q");	for (j = 0; j < m_iNumOfPnts; j++) { 		rgiWrpPnt0Del [0] = rgiDU [j];		//make them half pel units		rgiWrpPnt0Del [1] = rgiDV [j];		//make them half pel units		for (UInt iXorY = 0; iXorY < 2; iXorY++)	{			assert (rgiWrpPnt0Del [iXorY] >= -16383 && rgiWrpPnt0Del [iXorY] <= 16383);			UInt uiAbsWrpPnt0Del = (UInt) abs (rgiWrpPnt0Del [iXorY]);			Long lSz = 0;			for (Int i = 14; i > 0; i--)	{				if (uiAbsWrpPnt0Del & (1 << (i - 1)))	{					lSz = i;					break;				}			}			m_pentrencSet->m_pentrencWrpPnt->encodeSymbol(lSz, "SPRT_Warp_Point");		// huffman encode  			if (rgiWrpPnt0Del [iXorY] > 0)				pobstrmWrpPt0->putBits (rgiWrpPnt0Del [iXorY], lSz, "SPRT_Warp_Point_Sgn");	//fix length code			else if (rgiWrpPnt0Del[iXorY] < 0)				pobstrmWrpPt0->putBits (~abs(rgiWrpPnt0Del [iXorY]), lSz, "SPRT_Warp_Point_Sgn");		//fix length code			pobstrmWrpPt0->putBits (MARKER_BIT, 1, "Marker_Bit");			nBits += lSz + lSz + 1;		}	}	return nBits;}//low latency stuff from now onstatic	CRct InitPieceRect ;static	CRct InitPartialRect ;// code initial sprite piece Void CVideoObjectEncoder::encodeInitSprite (const CRct& rctOrg){	m_rctOrg = 	rctOrg;	if (( m_rctSpt.width < rctOrg.width)  && 		  // handle the bream caption case		( m_rctSpt.height() < rctOrg.height() ) )	{					m_vopmd.SpriteXmitMode = NEXT;		encode (TRUE, -1, IVOP);		return;	}	m_bSptZoom = FALSE;  // Assuming sprite is not zooming	m_bSptHvPan = TRUE;  // Assuming sprite is panning horizontally	m_bSptRightPiece = TRUE;  // Assuming sent right side of the sprite piece	/* Int OldCount =*/ m_pbitstrmOut -> getCounter (); // used to compute average macroblock bits	//	 save sprite object information	m_pvopcSpt =  m_pvopcOrig;	m_rctSptQ =  m_pvopcSpt -> whereY ();	if (m_volmd.fAUsage != RECTANGLE) {		m_iPieceWidth = m_rctSptQ.width - 2 * EXPANDY_REF_FRAME;		m_iPieceHeight = m_rctSptQ.height() - 2 * EXPANDY_REF_FRAME;		m_rctCurrVOPY = CRct(0, 0, m_iPieceWidth, m_iPieceHeight);	}// Begin: modified by Hughes	  4/9/98//	m_rctSptExp = m_rctCurrVOPY;  // see initialSpritePiece()// end:  modified by Hughes	  4/9/98	m_iNumMBX = m_rctSptExp.width / MB_SIZE; 	m_iNumMBY = m_rctSptExp.height () / MB_SIZE;	m_ppPieceMBstatus = new SptMBstatus* [m_iNumMBY]; 		m_ppUpdateMBstatus = new SptMBstatus* [m_iNumMBY];	m_rgmbmdSpt = new CMBMode* [m_iNumMBY];	m_rgpmbmCurr_Spt = new MacroBlockMemory** [m_iNumMBY];// Begin: modified by Hughes	  4/9/98	Int iNumMB = m_iNumMBX * m_iNumMBY;	m_rgmbmdSprite = new CMBMode [iNumMB];	Int iMBY;//	Int iMBX, iMBY;// end:  modified by Hughes	  4/9/98	Int iMB, iBlk;	Int nBlk = (m_volmd.fAUsage == EIGHT_BIT) ? 10 : 6;	for (iMBY = 0; iMBY < m_iNumMBY; iMBY++) {		m_ppPieceMBstatus[iMBY] = new SptMBstatus [m_iNumMBX];		m_ppUpdateMBstatus[iMBY] = new SptMBstatus [m_iNumMBX];		m_rgmbmdSpt[iMBY] = new CMBMode [m_iNumMBX];				m_rgpmbmCurr_Spt[iMBY] = new MacroBlockMemory* [m_iNumMBX];		for (iMB = 0; iMB < m_iNumMBX; iMB++)	{			m_rgpmbmCurr_Spt[iMBY][iMB] = new MacroBlockMemory;			m_rgpmbmCurr_Spt[iMBY][iMB]->rgblkm = new BlockMemory [nBlk];			for (iBlk = 0; iBlk < nBlk; iBlk++)	{				(m_rgpmbmCurr_Spt[iMBY][iMB]->rgblkm) [iBlk] = new Int [(BLOCK_SIZE << 1) - 1];			}// Begin: modified by Hughes	  4/9/98			m_ppPieceMBstatus[iMBY][iMB] = NOT_DONE;			m_ppUpdateMBstatus[iMBY][iMB] = NOT_DONE;// end:  modified by Hughes	  4/9/98		}	}// Begin: modified by Hughes	  4/9/98/*	CRct rctRefFrameY ;	if (m_volmd.fAUsage != RECTANGLE) 	{		m_pvopcSptP = new CVOPU8YUVBA (*m_pvopcSpt, m_volmd.fAUsage, m_rctSptPieceY);		m_rctSptPieceY = findTightBoundingBox (m_pvopcSptP);		delete m_pvopcSptP;	}	rctRefFrameY = m_rctSptPieceY ;	m_rctCurrVOPY = rctRefFrameY;	m_rctSptPieceY.shift(m_rctSpt.left, m_rctSpt.top);	  // absolute coordinates for VOP	if ( m_sptMode == PIECE_UPDATE)		m_vopmd.SpriteXmitMode  = UPDATE; 	// encode initial sprite piece	m_pvopcSptP = new CVOPU8YUVBA (*m_pvopcSpt, m_volmd.fAUsage, rctRefFrameY);	m_rctRefFrameY = CRct (		-EXPANDY_REF_FRAME, -EXPANDY_REF_FRAME, 		EXPANDY_REF_FRAME + rctRefFrameY.width, 		EXPANDY_REF_FRAME + rctRefFrameY.height()	);	m_rctRefFrameY.shift (rctRefFrameY.left, rctRefFrameY.top);	m_rctRefFrameUV = m_rctRefFrameY.downSampleBy2 ();	m_pvopcOrig = new CVOPU8YUVBA (m_volmd.fAUsage, m_rctRefFrameY); 	VOPOverlay (*m_pvopcSptP, *m_pvopcOrig);		m_pvopcOrig->setBoundRct (rctRefFrameY);	// dshu: begin of modification  	delete m_pvopcRefQ0;		delete m_pvopcRefQ1;	// dshu: end of modification	m_pvopcRefQ1 = new CVOPU8YUVBA (m_volmd.fAUsage, m_rctRefFrameY); 	m_pvopcRefQ0 = new CVOPU8YUVBA (m_volmd.fAUsage, m_rctRefFrameY);	m_iFrameWidthY = m_pvopcRefQ0->whereY ().width;	m_iFrameWidthUV = m_pvopcRefQ0->whereUV ().width;	m_iFrameWidthYxMBSize = MB_SIZE * m_pvopcRefQ0->whereY ().width; 	m_iFrameWidthYxBlkSize = BLOCK_SIZE * m_pvopcRefQ0->whereY ().width; 	m_iFrameWidthUVxBlkSize = BLOCK_SIZE * m_pvopcRefQ0->whereUV ().width;	m_iPieceHeight = rctRefFrameY.height () / MB_SIZE;	m_iPieceWidth= rctRefFrameY.width  / MB_SIZE;	m_iPieceXoffset= (rctRefFrameY.left - m_rctSptExp.left) / MB_SIZE;	m_iPieceYoffset= (rctRefFrameY.top - m_rctSptExp.top) / MB_SIZE;

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