📄 audio_sdl.h
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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is MPEG4IP. * * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000, 2001. All Rights Reserved. * * Contributor(s): * Bill May wmay@cisco.com *//* * audio.h - provides a class that interfaces between the codec and * the SDL audio application. Will provide for volume, buffering, * syncronization */#ifndef __AUDIO_SDL_H__#define __AUDIO_SDL_H__ 1#include "audio.h"#define DECODE_BUFFERS_MAX 32class CSDLAudioSync : public CAudioSync { public: CSDLAudioSync(CPlayerSession *psptr, int volume); ~CSDLAudioSync(void); // APIs from codec uint8_t *get_audio_buffer(void); void filled_audio_buffer(uint64_t ts, int resync); void set_config(int freq, int channels, int format, uint32_t max_buffer_size); void set_eof(void); void load_audio_buffer(uint8_t *from, uint32_t bytes, uint64_t ts, int resync); // APIs from sync task int initialize_audio(int have_video); int is_audio_ready(uint64_t &disptime); uint64_t check_audio_sync(uint64_t current_time, int &have_eof); void play_audio(void); void audio_callback(Uint8 *stream, int len); void flush_sync_buffers(void); void flush_decode_buffers(void); // Initialization, other APIs void set_wait_sem(SDL_sem *p) { }; //m_audio_waiting = p; } ; void set_volume(int volume); private: volatile int m_dont_fill; uint64_t m_buffer_ts; uint32_t m_buffer_offset_on; uint32_t m_buffer_size; uint32_t m_fill_index, m_play_index; volatile int m_buffer_filled[DECODE_BUFFERS_MAX]; uint64_t m_buffer_time[DECODE_BUFFERS_MAX]; uint64_t m_last_fill_timestamp; uint64_t m_play_time; SDL_AudioSpec m_obtained; uint8_t *m_sample_buffer[DECODE_BUFFERS_MAX]; int m_config_set; int m_audio_initialized; int m_freq; int m_channels; int m_format; int m_resync_required; int m_audio_paused; int m_consec_no_buffers; volatile int m_audio_waiting_buffer; int m_use_SDL_delay; uint32_t m_resync_buffer; SDL_sem *m_audio_waiting; uint32_t m_skipped_buffers; uint32_t m_didnt_fill_buffers; int m_first_time; int m_first_filled; uint32_t m_msec_per_frame; uint64_t m_buffer_latency; int m_consec_wrong_latency; int64_t m_wrong_latency_total; int m_volume; int m_do_sync; int m_load_audio_do_next_resync; uint32_t m_sample_size; uint32_t m_play_sample_index; uint32_t m_samples_loaded; uint32_t m_bytes_per_sample; uint64_t m_loaded_next_ts;};#endif
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