📄 client_process.h
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#include "systems.h" #include "msg_mbox.h"#include <msg_queue/msg_queue.h>#include <SDL.h>#include <SDL_thread.h>class CPlayerSession;class CClientProcess {public: CClientProcess(void); ~CClientProcess(void); int enable_communication(void); void initial_response(int code, CPlayerSession *psptr, const char *errmsg); int receive_messages(CPlayerSession *psptr); int send_message(uint32_t to_command, uint32_t param); int send_message(uint32_t to_command, void *msg_body = NULL, int len = 0); int send_string(uint32_t to_command, const char *string); void msg_send_thread(void);private: LPVOID m_map_file_read; HANDLE m_from_gui_event; HANDLE m_from_gui_resp_event; HANDLE m_to_gui_event; HANDLE m_to_gui_resp_event; HANDLE m_map_file; BOOL m_thread_created; SECURITY_ATTRIBUTES m_saAttr; PROCESS_INFORMATION m_piProcInfo; STARTUPINFO m_siStartInfo; CMsgQueue m_msg_queue; SDL_sem *m_msg_queue_sem; SDL_Thread *m_send_thread; volatile int m_stop_send_thread;};
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