📄 audio.h
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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is MPEG4IP. * * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000, 2001. All Rights Reserved. * * Contributor(s): * Bill May wmay@cisco.com *//* * audio.h - provides a class that interfaces between the codec and * the SDL audio application. Will provide for volume, buffering, * syncronization */#ifndef __AUDIO_H__#define __AUDIO_H__ 1#include "systems.h"#include <SDL.h>#include "codec_plugin.h"#define DECODE_BUFFERS_MAX 32class CPlayerSession;// statesclass CAudioSync { public: CAudioSync(CPlayerSession *psptr) { m_psptr = psptr; m_eof = 0; } ; virtual ~CAudioSync(void) {}; // APIs from codec void clear_eof(void); void set_eof(void); int get_eof(void) { return m_eof; }; // APIs from sync task virtual int initialize_audio(int have_video); virtual int is_audio_ready(uint64_t &disptime); virtual uint64_t check_audio_sync(uint64_t current_time, int &have_eof); virtual void play_audio(void); virtual void flush_sync_buffers(void); virtual void flush_decode_buffers(void); // Initialization, other APIs virtual void set_wait_sem(SDL_sem *p) {m_audio_waiting = p; } ; virtual void set_volume(int volume); protected: SDL_sem *m_audio_waiting; CPlayerSession *m_psptr; int m_eof;};CAudioSync *create_audio_sync(CPlayerSession *, int volume);audio_vft_t *get_audio_vft(void);int do_we_have_audio(void);#endif
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