📄 player_session_wrap.h
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#ifndef _player_session_wrap_h#define _player_session_wrap_h#include <SDL.h>/* * C interface for player_session wrapped around the C++ interface * so that we can call it from Objective-C since we don't have * Objective-C++. */#ifdef __cplusplusextern "C" {#endif/* Message queue */typedef struct _CMQ CMQ;CMQ* new_CMQ(void);void CMQ_destroy(CMQ*);int CMQ_send_message(CMQ*, size_t msgval, unsigned char *msg, size_t msg_len, SDL_sem *sem);/* Player session */#ifndef __PLAYER_SESSION_H__ /* HACK */typedef enum { SESSION_PAUSED, SESSION_BUFFERING, SESSION_PLAYING, SESSION_DONE} session_state_t;#endiftypedef struct _CPS CPS;CPS* new_CPS(CMQ* master_queue, SDL_sem* master_sem, const char* name); void CPS_destroy(CPS* s);int CPS_play_all_media(CPS* s, int start_from_begin, double start_time);int CPS_pause_all_media(CPS* s);void CPS_set_up_sync_thread(CPS* s);double CPS_get_playing_time(CPS* s);double CPS_get_max_time(CPS* s);void CPS_set_audio_volume(CPS* s, int volume);void CPS_set_screen_location(CPS* s, int x, int y);void CPS_set_screen_size(CPS* s, int scaletimes2, int fullscreen);int CPS_session_is_seekable(CPS* s);session_state_t CPS_get_session_state(CPS* s); /* Media utilities */int parse_name_for_c_session(CPS* s, const char* name, const char** errmsg);#ifdef __cplusplus};#endif#endif
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