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📄 libmp360.dsp

📁 网络MPEG4IP流媒体开发源代码
💻 DSP
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# Microsoft Developer Studio Project File - Name="libmp3" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=libmp3 - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "libmp360.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "libmp360.mak" CFG="libmp3 - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "libmp3 - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "libmp3 - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF  "$(CFG)" == "libmp3 - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "libmp3__"# PROP BASE Intermediate_Dir "libmp3__"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\include" /I "..\..\..\..\lib\SDL\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF  "$(CFG)" == "libmp3 - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "libmp3_0"# PROP BASE Intermediate_Dir "libmp3_0"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "..\..\..\..\include" /I "..\..\..\..\lib\SDL\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ENDIF # Begin Target# Name "libmp3 - Win32 Release"# Name "libmp3 - Win32 Debug"# Begin Source FileSOURCE=.\bitwindow.cpp# End Source File# Begin Source FileSOURCE=.\filter.cpp# End Source File# Begin Source FileSOURCE=.\filter_2.cpp# End Source File# Begin Source FileSOURCE=.\huffmantable.cpp# End Source File# Begin Source FileSOURCE=.\MPEGaction.h# End Source File# Begin Source FileSOURCE=.\MPEGaudio.cpp# End Source File# Begin Source FileSOURCE=.\MPEGaudio.h# End Source File# Begin Source FileSOURCE=.\MPEGerror.h# End Source File# Begin Source FileSOURCE=.\MPEGfilter.h# End Source File# Begin Source FileSOURCE=.\mpeglayer1.cpp# End Source File# Begin Source FileSOURCE=.\mpeglayer2.cpp# End Source File# Begin Source FileSOURCE=.\mpeglayer3.cpp# End Source File# Begin Source FileSOURCE=.\MPEGring.h# End Source File# Begin Source FileSOURCE=.\mpegtable.cpp# End Source File# Begin Source FileSOURCE=.\mpegtoraw.cpp# End Source File# Begin Source FileSOURCE=.\ourmpegaudio.cpp# End Source File# End Target# End Project

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