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# Microsoft Developer Studio Project File - Name="SDL" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102CFG=SDL - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "SDL60.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "SDL60.mak" CFG="SDL - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "SDL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "SDL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeMTL=midl.exeRSC=rc.exe!IF "$(CFG)" == "SDL - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\SDL\Src" /I "..\SDL\Src\audio" /I "..\SDL\Src\video" /I "..\SDL\Src\video\wincommon" /I "..\SDL\Src\video\windx5" /I "..\SDL\Src\events" /I "..\SDL\Src\joystick" /I "..\SDL\Src\cdrom" /I "..\SDL\Src\thread" /I "..\SDL\Src\thread\win32" /I "..\SDL\Src\timer" /I "..\SDL\include" /I "..\..\include\SDL" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "ENABLE_WINDIB" /D "ENABLE_DIRECTX" /D _WIN32_WINNT=0x0400 /YX /FD /c# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386# ADD LINK32 winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/SDL.dll"!ELSEIF "$(CFG)" == "SDL - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "..\SDL\Src" /I "..\SDL\Src\audio" /I "..\SDL\Src\video" /I "..\SDL\Src\video\wincommon" /I "..\SDL\Src\video\windx5" /I "..\SDL\Src\events" /I "..\SDL\Src\joystick" /I "..\SDL\Src\cdrom" /I "..\SDL\Src\thread" /I "..\SDL\Src\thread\win32" /I "..\SDL\Src\timer" /I "..\SDL\include" /I "..\..\include\SDL" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ENABLE_WINDIB" /D "ENABLE_DIRECTX" /D _WIN32_WINNT=0x0400 /FR /YX /FD /c# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32# ADD BASE RSC /l 0x409 /d "_DEBUG"# ADD RSC /l 0x409 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept# ADD LINK32 winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/SDL.dll" /pdbtype:sept!ENDIF # Begin Target# Name "SDL - Win32 Release"# Name "SDL - Win32 Debug"# Begin Source FileSOURCE=..\SDL\Src\Video\blank_cursor.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\default_cursor.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windx5\Directx.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\SDL.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_active.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_audio.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_audio_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_audiocvt.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_audiomem.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_audiomem.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_blit.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_blit.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_blit_0.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_blit_1.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_blit_A.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_blit_A.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_blit_N.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_bmp.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Cdrom\SDL_cdrom.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_cursor.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_cursor_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\audio\windib\SDL_dibaudio.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\audio\windib\SDL_dibaudio.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windib\SDL_dibevents.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windib\SDL_dibevents_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windib\SDL_dibvideo.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windib\SDL_dibvideo.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\audio\windx5\SDL_dx5audio.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\audio\windx5\SDL_dx5audio.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windx5\SDL_dx5events.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windx5\SDL_dx5events_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windx5\SDL_dx5video.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windx5\SDL_dx5video.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\windx5\SDL_dx5yuv.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\windx5\SDL_dx5yuv_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Endian\SDL_endian.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\SDL_error.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\SDL_error_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_events.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_events_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_expose.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\SDL_fatal.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\SDL_fatal.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\SDL_gamma.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\joystick\SDL_joystick.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\joystick\SDL_joystick_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_keyboard.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_leaks.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\wincommon\SDL_lowvideo.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_mixer.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\joystick\win32\SDL_mmjoystick.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_mouse.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_pixels.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_pixels_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_quit.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\events\SDL_resize.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_RLEaccel.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_RLEaccel_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\File\SDL_rwops.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\SDL_stretch.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\SDL_stretch_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_surface.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_sysaudio.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Cdrom\Win32\SDL_syscdrom.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Cdrom\SDL_syscdrom.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\thread\generic\SDL_syscond.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\wincommon\SDL_sysevents.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Events\SDL_sysevents.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\joystick\SDL_sysjoystick.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\wincommon\SDL_sysmouse.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\wincommon\SDL_sysmouse_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\thread\win32\SDL_sysmutex.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\thread\win32\SDL_syssem.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Thread\Win32\SDL_systhread.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Thread\SDL_systhread.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Thread\Win32\SDL_systhread_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\timer\win32\SDL_systimer.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\timer\SDL_systimer.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_sysvideo.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\wincommon\SDL_syswm.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\wincommon\SDL_syswm_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Thread\SDL_thread.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Thread\SDL_thread_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\timer\SDL_timer.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\timer\SDL_timer_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\SDL_video.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\Windib\SDL_vkeys.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_wave.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\Audio\SDL_wave.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\wincommon\SDL_wingl.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\wincommon\SDL_wingl_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\SDL_yuv.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\SDL_yuv_sw.c# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\SDL_yuv_sw_c.h# End Source File# Begin Source FileSOURCE=..\SDL\Src\video\SDL_yuvfuncs.h# End Source File# Begin Source FileSOURCE=.\Version.rc# End Source File# Begin Source FileSOURCE=..\SDL\Src\Video\wincommon\Wmmsg.h# End Source File# End Target# End Project
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