📄 libmp460.dsp
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# Microsoft Developer Studio Project File - Name="libmp4" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=libmp4 - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "libmp460.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "libmp460.mak" CFG="libmp4 - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "libmp4 - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "libmp4 - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF "$(CFG)" == "libmp4 - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF "$(CFG)" == "libmp4 - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ENDIF # Begin Target# Name "libmp4 - Win32 Release"# Name "libmp4 - Win32 Debug"# Begin Source FileSOURCE=.\atom.c# End Source File# Begin Source FileSOURCE=.\ctab.c# End Source File# Begin Source FileSOURCE=.\ctts.c# End Source File# Begin Source FileSOURCE=.\dimm.c# End Source File# Begin Source FileSOURCE=.\dinf.c# End Source File# Begin Source FileSOURCE=.\dmax.c# End Source File# Begin Source FileSOURCE=.\dmed.c# End Source File# Begin Source FileSOURCE=.\dref.c# End Source File# Begin Source FileSOURCE=.\drep.c# End Source File# Begin Source FileSOURCE=.\edts.c# End Source File# Begin Source FileSOURCE=.\elst.c# End Source File# Begin Source FileSOURCE=.\esds.c# End Source File# Begin Source FileSOURCE=.\funcprotos.h# End Source File# Begin Source FileSOURCE=.\gmhd.c# End Source File# Begin Source FileSOURCE=.\gmin.c# End Source File# Begin Source FileSOURCE=.\hdlr.c# End Source File# Begin Source FileSOURCE=.\hinf.c# End Source File# Begin Source FileSOURCE=.\hint.c# End Source File# Begin Source FileSOURCE=.\hinthnti.c# End Source File# Begin Source FileSOURCE=.\hintudta.c# End Source File# Begin Source FileSOURCE=.\hmhd.c# End Source File# Begin Source FileSOURCE=.\hnti.c# End Source File# Begin Source FileSOURCE=.\iods.c# End Source File# Begin Source FileSOURCE=.\matrix.c# End Source File# Begin Source FileSOURCE=.\maxr.c# End Source File# Begin Source FileSOURCE=.\mdat.c# End Source File# Begin Source FileSOURCE=.\mdhd.c# End Source File# Begin Source FileSOURCE=.\mdia.c# End Source File# Begin Source FileSOURCE=.\minf.c# End Source File# Begin Source FileSOURCE=.\moov.c# End Source File# Begin Source FileSOURCE=.\mvhd.c# End Source File# Begin Source FileSOURCE=.\nump.c# End Source File# Begin Source FileSOURCE=.\payt.c# End Source File# Begin Source FileSOURCE=.\pmax.c# End Source File# Begin Source FileSOURCE=.\private.h# End Source File# Begin Source FileSOURCE=.\quicktime.c# End Source File# Begin Source FileSOURCE=.\quicktime.h# End Source File# Begin Source FileSOURCE=.\rtp.c# End Source File# Begin Source FileSOURCE=.\rtphint.c# End Source File# Begin Source FileSOURCE=.\rtphint.h# End Source File# Begin Source FileSOURCE=.\sdp.c# End Source File# Begin Source FileSOURCE=.\sizes.h# End Source File# Begin Source FileSOURCE=.\smhd.c# End Source File# Begin Source FileSOURCE=.\stbl.c# End Source File# Begin Source FileSOURCE=.\stco.c# End Source File# Begin Source FileSOURCE=.\stsc.c# End Source File# Begin Source FileSOURCE=.\stsd.c# End Source File# Begin Source FileSOURCE=.\stsdtable.c# End Source File# Begin Source FileSOURCE=.\stss.c# End Source File# Begin Source FileSOURCE=.\stsz.c# End Source File# Begin Source FileSOURCE=.\stts.c# End Source File# Begin Source FileSOURCE=.\tkhd.c# End Source File# Begin Source FileSOURCE=.\tmax.c# End Source File# Begin Source FileSOURCE=.\tmin.c# End Source File# Begin Source FileSOURCE=.\tpyl.c# End Source File# Begin Source FileSOURCE=.\trak.c# End Source File# Begin Source FileSOURCE=.\tref.c# End Source File# Begin Source FileSOURCE=.\trpy.c# End Source File# Begin Source FileSOURCE=.\udta.c# End Source File# Begin Source FileSOURCE=.\util.c# End Source File# Begin Source FileSOURCE=.\vmhd.c# End Source File# End Target# End Project
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