📄 libxvid.dsp
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# Microsoft Developer Studio Project File - Name="libxvid" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=libxvid - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "libxvid.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "libxvid.mak" CFG="libxvid - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "libxvid - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "libxvid - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF "$(CFG)" == "libxvid - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "../../include" /D "NDEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WIN32" /D "MPEG4IP" /YX /FD /c# ADD BASE RSC /l 0xc09 /d "NDEBUG"# ADD RSC /l 0xc09 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo /out:"libxvid.lib"!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\.." /I "..\..\include" /I "../.." /I "../.../include" /I "../../../include" /I "../../include" /D "_DEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WIN32" /D "MPEG4IP" /YX /FD /GZ /c# ADD BASE RSC /l 0xc09 /d "_DEBUG"# ADD RSC /l 0xc09 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo /out:"libxvid.lib"!ENDIF # Begin Target# Name "libxvid - Win32 Release"# Name "libxvid - Win32 Debug"# Begin Group "docs"# PROP Default_Filter ""# Begin Source FileSOURCE=authors.txt# End Source File# Begin Source FileSOURCE=gpl.txt# End Source File# Begin Source FileSOURCE=todo.txt# End Source File# End Group# Begin Group "bitstream"# PROP Default_Filter ""# Begin Group "bitstream_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=bitstream\x86_asm\cbp_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=bitstream\x86_asm\cbp_mmx.asmInputName=cbp_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=bitstream\x86_asm\cbp_mmx.asmInputName=cbp_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "bitstream_h"# PROP Default_Filter ""# Begin Source FileSOURCE=bitstream\bitstream.h# End Source File# Begin Source FileSOURCE=bitstream\cbp.h# End Source File# Begin Source FileSOURCE=bitstream\mbcoding.h# End Source File# Begin Source FileSOURCE=bitstream\vlc_codes.h# End Source File# Begin Source FileSOURCE=bitstream\zigzag.h# End Source File# End Group# Begin Source FileSOURCE=bitstream\bitstream.c# End Source File# Begin Source FileSOURCE=bitstream\cbp.c# End Source File# Begin Source FileSOURCE=.\bitstream\h263.c# End Source File# Begin Source FileSOURCE=.\bitstream\h263.h# End Source File# Begin Source FileSOURCE=bitstream\mbcoding.c# End Source File# End Group# Begin Group "dct"# PROP Default_Filter ""# Begin Group "dct_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=dct\x86_asm\fdct_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=dct\x86_asm\fdct_mmx.asmInputName=fdct_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=dct\x86_asm\fdct_mmx.asmInputName=fdct_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=dct\x86_asm\idct_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=dct\x86_asm\idct_mmx.asmInputName=idct_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=dct\x86_asm\idct_mmx.asmInputName=idct_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "dct_h"# PROP Default_Filter ""# Begin Source FileSOURCE=dct\fdct.h# End Source File# Begin Source FileSOURCE=dct\idct.h# End Source File# End Group# Begin Source FileSOURCE=dct\fdct.c# End Source File# Begin Source FileSOURCE=dct\idct.c# End Source File# End Group# Begin Group "image"# PROP Default_Filter ""# Begin Group "image_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=image\x86_asm\interpolate8x8_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=image\x86_asm\interpolate8x8_mmx.asmInputName=interpolate8x8_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=image\x86_asm\interpolate8x8_mmx.asmInputName=interpolate8x8_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=image\x86_asm\rgb_to_yv12_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=image\x86_asm\rgb_to_yv12_mmx.asmInputName=rgb_to_yv12_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=image\x86_asm\rgb_to_yv12_mmx.asmInputName=rgb_to_yv12_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=image\x86_asm\yuv_to_yv12_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=image\x86_asm\yuv_to_yv12_mmx.asmInputName=yuv_to_yv12_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=image\x86_asm\yuv_to_yv12_mmx.asmInputName=yuv_to_yv12_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=image\x86_asm\yuyv_to_yv12_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=image\x86_asm\yuyv_to_yv12_mmx.asmInputName=yuyv_to_yv12_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=image\x86_asm\yuyv_to_yv12_mmx.asmInputName=yuyv_to_yv12_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=image\x86_asm\yv12_to_rgb24_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\ReleaseInputPath=image\x86_asm\yv12_to_rgb24_mmx.asmInputName=yv12_to_rgb24_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\DebugInputPath=image\x86_asm\yv12_to_rgb24_mmx.asmInputName=yv12_to_rgb24_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=image\x86_asm\yv12_to_rgb32_mmx.asm!IF "$(CFG)" == "libxvid - Win32 Release"
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