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📄 xvid_st.dsp

📁 网络MPEG4IP流媒体开发源代码
💻 DSP
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# Begin Custom Build - Assembling $(InputPath)IntDir=.\Release_stInputPath=image\x86_asm\yv12_to_rgb32_mmx.asmInputName=yv12_to_rgb32_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "xvid_st - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Debug_stInputPath=image\x86_asm\yv12_to_rgb32_mmx.asmInputName=yv12_to_rgb32_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=image\x86_asm\yv12_to_yuyv_mmx.asm!IF  "$(CFG)" == "xvid_st - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Release_stInputPath=image\x86_asm\yv12_to_yuyv_mmx.asmInputName=yv12_to_yuyv_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "xvid_st - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Debug_stInputPath=image\x86_asm\yv12_to_yuyv_mmx.asmInputName=yv12_to_yuyv_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "image_h"# PROP Default_Filter ""# Begin Source FileSOURCE=image\colorspace.h# End Source File# Begin Source FileSOURCE=image\image.h# End Source File# Begin Source FileSOURCE=image\interpolate8x8.h# End Source File# End Group# Begin Source FileSOURCE=image\colorspace.c# End Source File# Begin Source FileSOURCE=image\image.c# End Source File# Begin Source FileSOURCE=image\interpolate8x8.c# End Source File# End Group# Begin Group "motion"# PROP Default_Filter ""# Begin Group "motion_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=motion\x86_asm\sad_mmx.asm!IF  "$(CFG)" == "xvid_st - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Release_stInputPath=motion\x86_asm\sad_mmx.asmInputName=sad_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "xvid_st - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Debug_stInputPath=motion\x86_asm\sad_mmx.asmInputName=sad_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "motion_h"# PROP Default_Filter ""# Begin Source FileSOURCE=motion\motion.h# End Source File# Begin Source FileSOURCE=motion\sad.h# End Source File# End Group# Begin Source FileSOURCE=motion\motion_comp.c# End Source File# Begin Source FileSOURCE=motion\motion_est.c# End Source File# Begin Source FileSOURCE=motion\sad.c# End Source File# End Group# Begin Group "prediction"# PROP Default_Filter ""# Begin Source FileSOURCE=prediction\mbprediction.c# End Source File# Begin Source FileSOURCE=prediction\mbprediction.h# End Source File# End Group# Begin Group "quant"# PROP Default_Filter ""# Begin Group "quant_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=quant\x86_asm\quantize4_mmx.asm!IF  "$(CFG)" == "xvid_st - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Release_stInputPath=quant\x86_asm\quantize4_mmx.asmInputName=quantize4_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "xvid_st - Win32 Debug"# Begin Custom BuildIntDir=.\Debug_stInputPath=quant\x86_asm\quantize4_mmx.asmInputName=quantize4_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=quant\x86_asm\quantize_mmx.asm!IF  "$(CFG)" == "xvid_st - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Release_stInputPath=quant\x86_asm\quantize_mmx.asmInputName=quantize_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "xvid_st - Win32 Debug"# Begin Custom BuildIntDir=.\Debug_stInputPath=quant\x86_asm\quantize_mmx.asmInputName=quantize_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "quant_h"# PROP Default_Filter ""# Begin Source FileSOURCE=quant\adapt_quant.h# End Source File# Begin Source FileSOURCE=quant\quant_h263.h# End Source File# Begin Source FileSOURCE=quant\quant_matrix.h# End Source File# Begin Source FileSOURCE=quant\quant_mpeg4.h# End Source File# End Group# Begin Source FileSOURCE=quant\adapt_quant.c# End Source File# Begin Source FileSOURCE=quant\quant_h263.c# End Source File# Begin Source FileSOURCE=quant\quant_matrix.c# End Source File# Begin Source FileSOURCE=quant\quant_mpeg4.c# End Source File# End Group# Begin Group "utils"# PROP Default_Filter ""# Begin Group "utils_asm"# PROP Default_Filter ""# Begin Source FileSOURCE=utils\x86_asm\cpuid.asm!IF  "$(CFG)" == "xvid_st - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Release_stInputPath=utils\x86_asm\cpuid.asmInputName=cpuid"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "xvid_st - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Debug_stInputPath=utils\x86_asm\cpuid.asmInputName=cpuid"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=utils\x86_asm\mem_transfer_mmx.asm!IF  "$(CFG)" == "xvid_st - Win32 Release"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Release_stInputPath=utils\x86_asm\mem_transfer_mmx.asmInputName=mem_transfer_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ELSEIF  "$(CFG)" == "xvid_st - Win32 Debug"# Begin Custom Build - Assembling $(InputPath)IntDir=.\Debug_stInputPath=utils\x86_asm\mem_transfer_mmx.asmInputName=mem_transfer_mmx"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "utils_h"# PROP Default_Filter ""# Begin Source FileSOURCE=utils\emms.h# End Source File# Begin Source FileSOURCE=utils\mbfunctions.h# End Source File# Begin Source FileSOURCE=utils\mem_align.h# End Source File# Begin Source FileSOURCE=utils\mem_transfer.h# End Source File# Begin Source FileSOURCE=utils\ratecontrol.h# End Source File# Begin Source FileSOURCE=utils\timer.h# End Source File# End Group# Begin Source FileSOURCE=utils\emms.c# End Source File# Begin Source FileSOURCE=utils\mbtransquant.c# End Source File# Begin Source FileSOURCE=utils\mem_align.c# End Source File# Begin Source FileSOURCE=utils\mem_transfer.c# End Source File# Begin Source FileSOURCE=utils\ratecontrol.c# End Source File# Begin Source FileSOURCE=utils\timer.c# End Source File# End Group# Begin Group "xvidxvid_st_h"# PROP Default_Filter ""# Begin Source FileSOURCE=decoder.h# End Source File# Begin Source FileSOURCE=divx4.h# End Source File# Begin Source FileSOURCE=encoder.h# End Source File# Begin Source FileSOURCE=global.h# End Source File# Begin Source FileSOURCE=portab.h# End Source File# Begin Source FileSOURCE=xvid.h# End Source File# End Group# Begin Source FileSOURCE=decoder.c# End Source File# Begin Source FileSOURCE=divx4.c# End Source File# Begin Source FileSOURCE=encoder.c# End Source File# Begin Source FileSOURCE=xvid.c# End Source File# End Target# End Project

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