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📄 sdl_nxvideo.c

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}static void NX_DestroyWindow (_THIS, SDL_Surface * screen){    Dprintf ("enter NX_DestroyWindow\n") ;    if (! SDL_windowid) {        if (screen && (screen -> flags & SDL_FULLSCREEN)) {            screen -> flags &= ~ SDL_FULLSCREEN ;            NX_LeaveFullScreen (this) ;        }        // Destroy the output window        if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) {            GrDestroyWindow (SDL_Window) ;        }    }        // Free the graphics context    if (! SDL_GC) {        GrDestroyGC (SDL_GC) ;        SDL_GC = 0;    }    Dprintf ("leave NX_DestroyWindow\n") ;}static int NX_CreateWindow (_THIS, SDL_Surface * screen,                int w, int h, int bpp, Uint32 flags){    Dprintf ("enter NX_CreateWindow\n") ;    // If a window is already present, destroy it and start fresh    if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) {        NX_DestroyWindow (this, screen) ;    }    // See if we have been given a window id    if (SDL_windowid) {        SDL_Window = strtol (SDL_windowid, NULL, 0) ;    } else {        SDL_Window = 0 ;    }        if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask,         SDL_Visual.green_mask, SDL_Visual.blue_mask, 0))        return -1;    // Create (or use) the nanox display window    if (! SDL_windowid) {        SDL_Window = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, w, h, 0, BLACK, WHITE) ;        GrSelectEvents (SDL_Window, (GR_EVENT_MASK_EXPOSURE       |            GR_EVENT_MASK_BUTTON_DOWN  | GR_EVENT_MASK_BUTTON_UP  |            GR_EVENT_MASK_FOCUS_IN     | GR_EVENT_MASK_FOCUS_OUT  |            GR_EVENT_MASK_KEY_DOWN     | GR_EVENT_MASK_KEY_UP     |            GR_EVENT_MASK_MOUSE_ENTER  | GR_EVENT_MASK_MOUSE_EXIT |            GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE     |            GR_EVENT_MASK_CLOSE_REQ)) ;    }        /* Create the graphics context here, once we have a window */    SDL_GC = GrNewGC () ;    if (SDL_GC == 0) {        SDL_SetError("Couldn't create graphics context");        return(-1);    }    // Map them both and go fullscreen, if requested    if (! SDL_windowid) {        GrMapWindow (SDL_Window) ;        if (flags & SDL_FULLSCREEN) {            screen -> flags |= SDL_FULLSCREEN ;            NX_EnterFullScreen (this) ;        } else {            screen -> flags &= ~ SDL_FULLSCREEN ;        }    }#ifdef ENABLE_NANOX_DIRECT_FB    /* attempt allocating the client side framebuffer */    Clientfb = GrOpenClientFramebuffer();    /* NULL return will default to using GrArea()*/#endif    Dprintf ("leave NX_CreateWindow\n") ;    return 0 ;}SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current,                int width, int height, int bpp, Uint32 flags){    Dprintf ("enter NX_SetVideoMode\n") ;    // Lock the event thread, in multi-threading environments    SDL_Lock_EventThread () ;    bpp = SDL_Visual.bpp ;    if (NX_CreateWindow (this, current, width, height, bpp, flags) < 0) {        current = NULL;        goto done;    }    if (current -> w != width || current -> h != height) {        current -> w = width ;        current -> h = height ;        current -> pitch = SDL_CalculatePitch (current) ;        NX_ResizeImage (this, current, flags) ;    }    current -> flags |= (flags & (SDL_RESIZABLE | SDL_NOFRAME)) ;  done:    SDL_Unlock_EventThread () ;    Dprintf ("leave NX_SetVideoMode\n") ;    // We're done!    return current ;}// ncolors <= 256int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors){    int        i ;    GR_PALETTE pal ;    Dprintf ("enter NX_SetColors\n") ;    if (ncolors > 256) return 0 ;        pal.count = ncolors ;    for (i = 0; i < ncolors; ++ i) {        pal.palette [i].r = colors [i].r ;        pal.palette [i].g = colors [i].g ;        pal.palette [i].b = colors [i].b ;    }    GrSetSystemPalette (firstcolor, & pal) ;    Dprintf ("leave NX_SetColors\n") ;    return 1 ;}static int NX_ToggleFullScreen (_THIS, int on){    SDL_Rect rect ;    Uint32   event_thread ;        Dprintf ("enter NX_ToggleFullScreen\n") ;    // Don't switch if we don't own the window    if (SDL_windowid) return 0 ;        // Don't lock if we are the event thread    event_thread = SDL_EventThreadID () ;    if (event_thread && (SDL_ThreadID () == event_thread)) {        event_thread = 0 ;    }    if (event_thread) {        SDL_Lock_EventThread() ;    }        if (on) {        NX_EnterFullScreen (this) ;    } else {        this -> screen -> flags &= ~ SDL_FULLSCREEN ;        NX_LeaveFullScreen (this) ;    }    rect.x = rect.y = 0 ;    rect.w = this -> screen -> w, rect.h = this -> screen -> h ;    NX_NormalUpdate (this, 1, & rect) ;    if (event_thread) {        SDL_Unlock_EventThread () ;    }        Dprintf ("leave NX_ToggleFullScreen\n") ;    return 1 ;}// Update the current mouse state and positionstatic void NX_UpdateMouse (_THIS){    int            x, y ;    GR_WINDOW_INFO info ;    GR_SCREEN_INFO si ;    Dprintf ("enter NX_UpdateMouse\n") ;    // Lock the event thread, in multi-threading environments    SDL_Lock_EventThread () ;        GrGetScreenInfo (& si) ;    GrGetWindowInfo (SDL_Window, & info) ;    x = si.xpos - info.x ;    y = si.ypos - info.y ;    if (x >= 0 && x <= info.width && y >= 0 && y <= info.height) {        SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ;        SDL_PrivateMouseMotion (0, 0, x, y);    } else {        SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ;    }    SDL_Unlock_EventThread () ;    Dprintf ("leave NX_UpdateMouse\n") ;}static int NX_SetGammaRamp (_THIS, Uint16 * ramp){    int i ;    Uint16 * red, * green, * blue ;        Dprintf ("enter NX_SetGammaRamp\n") ;        if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ;    if (! GammaRamp_R) GammaRamp_R = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ;    if (! GammaRamp_G) GammaRamp_G = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ;    if (! GammaRamp_B) GammaRamp_B = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ;    if ((! GammaRamp_R) || (! GammaRamp_G) || (! GammaRamp_B)) {        SDL_OutOfMemory () ;        return -1 ;    }    for (i = 0; i < CI_SIZE; ++ i)        GammaRamp_R [i] = GammaRamp_G [i] = GammaRamp_B [i] = i ;    red   = ramp ;    green = ramp + CI_SIZE ;    blue  = green + CI_SIZE ;            for (i = 0; i < CI_SIZE; ++ i) {        GammaRamp_R [i] = red   [i] ;        GammaRamp_G [i] = green [i] ;        GammaRamp_B [i] = blue  [i] ;    }    Dprintf ("leave NX_SetGammaRamp\n") ;       return 0 ;}static int NX_GetGammaRamp (_THIS, Uint16 * ramp){    int i ;    Uint16 * red, * green, * blue ;    Dprintf ("enter NX_GetGammaRamp\n") ;       if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ;    red   = ramp ;    green = ramp  + CI_SIZE ;    blue  = green + CI_SIZE ;    if (GammaRamp_R && GammaRamp_G && GammaRamp_B) {        for (i = 0; i < CI_SIZE; ++ i) {            red   [i] = GammaRamp_R [i] ;            green [i] = GammaRamp_G [i] ;            blue  [i] = GammaRamp_B [i] ;        }    } else {        for (i = 0; i < CI_SIZE; ++ i)            red [i] = green [i] = blue [i] = i ;    }    Dprintf ("leave NX_GetGammaRamp\n") ;    return 0 ;}

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