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📄 sdl_nxmodes.c

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    Copyright (C) 2001  Hsieh-Fu Tsai    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org        Hsieh-Fu Tsai    clare@setabox.com*/#include <stdlib.h>#include "SDL_nxmodes_c.h"SDL_Rect ** NX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags){    if (flags & SDL_FULLSCREEN)        return SDL_modelist ;    if (SDL_Visual.bpp == format -> BitsPerPixel) {        return ((SDL_Rect **) -1) ;    } else {        return ((SDL_Rect **) 0) ;    }}void NX_FreeVideoModes (_THIS){    int i ;    if (SDL_modelist) {        for (i = 0; SDL_modelist [i]; ++ i) {            free (SDL_modelist [i]) ;        }        free (SDL_modelist) ;        SDL_modelist = NULL;    }}int NX_EnterFullScreen (_THIS){    if (! currently_fullscreen) {        GR_SCREEN_INFO si ;        GrGetScreenInfo (& si) ;        GrResizeWindow (FSwindow, si.cols, si.rows) ;        GrUnmapWindow (SDL_Window) ;        GrMapWindow (FSwindow) ;        GrRaiseWindow (FSwindow) ;        GrSetFocus (FSwindow) ;        currently_fullscreen = 1 ;          }    return 1 ;}int NX_LeaveFullScreen (_THIS){    if (currently_fullscreen) {        GrUnmapWindow (FSwindow) ;        GrMapWindow (SDL_Window) ;        GrRaiseWindow (SDL_Window) ;        GrSetFocus (SDL_Window) ;        currently_fullscreen = 0 ;    }    return 0 ;}

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