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📄 sdl_quartzvideo.h

📁 网络MPEG4IP流媒体开发源代码
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*//*        @file   SDL_QuartzVideo.h    @author Darrell Walisser, Max Horn, et al.        @abstract SDL video driver for Mac OS X.        @discussion        TODO        - Hardware Cursor support with NSCursor instead of Carbon        - Keyboard repeat/mouse speed adjust (if needed)        - Multiple monitor support (currently only main display)        - Accelerated blitting support        - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)        - Find out what events should be sent/ignored if window is minimized        - Find a way to deal with external resolution/depth switch while app is running        - Resizeable windows (done)        - Check accuracy of QZ_SetGamma()    Problems:        - OGL not working in full screen with software renderer        - SetColors sets palette correctly but clears framebuffer        - Crash in CG after several mode switches (I think this has been fixed)        - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)        - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon)        - Warping cursor delays mouse events for a fraction of a second,          there is a hack around this that helps a bit*/#include <Cocoa/Cocoa.h>#include <OpenGL/OpenGL.h>#include <Carbon/Carbon.h>#include <QuickTime/QuickTime.h>#include "SDL_video.h"#include "SDL_error.h"#include "SDL_timer.h"#include "SDL_syswm.h"#include "SDL_sysvideo.h"#include "SDL_pixels_c.h"#include "SDL_events_c.h"/*     Add methods to get at private members of NSScreen.     Since there is a bug in Apple's screen switching code    that does not update this variable when switching    to fullscreen, we'll set it manually (but only for the    main screen).*/@interface NSScreen (NSScreenAccess)- (void) setFrame:(NSRect)frame;@end@implementation NSScreen (NSScreenAccess)- (void) setFrame:(NSRect)frame;{    _frame = frame;}@end/*     This is a workaround to directly access NSOpenGLContext's CGL context    We need this to check for errors NSOpenGLContext doesn't support*/@interface NSOpenGLContext (CGLContextAccess)- (CGLContextObj) cglContext;@end@implementation NSOpenGLContext (CGLContextAccess)- (CGLContextObj) cglContext;{    return _contextAuxiliary;}@end/*     Structure for rez switch gamma fades    We can hide the monitor flicker by setting the gamma tables to 0*/#define QZ_GAMMA_TABLE_SIZE 256typedef struct {    CGGammaValue red[QZ_GAMMA_TABLE_SIZE];    CGGammaValue green[QZ_GAMMA_TABLE_SIZE];    CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];} SDL_QuartzGammaTable;/* Main driver structure to store required state information */typedef struct SDL_PrivateVideoData {    CGDirectDisplayID  display;            /* 0 == main display (only support single display) */    CFDictionaryRef    mode;               /* current mode of the display */    CFDictionaryRef    save_mode;          /* original mode of the display */    CFArrayRef         mode_list;          /* list of available fullscreen modes */    CGDirectPaletteRef palette;            /* palette of an 8-bit display */    NSOpenGLContext    *gl_context;        /* OpenGL rendering context */    Uint32             width, height, bpp; /* frequently used data about the display */    Uint32             flags;              /* flags for current mode, for teardown purposes */    Uint32             video_set;          /* boolean; indicates if video was set correctly */    Uint32             warp_flag;          /* boolean; notify to event loop that a warp just occured */    Uint32             warp_ticks;         /* timestamp when the warp occured */    NSWindow           *window;            /* Cocoa window to implement the SDL window */    NSQuickDrawView    *view;              /* the window's view; draw 2D and OpenGL into this view */    SDL_Surface        *resize_icon;       /* icon for the resize badge, we have to draw it by hand */    SDL_GrabMode       current_grab_mode;  /* default value is SDL_GRAB_OFF */    BOOL               in_foreground;      /* boolean; indicate if app is in foreground or not */    SDL_Rect           **client_mode_list; /* resolution list to pass back to client */    SDLKey             keymap[256];        /* Mac OS X to SDL key mapping */    Uint32             current_mods;       /* current keyboard modifiers, to track modifier state */    Uint32             last_virtual_button;/* last virtual mouse button pressed */        ImageDescriptionHandle yuv_idh;    MatrixRecordPtr        yuv_matrix;    DecompressorComponent  yuv_codec;    ImageSequence          yuv_seq;    PlanarPixmapInfoYUV420 *yuv_pixmap;    Sint16                  yuv_width, yuv_height;    CGrafPtr                yuv_port;} SDL_PrivateVideoData ;#define _THIS    SDL_VideoDevice *this#define display_id (this->hidden->display)#define mode (this->hidden->mode)#define save_mode (this->hidden->save_mode)#define mode_list (this->hidden->mode_list)#define palette (this->hidden->palette)#define gl_context (this->hidden->gl_context)#define device_width (this->hidden->width)#define device_height (this->hidden->height)#define device_bpp (this->hidden->bpp)#define mode_flags (this->hidden->flags)#define qz_window (this->hidden->window)#define window_view (this->hidden->view)#define video_set (this->hidden->video_set)#define warp_ticks (this->hidden->warp_ticks)#define warp_flag (this->hidden->warp_flag)#define resize_icon (this->hidden->resize_icon)#define current_grab_mode (this->hidden->current_grab_mode)#define in_foreground (this->hidden->in_foreground)#define client_mode_list (this->hidden->client_mode_list)#define keymap (this->hidden->keymap)#define current_mods (this->hidden->current_mods)#define last_virtual_button (this->hidden->last_virtual_button)#define yuv_idh (this->hidden->yuv_idh)#define yuv_matrix (this->hidden->yuv_matrix)#define yuv_codec (this->hidden->yuv_codec)#define yuv_seq (this->hidden->yuv_seq)#define yuv_pixmap (this->hidden->yuv_pixmap)#define yuv_data (this->hidden->yuv_data)#define yuv_width (this->hidden->yuv_width)#define yuv_height (this->hidden->yuv_height)#define yuv_port (this->hidden->yuv_port)/*     Obscuring code: maximum number of windows above ours (inclusive)         Note: this doesn't work too well in practice and should be    phased out when we add OpenGL 2D acceleration. It was never    enabled in the first place, so this shouldn't be a problem ;-)*/#define kMaxWindows 256/* Some of the Core Graphics Server API for obscuring code */#define kCGSWindowLevelTop          2147483632#define kCGSWindowLevelDockIconDrag 500#define kCGSWindowLevelDockMenu     101#define kCGSWindowLevelMenuIgnore    21#define kCGSWindowLevelMenu          20#define kCGSWindowLevelDockLabel     12#define kCGSWindowLevelDockIcon      11#define kCGSWindowLevelDock          10#define kCGSWindowLevelUtility        3#define kCGSWindowLevelNormal         0/*     For completeness; We never use these window levels, they are always below us    #define kCGSWindowLevelMBarShadow -20    #define kCGSWindowLevelDesktopPicture -2147483647    #define kCGSWindowLevelDesktop        -2147483648*/typedef CGError       CGSError;typedef long          CGSWindowCount;typedef void *        CGSConnectionID;typedef int           CGSWindowID;typedef CGSWindowID*  CGSWindowIDList;typedef CGWindowLevel CGSWindowLevel;typedef NSRect        CGSRect;extern CGSConnectionID _CGSDefaultConnection ();extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,                                          CGSConnectionID owner,                                          CGSWindowCount listCapacity,                                          CGSWindowIDList list,                                          CGSWindowCount *listCount);extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,                                           CGSWindowID wid,                                           CGSRect *rect);extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,                                        CGSWindowID wid,                                        CGSWindowLevel *level);extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,                                  unsigned int w, unsigned int h, unsigned int color);extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);/* Bootstrap functions */static int              QZ_Available ();static SDL_VideoDevice* QZ_CreateDevice (int device_index);static void             QZ_DeleteDevice (SDL_VideoDevice *device);/* Initialization, Query, Setup, and Redrawing functions */static int          QZ_VideoInit        (_THIS, SDL_PixelFormat *video_format);static SDL_Rect**   QZ_ListModes        (_THIS, SDL_PixelFormat *format,                                         Uint32 flags);static void         QZ_UnsetVideoMode   (_THIS);static SDL_Surface* QZ_SetVideoMode     (_THIS, SDL_Surface *current,                                         int width, int height, int bpp,                                         Uint32 flags);static int          QZ_ToggleFullScreen (_THIS, int on);static int          QZ_SetColors        (_THIS, int first_color,                                         int num_colors, SDL_Color *colors);static void         QZ_DirectUpdate     (_THIS, int num_rects, SDL_Rect *rects);static int          QZ_LockWindow       (_THIS, SDL_Surface *surface);static void         QZ_UnlockWindow     (_THIS, SDL_Surface *surface);static void         QZ_UpdateRects      (_THIS, int num_rects, SDL_Rect *rects);static void         QZ_VideoQuit        (_THIS);/* Hardware surface functions (for fullscreen mode only) */static int  QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface);static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);/* static int  QZ_FlipHWSurface (_THIS, SDL_Surface *surface); *//* Gamma Functions */static int QZ_SetGamma     (_THIS, float red, float green, float blue);static int QZ_GetGamma     (_THIS, float *red, float *green, float *blue);static int QZ_SetGammaRamp (_THIS, Uint16 *ramp);static int QZ_GetGammaRamp (_THIS, Uint16 *ramp);/* OpenGL functions */static int    QZ_SetupOpenGL       (_THIS, int bpp, Uint32 flags);static void   QZ_TearDownOpenGL    (_THIS);static void*  QZ_GL_GetProcAddress (_THIS, const char *proc);static int    QZ_GL_GetAttribute   (_THIS, SDL_GLattr attrib, int* value);static int    QZ_GL_MakeCurrent    (_THIS);static void   QZ_GL_SwapBuffers    (_THIS);static int    QZ_GL_LoadLibrary    (_THIS, const char *location);/* Private function to warp the cursor (used internally) */static void  QZ_PrivateWarpCursor (_THIS, int x, int y);/* Cursor and Mouse functions */static void         QZ_FreeWMCursor     (_THIS, WMcursor *cursor);static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask,                                         int w, int h, int hot_x, int hot_y);static int          QZ_ShowWMCursor     (_THIS, WMcursor *cursor);static void         QZ_WarpWMCursor     (_THIS, Uint16 x, Uint16 y);static void         QZ_MoveWMCursor     (_THIS, int x, int y);static void         QZ_CheckMouseMode   (_THIS);/* Event functions */static void         QZ_InitOSKeymap     (_THIS);static void         QZ_PumpEvents       (_THIS);/* Window Manager functions */static void QZ_SetCaption        (_THIS, const char *title, const char *icon);static void QZ_SetIcon           (_THIS, SDL_Surface *icon, Uint8 *mask);static int  QZ_IconifyWindow     (_THIS);static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);/*static int  QZ_GetWMInfo     (_THIS, SDL_SysWMinfo *info);*//* YUV functions */static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,                                         Uint32 format, SDL_Surface *display);

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