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📄 sdl_pgevents.c

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org    Micah Dowty    micahjd@users.sourceforge.net*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#include "SDL.h"#include "SDL_sysevents.h"#include "SDL_events_c.h"#include "SDL_pgvideo.h"#include "SDL_pgevents_c.h"int PG_HandleClose(struct pgEvent *evt){        SDL_PrivateQuit();	return 1;               /* Intercept the event's normal quit handling */}int PG_HandleResize(struct pgEvent *evt){        SDL_PrivateResize(evt->e.size.w, evt->e.size.h);	return 0;}int PG_HandleKey(struct pgEvent *evt){        SDL_keysym sym;	memset(&sym,0,sizeof(sym));	sym.sym = evt->e.kbd.key;	sym.mod = evt->e.kbd.mods;        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);	return 0;}int PG_HandleChar(struct pgEvent *evt){        SDL_keysym sym;	memset(&sym,0,sizeof(sym));	sym.unicode = evt->e.kbd.key;	sym.mod = evt->e.kbd.mods;        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);	return 0;}int PG_HandleMouseButton(struct pgEvent *evt){                /* We need to focus the canvas when it's clicked */        if (evt->extra) {	        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;		pgFocus(this->hidden->wCanvas);	}        SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,			       evt->e.pntr.x, evt->e.pntr.y);	return 0;}int PG_HandleMouseMotion(struct pgEvent *evt){        SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);	return 0;}void PG_PumpEvents(_THIS){        /* Process all pending events */        pgEventPoll();}void PG_InitOSKeymap(_THIS){        /* We need no keymap */}void PG_InitEvents(_THIS){        /* Turn on all the mouse and keyboard triggers for our canvas, normally less important	 * events like mouse movement are ignored to save bandwidth. */        pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, 		    pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |		    PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |		    PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);	/* Start our canvas out focused, so we get keyboard input */	pgFocus(this->hidden->wCanvas);        /* Set up bindings for all the above event handlers */        pgBind(this->hidden->wApp,    PG_WE_CLOSE, &PG_HandleClose, NULL);        pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);        pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);        pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);        pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);        pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);}/* end of SDL_pgevents.c ... */

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