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📄 sdl_pgvideo.c

📁 网络MPEG4IP流媒体开发源代码
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org    Micah Dowty    micahjd@users.sourceforge.net*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#include <stdio.h>#include <stdlib.h>#include <string.h>#include "SDL.h"#include "SDL_error.h"#include "SDL_video.h"#include "SDL_mouse.h"#include "SDL_sysvideo.h"#include "SDL_pixels_c.h"#include "SDL_events_c.h"#include "SDL_pgvideo.h"#include "SDL_pgevents_c.h"#define PGVID_DRIVER_NAME "picogui"/* Initialization/Query functions */static int PG_VideoInit(_THIS, SDL_PixelFormat *vformat);static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);static int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);static void PG_VideoQuit(_THIS);/* Hardware surface functions */static int PG_AllocHWSurface(_THIS, SDL_Surface *surface);static int PG_LockHWSurface(_THIS, SDL_Surface *surface);static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface);static void PG_FreeHWSurface(_THIS, SDL_Surface *surface);/* etc. */static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects);// The implementation dependent data for the window manager cursorstruct WMcursor {  /* Our cursor is a PicoGUI theme */  pghandle theme;} ;/* WM functions */void PG_SetCaption(_THIS, const char *title, const char *icon);WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, 			      int w, int h, int hot_x, int hot_y);void PG_FreeWMCursor (_THIS, WMcursor * cursor);void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y);int PG_ShowWMCursor (_THIS, WMcursor * cursor);/* PicoGUI driver bootstrap functions */static int PG_Available(void){        /* FIXME: The current client lib doesn't give a way to see if the picogui	 *        server is reachable without causing a fatal error if it isn't.	 *        This should be fixed in cli_c2, but until then assume we can	 *        connect. Since more common drivers like X11 are probed first anyway,	 *        this shouldn't be a huge problem.	 */	return(1);}static void PG_DeleteDevice(SDL_VideoDevice *device){	free(device->hidden);	free(device);}static SDL_VideoDevice *PG_CreateDevice(int devindex){	SDL_VideoDevice *device;	/* Initialize all variables that we clean on shutdown */	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));	if ( device ) {		memset(device, 0, (sizeof *device));		device->hidden = (struct SDL_PrivateVideoData *)				malloc((sizeof *device->hidden));	}	if ( (device == NULL) || (device->hidden == NULL) ) {		SDL_OutOfMemory();		if ( device ) {			free(device);		}		return(0);	}	memset(device->hidden, 0, (sizeof *device->hidden));	/* Set the function pointers */	device->VideoInit = PG_VideoInit;	device->ListModes = PG_ListModes;	device->SetVideoMode = PG_SetVideoMode;	device->CreateYUVOverlay = NULL;	device->SetColors = PG_SetColors;	device->UpdateRects = PG_UpdateRects;	device->VideoQuit = PG_VideoQuit;	device->AllocHWSurface = PG_AllocHWSurface;	device->CheckHWBlit = NULL;	device->FillHWRect = NULL;	device->SetHWColorKey = NULL;	device->SetHWAlpha = NULL;	device->LockHWSurface = PG_LockHWSurface;	device->UnlockHWSurface = PG_UnlockHWSurface;	device->FlipHWSurface = NULL;	device->FreeHWSurface = PG_FreeHWSurface;	device->SetCaption = PG_SetCaption;	device->SetIcon = NULL;	device->IconifyWindow = NULL;	device->GrabInput = NULL;	device->PumpEvents = PG_PumpEvents;	device->InitOSKeymap = PG_InitOSKeymap;	device->ShowWMCursor = PG_ShowWMCursor;	device->CreateWMCursor = PG_CreateWMCursor;	device->FreeWMCursor = PG_FreeWMCursor;	device->WarpWMCursor = PG_WarpWMCursor;	device->free = PG_DeleteDevice;	return device;}VideoBootStrap PG_bootstrap = {	PGVID_DRIVER_NAME, "PicoGUI SDL driver",	PG_Available, PG_CreateDevice};int PG_VideoInit(_THIS, SDL_PixelFormat *vformat){        /* Connect to the PicoGUI server. No way to process command line args yet,	 * but since this is based on SHM it's not important to be able to specify	 * a remote PicoGUI server.	 *	 * FIXME: Another nitpick about the current client lib is there's no	 *        clean way to indicate that command line args are not available.	 */        pgInit(0,(char**)"");	this->hidden->mi = *pgGetVideoMode();	/* Create a picogui application and canvas. We'll populate the canvas later. */	this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL,"SDL",0);	this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS,0,0);	pgSetWidget(PGDEFAULT,		    PG_WP_SIDE, PG_S_ALL,		    0);	PG_InitEvents(this);	/* Determine the screen depth.	 * We change this during the SDL_SetVideoMode implementation... 	 * Round up to the nearest Bytes per pixel	 */	vformat->BitsPerPixel = this->hidden->mi.bpp;	vformat->BytesPerPixel = this->hidden->mi.bpp >> 3;	if (this->hidden->mi.bpp & 7)	  vformat->BytesPerPixel++;	/* We're done! */	return(0);}SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags){   	 return (SDL_Rect **) -1;}SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current,				int width, int height, int bpp, Uint32 flags){	if ( this->hidden->bitmap ) {	  /* Free old bitmap */	  if (current->pixels) {	    shmdt(current->pixels);	    current->pixels = NULL;	  }	  pgDelete(this->hidden->bitmap);	}	/* Allocate the new pixel format for the screen */	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {		SDL_SetError("Couldn't allocate new pixel format for requested mode");		return(NULL);	}	/* Create a new picogui bitmap */	this->hidden->bitmap = pgCreateBitmap(width,height);	this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap);	current->pixels = shmat(shmget(this->hidden->shm.shm_key,				       this->hidden->shm.shm_length,0),NULL,0);	/* Reset the canvas, and draw persistent and incremental grops.	 * Use mapping and offsets to center it.	 */	pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0);	/* 0. Set the source position during incremental rendering	 */	pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC,0,0,0,0);	pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);	/* 1. Incremental bitmap rendering	 */	pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,		   0,0,0,0,this->hidden->bitmap);	pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);	/* 2. Normal bitmap rendering	 */	pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,		   0,0,this->hidden->shm.width,this->hidden->shm.height,this->hidden->bitmap);     	/* Set up the new mode framebuffer */	current->flags = 0;	current->w = this->hidden->shm.width;	current->h = this->hidden->shm.height;	current->pitch = this->hidden->shm.pitch;	/* Set up pixel format */	current->format->BitsPerPixel = this->hidden->shm.bpp;	current->format->BytesPerPixel = this->hidden->shm.bpp >> 3;	if (this->hidden->shm.bpp & 7)	  current->format->BytesPerPixel++;	current->format->palette = NULL;	current->format->Rmask = this->hidden->shm.red_mask;	current->format->Gmask = this->hidden->shm.green_mask;	current->format->Bmask = this->hidden->shm.blue_mask;	current->format->Amask = this->hidden->shm.alpha_mask;	current->format->Rshift = this->hidden->shm.red_shift;	current->format->Gshift = this->hidden->shm.green_shift;	current->format->Bshift = this->hidden->shm.blue_shift;	current->format->Ashift = this->hidden->shm.alpha_shift;	current->format->Rloss = 8 - this->hidden->shm.red_length;	current->format->Gloss = 8 - this->hidden->shm.green_length;	current->format->Bloss = 8 - this->hidden->shm.blue_length;	current->format->Aloss = 8 - this->hidden->shm.alpha_length;	/* Draw the app */	pgUpdate();	/* We're done */	return(current);}/* We don't actually allow hardware surfaces other than the main one */static int PG_AllocHWSurface(_THIS, SDL_Surface *surface){	return(-1);}static void PG_FreeHWSurface(_THIS, SDL_Surface *surface){	return;}/* We need to wait for vertical retrace on page flipped displays */static int PG_LockHWSurface(_THIS, SDL_Surface *surface){	return(0);}static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface){	return;}static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects){        int i;		for (i = 0; i < numrects; i++) {	        if (rects[i].w <= 0 || rects[i].h <= 0)		  continue;		/* Schedule an incremental update for this rectangle, using		 * the canvas gropnodes we've loaded beforehand.		 */		pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0);		pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, 			   rects[i].x, rects[i].y,			   rects[i].w, rects[i].h);		pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1);		pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, 			   rects[i].x, rects[i].y,			   rects[i].w, rects[i].h);				/* Go perform the update */		pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0);		pgSubUpdate(this->hidden->wCanvas);	}}int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){	/* do nothing of note. */	return(1);}/* Note:  If we are terminated, this could be called in the middle of   another SDL video routine -- notably UpdateRects.*/void PG_VideoQuit(_THIS){	if (this->screen->pixels != NULL)	{		shmdt(this->screen->pixels);		this->screen->pixels = NULL;		pgDelete(this->hidden->bitmap);	}	pgDelete(this->hidden->wCanvas);	pgDelete(this->hidden->wApp);}void PG_SetCaption(_THIS, const char *title, const char *icon){        if (title != NULL)	  pgReplaceText(this->hidden->wApp, title);	pgUpdate();}/* FIXME: The cursor stuff isn't implemented yet! */WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, 			      int w, int h, int hot_x, int hot_y){        static WMcursor dummy;        return &dummy;}void PG_FreeWMCursor (_THIS, WMcursor * cursor){}void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y){}int PG_ShowWMCursor (_THIS, WMcursor * cursor){        return 1;}

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