📄 sdl_blit_a.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#include <stdio.h>#include "SDL_types.h"#include "SDL_video.h"#include "SDL_blit.h"/* Functions to perform alpha blended blitting *//* N->1 blending with per-surface alpha */static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info){ int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; const unsigned A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP4( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0))]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; }}/* N->1 blending with pixel alpha */static void BlitNto1PixelAlpha(SDL_BlitInfo *info){ int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; /* FIXME: fix alpha bit field expansion here too? */ while ( height-- ) { DUFFS_LOOP4( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned sA; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGBA(src,srcbpp,srcfmt,pixel,sR,sG,sB,sA); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; }}/* colorkeyed N->1 blending with per-surface alpha */static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info){ int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; Uint32 ckey = srcfmt->colorkey; const int A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB); if ( pixel != ckey ) { dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; }}/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */static void BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo *info){ int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + (s & d & 0x00010101)) | 0xff000000; }, width); srcp += srcskip; dstp += dstskip; }}/* fast RGB888->(A)RGB888 blending with surface alpha */static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info){ unsigned alpha = info->src->alpha; if(alpha == 128) { BlitRGBtoRGBSurfaceAlpha128(info); } else { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 s; Uint32 d; Uint32 s1; Uint32 d1; s = *srcp; d = *dstp; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | 0xff000000; ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } }}/* fast ARGB888->(A)RGB888 blending with pixel alpha */static void BlitRGBtoRGBPixelAlpha(SDL_BlitInfo *info){ int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 dalpha; Uint32 d; Uint32 s1; Uint32 d1; Uint32 s = *srcp; Uint32 alpha = s >> 24; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha == SDL_ALPHA_OPAQUE) { *dstp = (s & 0x00ffffff) | (*dstp & 0xff000000); } else { /* * take out the middle component (green), and process * the other two in parallel. One multiply less. */ d = *dstp; dalpha = d & 0xff000000; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | dalpha; } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; }}/* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel *//* blend a single 16 bit pixel at 50% */#define BLEND16_50(d, s, mask) \ ((((s & mask) + (d & mask)) >> 1) + (s & d & (~mask & 0xffff)))/* blend two 16 bit pixels at 50% */#define BLEND2x16_50(d, s, mask) \ (((s & (mask | mask << 16)) >> 1) + ((d & (mask | mask << 16)) >> 1) \ + (s & d & (~(mask | mask << 16))))static void Blit16to16SurfaceAlpha128(SDL_BlitInfo *info, Uint16 mask){ int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { if(((unsigned long)srcp ^ (unsigned long)dstp) & 2) { /* * Source and destination not aligned, pipeline it. * This is mostly a win for big blits but no loss for * small ones */ Uint32 prev_sw; int w = width; /* handle odd destination */ if((unsigned long)dstp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); dstp++; srcp++; w--; } srcp++; /* srcp is now 32-bit aligned */ /* bootstrap pipeline with first halfword */ prev_sw = ((Uint32 *)srcp)[-1]; while(w > 1) { Uint32 sw, dw, s; sw = *(Uint32 *)srcp; dw = *(Uint32 *)dstp; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) s = (prev_sw << 16) + (sw >> 16); else s = (prev_sw >> 16) + (sw << 16); prev_sw = sw; *(Uint32 *)dstp = BLEND2x16_50(dw, s, mask); dstp += 2; srcp += 2; w -= 2; } /* final pixel if any */ if(w) { Uint16 d = *dstp, s; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) s = prev_sw; else s = prev_sw >> 16; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; } srcp += srcskip - 1; dstp += dstskip; } else { /* source and destination are aligned */ int w = width; /* first odd pixel? */ if((unsigned long)srcp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; w--; } /* srcp and dstp are now 32-bit aligned */
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