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📄 sdl_aavideo.c

📁 网络MPEG4IP流媒体开发源代码
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* AAlib based SDL video driver implementation.*/#include <stdlib.h>#include <stdio.h>#include <unistd.h>#include <sys/stat.h>#include "SDL.h"#include "SDL_error.h"#include "SDL_video.h"#include "SDL_mouse.h"#include "SDL_sysvideo.h"#include "SDL_pixels_c.h"#include "SDL_events_c.h"#include "SDL_aavideo.h"#include "SDL_aaevents_c.h"#include "SDL_aamouse_c.h"#include <aalib.h>/* Initialization/Query functions */static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);static void AA_VideoQuit(_THIS);/* Hardware surface functions */static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);static int AA_LockHWSurface(_THIS, SDL_Surface *surface);static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);/* Cache the VideoDevice struct */static struct SDL_VideoDevice *local_this;/* AAlib driver bootstrap functions */static int AA_Available(void){	return 1; /* Always available ! */}static void AA_DeleteDevice(SDL_VideoDevice *device){	free(device->hidden);	free(device);}static SDL_VideoDevice *AA_CreateDevice(int devindex){	SDL_VideoDevice *device;	/* Initialize all variables that we clean on shutdown */	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));	if ( device ) {		memset(device, 0, (sizeof *device));		device->hidden = (struct SDL_PrivateVideoData *)				malloc((sizeof *device->hidden));	}	if ( (device == NULL) || (device->hidden == NULL) ) {		SDL_OutOfMemory();		if ( device ) {			free(device);		}		return(0);	}	memset(device->hidden, 0, (sizeof *device->hidden));	/* Set the function pointers */	device->VideoInit = AA_VideoInit;	device->ListModes = AA_ListModes;	device->SetVideoMode = AA_SetVideoMode;	device->CreateYUVOverlay = NULL;	device->SetColors = AA_SetColors;	device->UpdateRects = NULL;	device->VideoQuit = AA_VideoQuit;	device->AllocHWSurface = AA_AllocHWSurface;	device->CheckHWBlit = NULL;	device->FillHWRect = NULL;	device->SetHWColorKey = NULL;	device->SetHWAlpha = NULL;	device->LockHWSurface = AA_LockHWSurface;	device->UnlockHWSurface = AA_UnlockHWSurface;	device->FlipHWSurface = NULL;	device->FreeHWSurface = AA_FreeHWSurface;	device->SetCaption = NULL;	device->SetIcon = NULL;	device->IconifyWindow = NULL;	device->GrabInput = NULL;	device->GetWMInfo = NULL;	device->InitOSKeymap = AA_InitOSKeymap;	device->PumpEvents = AA_PumpEvents;	device->free = AA_DeleteDevice;	return device;}VideoBootStrap AALIB_bootstrap = {	"aalib", "ASCII Art Library",	AA_Available, AA_CreateDevice};static void AA_ResizeHandler(aa_context *);int AA_VideoInit(_THIS, SDL_PixelFormat *vformat){	int keyboard;	int i;	/* Initialize all variables that we clean on shutdown */	for ( i=0; i<SDL_NUMMODES; ++i ) {		SDL_modelist[i] = malloc(sizeof(SDL_Rect));		SDL_modelist[i]->x = SDL_modelist[i]->y = 0;	}	/* Modes sorted largest to smallest */	SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;	SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;	SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;	SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;	SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;	SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;	SDL_modelist[6] = NULL;	/* Initialize the library */	AA_mutex = SDL_CreateMutex();	aa_parseoptions (NULL, NULL, NULL, NULL);	AA_context = aa_autoinit(&aa_defparams);	if ( ! AA_context ) {		SDL_SetError("Unable to initialize AAlib");		return(-1);	}	/* Enable mouse and keyboard support */	if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {		SDL_SetError("Unable to initialize AAlib keyboard");		return(-1);	}	if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {		fprintf(stderr,"Warning: Unable to initialize AAlib mouse");	}	AA_rparams = aa_getrenderparams();	local_this = this;	aa_resizehandler(AA_context, AA_ResizeHandler);	fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);	AA_in_x11 = (strcmp(AA_context->driver->shortname,"X11") == 0);	/* Determine the screen depth (use default 8-bit depth) */	vformat->BitsPerPixel = 8;	vformat->BytesPerPixel = 1;	/* We're done! */	return(0);}SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags){     if(format->BitsPerPixel != 8) 		return NULL;	 if ( flags & SDL_FULLSCREEN ) {		 return SDL_modelist;	 } else {		 return (SDL_Rect **) -1;	 }}/* From aavga.c   AAlib does not give us the choice of the actual resolution, thus we have to simulate additional   resolution by scaling down manually each frame*/static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2){	register int ex, spx = 0, ddx, ddx1;	int ddy1, ddy, spy = 0, ey;	int x;	char *bb1 = b1;	if (!x1 || !x2 || !y1 || !y2)		return;	ddx = x1 + x1;	ddx1 = x2 + x2;	if (ddx1 < ddx)		spx = ddx / ddx1, ddx %= ddx1;	ddy = y1 + y1;	ddy1 = y2 + y2;	if (ddy1 < ddy)		spy = (ddy / ddy1) * x1, ddy %= ddy1;	ey = -ddy1;	for (; y2; y2--) {		ex = -ddx1;		for (x = x2; x; x--) {			*b2 = *b1;			b2++;			b1 += spx;			ex += ddx;			if (ex > 0) {				b1++;				ex -= ddx1;			}		}		bb1 += spy;		ey += ddy;		if (ey > 0) {			bb1 += x1;			ey -= ddy1;		}		b1 = bb1;	}}/* Various screen update functions available */static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,				int width, int height, int bpp, Uint32 flags){	int mode;	if ( AA_buffer ) {		free( AA_buffer );	}	AA_buffer = malloc(width * height);	if ( ! AA_buffer ) {		SDL_SetError("Couldn't allocate buffer for requested mode");		return(NULL);	}/* 	printf("Setting mode %dx%d\n", width, height); */	memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));	memset(AA_buffer, 0, width * height);	/* Allocate the new pixel format for the screen */	if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {		return(NULL);	}	/* Set up the new mode framebuffer */	current->flags = SDL_FULLSCREEN;	AA_w = current->w = width;	AA_h = current->h = height;	current->pitch = current->w;	current->pixels = AA_buffer;	AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);	AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);	/* Set the blit function */	this->UpdateRects = AA_DirectUpdate;	/* We're done */	return(current);}static void AA_ResizeHandler(aa_context *context){	aa_resize(context);	local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);	local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);	fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));	aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));	aa_flush(context);}/* We don't actually allow hardware surfaces other than the main one */static int AA_AllocHWSurface(_THIS, SDL_Surface *surface){	return(-1);}static void AA_FreeHWSurface(_THIS, SDL_Surface *surface){	return;}/* We need to wait for vertical retrace on page flipped displays */static int AA_LockHWSurface(_THIS, SDL_Surface *surface){	/* TODO ? */	return(0);}static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface){	return;}/* FIXME: How is this done with AAlib? */static int AA_FlipHWSurface(_THIS, SDL_Surface *surface){	SDL_mutexP(AA_mutex);	aa_flush(AA_context);	SDL_mutexV(AA_mutex);	return(0);}static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects){	int i;	SDL_Rect *rect;	fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));#if 1	aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));#else	/* Render only the rectangles in the list */	printf("Update rects : ");	for ( i=0; i < numrects; ++i ) {		rect = &rects[i];		printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);		aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);	}	printf("\n");#endif	SDL_mutexP(AA_mutex);	aa_flush(AA_context);	SDL_mutexV(AA_mutex);	return;}int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){	int i;	for ( i=0; i < ncolors; i++ ) {	        aa_setpalette(AA_palette, firstcolor + i,			      colors[i].r>>2,			      colors[i].g>>2,			      colors[i].b>>2);	}	return(1);}/* Note:  If we are terminated, this could be called in the middle of   another SDL video routine -- notably UpdateRects.*/void AA_VideoQuit(_THIS){	int i;	aa_uninitkbd(AA_context);	aa_uninitmouse(AA_context);	/* Free video mode lists */	for ( i=0; i<SDL_NUMMODES; ++i ) {		if ( SDL_modelist[i] != NULL ) {			free(SDL_modelist[i]);			SDL_modelist[i] = NULL;		}	}		aa_close(AA_context);	SDL_DestroyMutex(AA_mutex);	this->screen->pixels = NULL;	}

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