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📄 sdl_aaevents.c

📁 网络MPEG4IP流媒体开发源代码
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Handle the event stream, converting AA events into SDL events */#include <stdio.h>#include <aalib.h>#include "SDL.h"#include "SDL_sysevents.h"#include "SDL_events_c.h"#include "SDL_aavideo.h"#include "SDL_aaevents_c.h"/* The translation tables from a console scancode to a SDL keysym */static SDLKey keymap[401];static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);void AA_PumpEvents(_THIS){	int posted = 0;	int mouse_button, mouse_x, mouse_y;	int evt;	SDL_keysym keysym;	static int prev_button = -1, prev_x = -1, prev_y = -1;	if( ! this->screen ) /* Wait till we got the screen initialized */	  return;	do {		posted = 0;		/* Gather events */		/* Get mouse status */		SDL_mutexP(AA_mutex);		aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);		SDL_mutexV(AA_mutex);		mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);		mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);		/* Compare against previous state and generate events */		if( prev_button != mouse_button ) {			if( mouse_button & AA_BUTTON1 ) {				if ( ! (prev_button & AA_BUTTON1) ) {					posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);				}			} else {				if ( prev_button & AA_BUTTON1 ) {					posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);				}			}			if( mouse_button & AA_BUTTON2 ) {				if ( ! (prev_button & AA_BUTTON2) ) {					posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);				}			} else {				if ( prev_button & AA_BUTTON2 ) {					posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);				}			}			if( mouse_button & AA_BUTTON3 ) {				if ( ! (prev_button & AA_BUTTON3) ) {					posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);				}			} else {				if ( prev_button & AA_BUTTON3 ) {					posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);				}			}		}		if ( prev_x != mouse_x || prev_y != mouse_y ) {			posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);		}		prev_button = mouse_button;		prev_x = mouse_x; prev_y = mouse_y;		/* Get keyboard event */		SDL_mutexP(AA_mutex);		evt = aa_getevent(AA_context, 0);		SDL_mutexV(AA_mutex);		if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {			/* Key pressed *//*    			printf("Key pressed: %d (%c)\n", evt, evt); */			posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));		} else if ( evt >= AA_RELEASE ) {			/* Key released */			evt &= ~AA_RELEASE;/*  			printf("Key released: %d (%c)\n", evt, evt); */			posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));		}	} while ( posted );}void AA_InitOSKeymap(_THIS){	int i;	static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";	const char *std;	/* Initialize the AAlib key translation table */	for ( i=0; i<SDL_TABLESIZE(keymap); ++i )		keymap[i] = SDLK_UNKNOWN;	keymap[AA_ESC] = SDLK_ESCAPE;	keymap[AA_UP] = SDLK_UP;	keymap[AA_DOWN] = SDLK_DOWN;	keymap[AA_LEFT] = SDLK_LEFT;	keymap[AA_RIGHT] = SDLK_RIGHT;	/* Alphabet keys */	for ( i = 0; i<26; ++i ){		keymap['a' + i] = SDLK_a+i;		keymap['A' + i] = SDLK_a+i;	}	/* Function keys */	for ( i = 0; i<12; ++i ){		keymap[334 + i] = SDLK_F1+i;	}	/* Keys that have the same symbols and don't have to be translated */	for( std = std_keys; *std; std ++ ) {		keymap[*std] = *std;	}	keymap[13] = SDLK_RETURN;	keymap[AA_BACKSPACE] = SDLK_BACKSPACE;	keymap[369] = SDLK_LSHIFT;	keymap[370] = SDLK_RSHIFT;	keymap[371] = SDLK_LCTRL;	keymap[372] = SDLK_RCTRL;	keymap[377] = SDLK_LALT;	keymap[270] = SDLK_RALT;	keymap[271] = SDLK_NUMLOCK;	keymap[373] = SDLK_CAPSLOCK;	keymap[164] = SDLK_SCROLLOCK;	keymap[243] = SDLK_INSERT;	keymap[304] = SDLK_DELETE;	keymap[224] = SDLK_HOME;	keymap[231] = SDLK_END;	keymap[229] = SDLK_PAGEUP;	keymap[230] = SDLK_PAGEDOWN;	keymap[241] = SDLK_PRINT;	keymap[163] = SDLK_BREAK;	keymap[302] = SDLK_KP0;	keymap[300] = SDLK_KP1;	keymap[297] = SDLK_KP2;	keymap[299] = SDLK_KP3;	keymap[294] = SDLK_KP4;	keymap[301] = SDLK_KP5;	keymap[296] = SDLK_KP6;	keymap[293] = SDLK_KP7;	keymap[295] = SDLK_KP8;	keymap[298] = SDLK_KP9;}static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym){	/* Set the keysym information */	keysym->scancode = scancode;	keysym->sym = keymap[scancode];	keysym->mod = KMOD_NONE;	/* If UNICODE is on, get the UNICODE value for the key */	keysym->unicode = 0;	if ( SDL_TranslateUNICODE ) {		/* Populate the unicode field with the ASCII value */		keysym->unicode = scancode;	}	return(keysym);}

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