📄 sdl_yuv_sw.c
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int rows, int cols, int mod ){ unsigned int* row = (unsigned int*) out; const int next_row = cols*2+mod; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; mod+=mod; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row += 2; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row += 2; } row += next_row; }}/* * How many 1 bits are there in the Uint32. * Low performance, do not call often. */static int number_of_bits_set( Uint32 a ){ if(!a) return 0; if(a & 1) return 1 + number_of_bits_set(a >> 1); return(number_of_bits_set(a >> 1));}/* * How many 0 bits are there at least significant end of Uint32. * Low performance, do not call often. */static int free_bits_at_bottom( Uint32 a ){ /* assume char is 8 bits */ if(!a) return sizeof(Uint32) * 8; if(((Sint32)a) & 1l) return 0; return 1 + free_bits_at_bottom ( a >> 1);}SDL_Overlay *SDL_CreateYUV_SW(_THIS, int width, int height, Uint32 format, SDL_Surface *display){ SDL_Overlay *overlay; struct private_yuvhwdata *swdata; int *Cr_r_tab; int *Cr_g_tab; int *Cb_g_tab; int *Cb_b_tab; Uint32 *r_2_pix_alloc; Uint32 *g_2_pix_alloc; Uint32 *b_2_pix_alloc; int i, cpu_mmx; int CR, CB; Uint32 Rmask, Gmask, Bmask; /* Only RGB packed pixel conversion supported */ if ( (display->format->BytesPerPixel != 2) && (display->format->BytesPerPixel != 3) && (display->format->BytesPerPixel != 4) ) { SDL_SetError("Can't use YUV data on non 16/24/32 bit surfaces"); return(NULL); } /* Verify that we support the format */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: break; default: SDL_SetError("Unsupported YUV format"); return(NULL); } /* Create the overlay structure */ overlay = (SDL_Overlay *)malloc(sizeof *overlay); if ( overlay == NULL ) { SDL_OutOfMemory(); return(NULL); } memset(overlay, 0, (sizeof *overlay)); /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &sw_yuvfuncs; /* Create the pixel data and lookup tables */ swdata = (struct private_yuvhwdata *)malloc(sizeof *swdata); overlay->hwdata = swdata; if ( swdata == NULL ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } swdata->stretch = NULL; swdata->display = display; swdata->pixels = (Uint8 *) malloc(width*height*2); swdata->colortab = (int *)malloc(4*256*sizeof(int)); Cr_r_tab = &swdata->colortab[0*256]; Cr_g_tab = &swdata->colortab[1*256]; Cb_g_tab = &swdata->colortab[2*256]; Cb_b_tab = &swdata->colortab[3*256]; swdata->rgb_2_pix = (Uint32 *)malloc(3*768*sizeof(Uint32)); r_2_pix_alloc = &swdata->rgb_2_pix[0*768]; g_2_pix_alloc = &swdata->rgb_2_pix[1*768]; b_2_pix_alloc = &swdata->rgb_2_pix[2*768]; if ( ! swdata->pixels || ! swdata->colortab || ! swdata->rgb_2_pix ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } /* Generate the tables for the display surface */ for (i=0; i<256; i++) { /* Gamma correction (luminescence table) and chroma correction would be done here. See the Berkeley mpeg_play sources. */ CB = CR = (i-128); Cr_r_tab[i] = (int) ( (0.419/0.299) * CR); Cr_g_tab[i] = (int) (-(0.299/0.419) * CR); Cb_g_tab[i] = (int) (-(0.114/0.331) * CB); Cb_b_tab[i] = (int) ( (0.587/0.331) * CB); } /* * Set up entries 0-255 in rgb-to-pixel value tables. */ Rmask = display->format->Rmask; Gmask = display->format->Gmask; Bmask = display->format->Bmask; for ( i=0; i<256; ++i ) { r_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Rmask)); r_2_pix_alloc[i+256] <<= free_bits_at_bottom(Rmask); g_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Gmask)); g_2_pix_alloc[i+256] <<= free_bits_at_bottom(Gmask); b_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Bmask)); b_2_pix_alloc[i+256] <<= free_bits_at_bottom(Bmask); } /* * If we have 16-bit output depth, then we double the value * in the top word. This means that we can write out both * pixels in the pixel doubling mode with one op. It is * harmless in the normal case as storing a 32-bit value * through a short pointer will lose the top bits anyway. */ if( display->format->BytesPerPixel == 2 ) { for ( i=0; i<256; ++i ) { r_2_pix_alloc[i+256] |= (r_2_pix_alloc[i+256]) << 16; g_2_pix_alloc[i+256] |= (g_2_pix_alloc[i+256]) << 16; b_2_pix_alloc[i+256] |= (b_2_pix_alloc[i+256]) << 16; } } /* * Spread out the values we have to the rest of the array so that * we do not need to check for overflow. */ for ( i=0; i<256; ++i ) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i+512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i+512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i+512] = b_2_pix_alloc[511]; } /* You have chosen wisely... */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: cpu_mmx = CPU_Flags() & MMX_CPU; if ( display->format->BytesPerPixel == 2 ) {#if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) /* inline assembly functions */ if ( cpu_mmx && (Rmask == 0xF800) && (Gmask == 0x07E0) && (Bmask == 0x001F) && (width & 15) == 0) {/*printf("Using MMX 16-bit 565 dither\n");*/ swdata->Display1X = Color565DitherYV12MMX1X; } else {/*printf("Using C 16-bit dither\n");*/ swdata->Display1X = Color16DitherYV12Mod1X; }#else swdata->Display1X = Color16DitherYV12Mod1X;#endif swdata->Display2X = Color16DitherYV12Mod2X; } if ( display->format->BytesPerPixel == 3 ) { swdata->Display1X = Color24DitherYV12Mod1X; swdata->Display2X = Color24DitherYV12Mod2X; } if ( display->format->BytesPerPixel == 4 ) {#if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) /* inline assembly functions */ if ( cpu_mmx && (Rmask == 0x00FF0000) && (Gmask == 0x0000FF00) && (Bmask == 0x000000FF) && (width & 15) == 0) {/*printf("Using MMX 32-bit dither\n");*/ swdata->Display1X = ColorRGBDitherYV12MMX1X; } else {/*printf("Using C 32-bit dither\n");*/ swdata->Display1X = Color32DitherYV12Mod1X; }#else swdata->Display1X = Color32DitherYV12Mod1X;#endif swdata->Display2X = Color32DitherYV12Mod2X; } break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: if ( display->format->BytesPerPixel == 2 ) { swdata->Display1X = Color16DitherYUY2Mod1X; swdata->Display2X = Color16DitherYUY2Mod2X; } if ( display->format->BytesPerPixel == 3 ) { swdata->Display1X = Color24DitherYUY2Mod1X; swdata->Display2X = Color24DitherYUY2Mod2X; } if ( display->format->BytesPerPixel == 4 ) { swdata->Display1X = Color32DitherYUY2Mod1X; swdata->Display2X = Color32DitherYUY2Mod2X; } break; default: /* We should never get here (caught above) */ break; } /* Find the pitch and offset values for the overlay */ overlay->pitches = swdata->pitches; overlay->pixels = swdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[0] = swdata->pixels; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; overlay->planes = 3; break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: overlay->pitches[0] = overlay->w*2; overlay->pixels[0] = swdata->pixels; overlay->planes = 1; break; default: /* We should never get here (caught above) */ break; } /* We're all done.. */ return(overlay);}int SDL_LockYUV_SW(_THIS, SDL_Overlay *overlay){ return(0);}void SDL_UnlockYUV_SW(_THIS, SDL_Overlay *overlay){ return;}int SDL_DisplayYUV_SW(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect){ struct private_yuvhwdata *swdata; SDL_Surface *stretch; SDL_Surface *display; int scale_2x; Uint8 *lum, *Cr, *Cb; Uint8 *dst; int mod; swdata = overlay->hwdata; scale_2x = 0; stretch = 0; if ( (overlay->w != dstrect->w) || (overlay->h != dstrect->h) ) { if ( (dstrect->w == 2*overlay->w) && (dstrect->h == 2*overlay->h) ) { scale_2x = 1; } else { if ( ! swdata->stretch ) { display = swdata->display; swdata->stretch = SDL_CreateRGBSurface( SDL_SWSURFACE, overlay->w, overlay->h, display->format->BitsPerPixel, display->format->Rmask, display->format->Gmask, display->format->Bmask, 0); if ( ! swdata->stretch ) { return(-1); } } stretch = swdata->stretch; } } if ( stretch ) { display = stretch; } else { display = swdata->display; } switch (overlay->format) { case SDL_YV12_OVERLAY: lum = overlay->pixels[0]; Cr = overlay->pixels[1]; Cb = overlay->pixels[2]; break; case SDL_IYUV_OVERLAY: lum = overlay->pixels[0]; Cr = overlay->pixels[2]; Cb = overlay->pixels[1]; break; case SDL_YUY2_OVERLAY: lum = overlay->pixels[0]; Cr = lum + 3; Cb = lum + 1; break; case SDL_UYVY_OVERLAY: lum = overlay->pixels[0]+1; Cr = lum + 1; Cb = lum - 1; break; case SDL_YVYU_OVERLAY: lum = overlay->pixels[0]; Cr = lum + 1; Cb = lum + 3; break; default: SDL_SetError("Unsupported YUV format in blit"); return(-1); } if ( SDL_MUSTLOCK(display) ) { if ( SDL_LockSurface(display) < 0 ) { return(-1); } } if ( stretch ) { dst = (Uint8 *)stretch->pixels; } else { dst = (Uint8 *)display->pixels + dstrect->x * display->format->BytesPerPixel + dstrect->y * display->pitch; } mod = (display->pitch / display->format->BytesPerPixel); if ( scale_2x ) { mod -= (overlay->w * 2); swdata->Display2X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, dst, overlay->h, overlay->w,mod); } else { mod -= overlay->w; swdata->Display1X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, dst, overlay->h, overlay->w,mod); } if ( SDL_MUSTLOCK(display) ) { SDL_UnlockSurface(display); } if ( stretch ) { display = swdata->display; SDL_SoftStretch(stretch, NULL, display, dstrect); } SDL_UpdateRects(display, 1, dstrect); return(0);}void SDL_FreeYUV_SW(_THIS, SDL_Overlay *overlay){ struct private_yuvhwdata *swdata; swdata = overlay->hwdata; if ( swdata ) { if ( swdata->stretch ) { SDL_FreeSurface(swdata->stretch); } if ( swdata->pixels ) { free(swdata->pixels); } if ( swdata->colortab ) { free(swdata->colortab); } if ( swdata->rgb_2_pix ) { free(swdata->rgb_2_pix); } free(swdata); }}
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