⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_active.c

📁 网络MPEG4IP流媒体开发源代码
💻 C
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Application focus/iconification handling code for SDL */#include <stdio.h>#include <string.h>#include "SDL_events.h"#include "SDL_events_c.h"/* These are static for our active event handling code */static Uint8 SDL_appstate = 0;/* Public functions */int SDL_AppActiveInit(void){	/* Start completely active */	SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);	/* That's it! */	return(0);}Uint8 SDL_GetAppState(void){	return(SDL_appstate);}/* This is global for SDL_eventloop.c */int SDL_PrivateAppActive(Uint8 gain, Uint8 state){	int posted;	Uint8 new_state;	/* Modify the current state with the given mask */	if ( gain ) {		new_state = (SDL_appstate | state);	} else {		new_state = (SDL_appstate & ~state);	}	/* Drop events that don't change state */	if ( new_state == SDL_appstate ) {		return(0);	}	/* Update internal active state */	SDL_appstate = new_state;	/* Post the event, if desired */	posted = 0;	if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {		SDL_Event event;		memset(&event, 0, sizeof(event));		event.type = SDL_ACTIVEEVENT;		event.active.gain = gain;		event.active.state = state;		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {			posted = 1;			SDL_PushEvent(&event);		}	}	/* If we lost keyboard focus, post key-up events */	if ( (state & SDL_APPINPUTFOCUS) && !gain ) {		SDL_ResetKeyboard();	}	return(posted);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -