📄 sdl_diskaudio.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon (icculus@linuxgames.com)*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Output raw audio data to a file. */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <errno.h>#include <unistd.h>#include <sys/stat.h>#include <sys/types.h>#include <sys/stat.h>#include <fcntl.h>#include "SDL_audio.h"#include "SDL_error.h"#include "SDL_audiomem.h"#include "SDL_audio_c.h"#include "SDL_timer.h"#include "SDL_audiodev_c.h"#include "SDL_diskaudio.h"/* The tag name used by DISK audio */#define DISKAUD_DRIVER_NAME "disk"/* environment variables and defaults. */#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"#define DISKDEFAULT_OUTFILE "sdlaudio.raw"#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"#define DISKDEFAULT_WRITEDELAY 150/* Audio driver functions */static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DISKAUD_WaitAudio(_THIS);static void DISKAUD_PlayAudio(_THIS);static Uint8 *DISKAUD_GetAudioBuf(_THIS);static void DISKAUD_CloseAudio(_THIS);static const char *DISKAUD_GetOutputFilename(void){ const char *envr = getenv(DISKENVR_OUTFILE); return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);}/* Audio driver bootstrap functions */static int DISKAUD_Available(void){#if 0 int fd; int available; int exists = 0; struct stat statbuf; const char *fname = DISKAUD_GetOutputFilename(); const char *envr = getenv("SDL_AUDIODRIVER"); available = 0; if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { if (stat(fname, &statbuf) == 0) exists = 1; fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR); if ( fd != -1 ) { available = 1; close(fd); if (!exists) { unlink(fname); } } } return(available);#else const char *envr = getenv("SDL_AUDIODRIVER"); if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { return(1); } return(0);#endif}static void DISKAUD_DeleteDevice(SDL_AudioDevice *device){ free(device->hidden); free(device);}static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex){ SDL_AudioDevice *this; const char *envr; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); envr = getenv(DISKENVR_WRITEDELAY); this->hidden->write_delay = (envr) ? atoi(envr) : DISKDEFAULT_WRITEDELAY; /* Set the function pointers */ this->OpenAudio = DISKAUD_OpenAudio; this->WaitAudio = DISKAUD_WaitAudio; this->PlayAudio = DISKAUD_PlayAudio; this->GetAudioBuf = DISKAUD_GetAudioBuf; this->CloseAudio = DISKAUD_CloseAudio; this->free = DISKAUD_DeleteDevice; return this;}AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Available, DISKAUD_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DISKAUD_WaitAudio(_THIS){ SDL_Delay(this->hidden->write_delay);}static void DISKAUD_PlayAudio(_THIS){ int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(this->hidden->audio_fd, this->hidden->mixbuf, this->hidden->mixlen); if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ( (written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; }#ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written);#endif}static Uint8 *DISKAUD_GetAudioBuf(_THIS){ return(this->hidden->mixbuf);}static void DISKAUD_CloseAudio(_THIS){ if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if ( this->hidden->audio_fd >= 0 ) { close(this->hidden->audio_fd); this->hidden->audio_fd = -1; }}static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec){ const char *fname = DISKAUD_GetOutputFilename(); /* Open the audio device */ this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR); if ( this->hidden->audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", fname, strerror(errno)); return(-1); } fprintf(stderr, "WARNING: You are using the SDL disk writer" " audio driver!\n Writing to file [%s].\n", fname); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if ( this->hidden->mixbuf == NULL ) { return(-1); } memset(this->hidden->mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0);}
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