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📄 sdl_diskaudio.c

📁 网络MPEG4IP流媒体开发源代码
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org    This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon        (icculus@linuxgames.com)*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Output raw audio data to a file. */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <errno.h>#include <unistd.h>#include <sys/stat.h>#include <sys/types.h>#include <sys/stat.h>#include <fcntl.h>#include "SDL_audio.h"#include "SDL_error.h"#include "SDL_audiomem.h"#include "SDL_audio_c.h"#include "SDL_timer.h"#include "SDL_audiodev_c.h"#include "SDL_diskaudio.h"/* The tag name used by DISK audio */#define DISKAUD_DRIVER_NAME         "disk"/* environment variables and defaults. */#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"#define DISKDEFAULT_WRITEDELAY   150/* Audio driver functions */static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DISKAUD_WaitAudio(_THIS);static void DISKAUD_PlayAudio(_THIS);static Uint8 *DISKAUD_GetAudioBuf(_THIS);static void DISKAUD_CloseAudio(_THIS);static const char *DISKAUD_GetOutputFilename(void){    const char *envr = getenv(DISKENVR_OUTFILE);    return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);}/* Audio driver bootstrap functions */static int DISKAUD_Available(void){#if 0    int fd;	int available;    int exists = 0;    struct stat statbuf;    const char *fname = DISKAUD_GetOutputFilename();	const char *envr = getenv("SDL_AUDIODRIVER");	available = 0;	if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {		if (stat(fname, &statbuf) == 0)			exists = 1;		fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR);		if ( fd != -1 ) {			available = 1;			close(fd);			if (!exists) {				unlink(fname);			}		}	}	return(available);#else	const char *envr = getenv("SDL_AUDIODRIVER");	if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {		return(1);	}	return(0);#endif}static void DISKAUD_DeleteDevice(SDL_AudioDevice *device){	free(device->hidden);	free(device);}static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex){	SDL_AudioDevice *this;    const char *envr;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));	if ( this ) {		memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			free(this);		}		return(0);	}	memset(this->hidden, 0, (sizeof *this->hidden));    envr = getenv(DISKENVR_WRITEDELAY);    this->hidden->write_delay = (envr) ? atoi(envr) : DISKDEFAULT_WRITEDELAY;	/* Set the function pointers */	this->OpenAudio = DISKAUD_OpenAudio;	this->WaitAudio = DISKAUD_WaitAudio;	this->PlayAudio = DISKAUD_PlayAudio;	this->GetAudioBuf = DISKAUD_GetAudioBuf;	this->CloseAudio = DISKAUD_CloseAudio;	this->free = DISKAUD_DeleteDevice;	return this;}AudioBootStrap DISKAUD_bootstrap = {	DISKAUD_DRIVER_NAME, "direct-to-disk audio",	DISKAUD_Available, DISKAUD_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DISKAUD_WaitAudio(_THIS){    SDL_Delay(this->hidden->write_delay);}static void DISKAUD_PlayAudio(_THIS){	int written;	/* Write the audio data, checking for EAGAIN on broken audio drivers */	do {		written = write(this->hidden->audio_fd,                        this->hidden->mixbuf,                        this->hidden->mixlen);		if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {			SDL_Delay(1);	/* Let a little CPU time go by */		}	} while ( (written < 0) && 	          ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );	/* If we couldn't write, assume fatal error for now */	if ( written < 0 ) {		this->enabled = 0;	}#ifdef DEBUG_AUDIO	fprintf(stderr, "Wrote %d bytes of audio data\n", written);#endif}static Uint8 *DISKAUD_GetAudioBuf(_THIS){	return(this->hidden->mixbuf);}static void DISKAUD_CloseAudio(_THIS){	if ( this->hidden->mixbuf != NULL ) {		SDL_FreeAudioMem(this->hidden->mixbuf);		this->hidden->mixbuf = NULL;	}	if ( this->hidden->audio_fd >= 0 ) {		close(this->hidden->audio_fd);		this->hidden->audio_fd = -1;	}}static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec){    const char *fname = DISKAUD_GetOutputFilename();	/* Open the audio device */    this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR);	if ( this->hidden->audio_fd < 0 ) {		SDL_SetError("Couldn't open %s: %s", fname, strerror(errno));		return(-1);	}    fprintf(stderr, "WARNING: You are using the SDL disk writer"                    " audio driver!\n Writing to file [%s].\n", fname);	/* Allocate mixing buffer */	this->hidden->mixlen = spec->size;	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);	if ( this->hidden->mixbuf == NULL ) {		return(-1);	}	memset(this->hidden->mixbuf, spec->silence, spec->size);	/* We're ready to rock and roll. :-) */	return(0);}

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