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📄 sdl_dmaaudio.c

📁 网络MPEG4IP流媒体开发源代码
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Allow access to a raw mixing buffer */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <errno.h>#include <unistd.h>#include <fcntl.h>#include <signal.h>#include <sys/types.h>#include <sys/time.h>#include <sys/ioctl.h>#include <sys/stat.h>#include <sys/mman.h>#ifdef OSS_USE_SOUNDCARD_H/* This is installed on some systems */#include <soundcard.h>#else/* This is recommended by OSS */#include <sys/soundcard.h>#endif#ifndef MAP_FAILED#define MAP_FAILED	((Uint8 *)-1)#endif#include "SDL_audio.h"#include "SDL_error.h"#include "SDL_audiomem.h"#include "SDL_audio_c.h"#include "SDL_timer.h"#include "SDL_audiodev_c.h"#include "SDL_dmaaudio.h"/* The tag name used by DMA audio */#define DMA_DRIVER_NAME         "dma"/* Open the audio device for playback, and don't block if busy */#define OPEN_FLAGS	(O_RDWR|O_NONBLOCK)/* Audio driver functions */static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);static void DMA_WaitAudio(_THIS);static void DMA_PlayAudio(_THIS);static Uint8 *DMA_GetAudioBuf(_THIS);static void DMA_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int Audio_Available(void){	int available;	int fd;	available = 0;	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);	if ( fd >= 0 ) {		int caps;		struct audio_buf_info info;		if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&	             (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&		     (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {			available = 1;		}		close(fd);	}	return(available);}static void Audio_DeleteDevice(SDL_AudioDevice *device){	free(device->hidden);	free(device);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){	SDL_AudioDevice *this;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));	if ( this ) {		memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			free(this);		}		return(0);	}	memset(this->hidden, 0, (sizeof *this->hidden));	audio_fd = -1;	/* Set the function pointers */	this->OpenAudio = DMA_OpenAudio;	this->WaitAudio = DMA_WaitAudio;	this->PlayAudio = DMA_PlayAudio;	this->GetAudioBuf = DMA_GetAudioBuf;	this->CloseAudio = DMA_CloseAudio;	this->free = Audio_DeleteDevice;	return this;}AudioBootStrap DMA_bootstrap = {	DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",	Audio_Available, Audio_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void DMA_WaitAudio(_THIS){	fd_set fdset;	/* Check to see if the thread-parent process is still alive */	{ static int cnt = 0;		/* Note that this only works with thread implementations 		   that use a different process id for each thread.		*/		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */			if ( kill(parent, 0) < 0 ) {				this->enabled = 0;			}		}	}	/* See if we need to use timed audio synchronization */	if ( frame_ticks ) {		/* Use timer for general audio synchronization */		Sint32 ticks;		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;		if ( ticks > 0 ) {			SDL_Delay(ticks);		}	} else {		/* Use select() for audio synchronization */		struct timeval timeout;		FD_ZERO(&fdset);		FD_SET(audio_fd, &fdset);		timeout.tv_sec = 10;		timeout.tv_usec = 0;#ifdef DEBUG_AUDIO		fprintf(stderr, "Waiting for audio to get ready\n");#endif		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {			const char *message =#ifdef AUDIO_OSPACE_HACK			"Audio timeout - buggy audio driver? (trying ospace)";#else			"Audio timeout - buggy audio driver? (disabled)";#endif			/* In general we should never print to the screen,			   but in this case we have no other way of letting			   the user know what happened.			*/			fprintf(stderr, "SDL: %s\n", message);#ifdef AUDIO_OSPACE_HACK			/* We may be able to use GET_OSPACE trick */			frame_ticks = (float)(this->spec->samples*1000) /			                      this->spec->freq;			next_frame = SDL_GetTicks()+frame_ticks;#else			this->enabled = 0;			/* Don't try to close - may hang */			audio_fd = -1;#ifdef DEBUG_AUDIO			fprintf(stderr, "Done disabling audio\n");#endif#endif /* AUDIO_OSPACE_HACK */		}#ifdef DEBUG_AUDIO		fprintf(stderr, "Ready!\n");#endif	}}static void DMA_PlayAudio(_THIS){	/* If timer synchronization is enabled, set the next write frame */	if ( frame_ticks ) {		next_frame += frame_ticks;	}	return;}static Uint8 *DMA_GetAudioBuf(_THIS){	count_info info;	int playing;	int filling;	/* Get number of blocks, looping if we're not using select() */	do {		if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {			/* Uh oh... */			this->enabled = 0;			return(NULL);		}	} while ( frame_ticks && (info.blocks < 1) );#ifdef DEBUG_AUDIO	if ( info.blocks > 1 ) {		printf("Warning: audio underflow (%d frags)\n", info.blocks-1);	}#endif	playing = info.ptr / this->spec.size;	filling = (playing + 1)%num_buffers;	return (dma_buf + (filling * this->spec.size));}static void DMA_CloseAudio(_THIS){	if ( dma_buf != NULL ) {		munmap(dma_buf, dma_len);		dma_buf = NULL;	}	if ( audio_fd >= 0 ) {		close(audio_fd);		audio_fd = -1;	}}static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,							SDL_AudioSpec *spec){	int frag_spec;	int value;	/* Close and then reopen the audio device */	close(audio_fd);	audio_fd = open(audiodev, O_RDWR, 0);	if ( audio_fd < 0 ) {		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));		return(-1);	}	/* Calculate the final parameters for this audio specification */	SDL_CalculateAudioSpec(spec);	/* Determine the power of two of the fragment size */	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );	if ( (0x01<<frag_spec) != spec->size ) {		SDL_SetError("Fragment size must be a power of two");		return(-1);	}	/* Set the audio buffering parameters */	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {		SDL_SetError("Couldn't set audio fragment spec");		return(-1);	}	/* Set the audio format */	value = format;	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||						(value != format) ) {		SDL_SetError("Couldn't set audio format");		return(-1);	}	/* Set mono or stereo audio */	value = (spec->channels > 1);	if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||						(value != stereo) ) {		SDL_SetError("Couldn't set audio channels");		return(-1);	}	/* Set the DSP frequency */	value = spec->freq;	if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {		SDL_SetError("Couldn't set audio frequency");		return(-1);	}	spec->freq = value;	/* We successfully re-opened the audio */	return(0);}static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec){	char audiodev[1024];	int format;	int stereo;	int value;	Uint16 test_format;	struct audio_buf_info info;	/* Reset the timer synchronization flag */	frame_ticks = 0.0;	/* Open the audio device */	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);	if ( audio_fd < 0 ) {		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));		return(-1);	}	dma_buf = NULL;	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);	/* Get a list of supported hardware formats */	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {		SDL_SetError("Couldn't get audio format list");		return(-1);	}	/* Try for a closest match on audio format */	format = 0;	for ( test_format = SDL_FirstAudioFormat(spec->format);						! format && test_format; ) {#ifdef DEBUG_AUDIO		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);#endif		switch ( test_format ) {			case AUDIO_U8:				if ( value & AFMT_U8 ) {					format = AFMT_U8;				}				break;			case AUDIO_S8:				if ( value & AFMT_S8 ) {					format = AFMT_S8;				}				break;			case AUDIO_S16LSB:				if ( value & AFMT_S16_LE ) {					format = AFMT_S16_LE;				}				break;			case AUDIO_S16MSB:				if ( value & AFMT_S16_BE ) {					format = AFMT_S16_BE;				}				break;			case AUDIO_U16LSB:				if ( value & AFMT_U16_LE ) {					format = AFMT_U16_LE;				}				break;			case AUDIO_U16MSB:				if ( value & AFMT_U16_BE ) {					format = AFMT_U16_BE;				}				break;			default:				format = 0;				break;		}		if ( ! format ) {			test_format = SDL_NextAudioFormat();		}	}	if ( format == 0 ) {		SDL_SetError("Couldn't find any hardware audio formats");		return(-1);	}	spec->format = test_format;	/* Set the audio format */	value = format;	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||						(value != format) ) {		SDL_SetError("Couldn't set audio format");		return(-1);	}	/* Set mono or stereo audio (currently only two channels supported) */	stereo = (spec->channels > 1);	ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);	if ( stereo ) {		spec->channels = 2;	} else {		spec->channels = 1;	}	/* Because some drivers don't allow setting the buffer size	   after setting the format, we must re-open the audio device	   once we know what format and channels are supported	 */	if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {		/* Error is set by DMA_ReopenAudio() */		return(-1);	}	/* Memory map the audio buffer */	if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {		SDL_SetError("Couldn't get OSPACE parameters");		return(-1);	}	spec->size = info.fragsize;	spec->samples = spec->size / ((spec->format & 0xFF) / 8);	spec->samples /= spec->channels;	num_buffers = info.fragstotal;	dma_len = num_buffers*spec->size;	dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,							audio_fd, 0);	if ( dma_buf == MAP_FAILED ) {		SDL_SetError("DMA memory map failed");		dma_buf = NULL;		return(-1);	}	memset(dma_buf, spec->silence, dma_len);	/* Check to see if we need to use select() workaround */	{ char *workaround;		workaround = getenv("SDL_DSP_NOSELECT");		if ( workaround ) {			frame_ticks = (float)(spec->samples*1000)/spec->freq;			next_frame = SDL_GetTicks()+frame_ticks;		}	}	/* Trigger audio playback */	value = 0;	ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);	value = PCM_ENABLE_OUTPUT;	if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {		SDL_SetError("Couldn't trigger audio output");		return(-1);	}	/* Get the parent process id (we're the parent of the audio thread) */	parent = getpid();	/* We're ready to rock and roll. :-) */	return(0);}

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