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📄 sdl_umsaudio.c

📁 网络MPEG4IP流媒体开发源代码
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/*    AIX support for the SDL - Simple DirectMedia Layer    Copyright (C) 2000  Carsten Griwodz    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Carsten Griwodz    griff@kom.tu-darmstadt.de    based on linux/SDL_dspaudio.c by Sam Lantinga*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Allow access to a raw mixing buffer */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <errno.h>#include <unistd.h>#include <fcntl.h>#include <sys/types.h>#include <sys/time.h>#include <sys/ioctl.h>#include <sys/stat.h>#include <sys/mman.h>#include "SDL_audio.h"#include "SDL_error.h"#include "SDL_audio_c.h"#include "SDL_audiodev_c.h"#include "SDL_umsaudio.h"/* The tag name used by UMS audio */#define UMS_DRIVER_NAME         "ums"#define DEBUG_AUDIO 1/* Audio driver functions */static int UMS_OpenAudio(_THIS, SDL_AudioSpec *spec);static void UMS_PlayAudio(_THIS);static Uint8 *UMS_GetAudioBuf(_THIS);static void UMS_CloseAudio(_THIS);static UMSAudioDevice_ReturnCode UADOpen(_THIS,  string device, string mode, long flags);static UMSAudioDevice_ReturnCode UADClose(_THIS);static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long* bits);static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits);static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate, long* set_rate);static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order);static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt);static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt);static UMSAudioDevice_ReturnCode UADInitialize(_THIS);static UMSAudioDevice_ReturnCode UADStart(_THIS);static UMSAudioDevice_ReturnCode UADStop(_THIS);static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS,  UMSAudioTypes_TimeFormat fmt );static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS,  long* buff_size );static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS,  long* buff_size );static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS,  long* buff_size );static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS,  long bytes, long* bytes_ret );static UMSAudioDevice_ReturnCode UADSetVolume(_THIS,  long volume );static UMSAudioDevice_ReturnCode UADSetBalance(_THIS,  long balance );static UMSAudioDevice_ReturnCode UADSetChannels(_THIS,  long channels );static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS,  boolean block );static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS,  string output, long* left_gain, long* right_gain);static UMSAudioDevice_ReturnCode UADWrite(_THIS,  UMSAudioTypes_Buffer* buff, long samples, long* samples_written);/* Audio driver bootstrap functions */static int Audio_Available(void){    return 1;}static void Audio_DeleteDevice(_THIS){    if(this->hidden->playbuf._buffer) free(this->hidden->playbuf._buffer);    if(this->hidden->fillbuf._buffer) free(this->hidden->fillbuf._buffer);    _somFree( this->hidden->umsdev );    free(this->hidden);    free(this);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){    SDL_AudioDevice *this;    /*     * Allocate and initialize management storage and private management     * storage for this SDL-using library.     */    this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));    if ( this ) {        memset(this, 0, (sizeof *this));        this->hidden = (struct SDL_PrivateAudioData *)malloc((sizeof *this->hidden));    }    if ( (this == NULL) || (this->hidden == NULL) ) {        SDL_OutOfMemory();        if ( this ) {            free(this);        }        return(0);    }    memset(this->hidden, 0, (sizeof *this->hidden));#ifdef DEBUG_AUDIO    fprintf(stderr, "Creating UMS Audio device\n");#endif    /*     * Calls for UMS env initialization and audio object construction.     */    this->hidden->ev     = somGetGlobalEnvironment();    this->hidden->umsdev = UMSAudioDeviceNew();    /*     * Set the function pointers.     */    this->OpenAudio   = UMS_OpenAudio;    this->WaitAudio   = NULL;           /* we do blocking output */    this->PlayAudio   = UMS_PlayAudio;    this->GetAudioBuf = UMS_GetAudioBuf;    this->CloseAudio  = UMS_CloseAudio;    this->free        = Audio_DeleteDevice;#ifdef DEBUG_AUDIO    fprintf(stderr, "done\n");#endif    return this;}AudioBootStrap UMS_bootstrap = {	UMS_DRIVER_NAME, "AUX UMS audio",	Audio_Available, Audio_CreateDevice};static Uint8 *UMS_GetAudioBuf(_THIS){#ifdef DEBUG_AUDIO    fprintf(stderr, "enter UMS_GetAudioBuf\n");#endif    return this->hidden->fillbuf._buffer;/*    long                      bufSize;    UMSAudioDevice_ReturnCode rc;    rc = UADSetTimeFormat(this, UMSAudioTypes_Bytes );    rc = UADWriteBuffSize(this,  bufSize );*/}static void UMS_CloseAudio(_THIS){    UMSAudioDevice_ReturnCode rc;#ifdef DEBUG_AUDIO    fprintf(stderr, "enter UMS_CloseAudio\n");#endif    rc = UADPlayRemainingData(this, TRUE);    rc = UADStop(this);    rc = UADClose(this);}static void UMS_PlayAudio(_THIS){    UMSAudioDevice_ReturnCode rc;    long                      samplesToWrite;    long                      samplesWritten;    UMSAudioTypes_Buffer      swpbuf;#ifdef DEBUG_AUDIO    fprintf(stderr, "enter UMS_PlayAudio\n");#endif    samplesToWrite = this->hidden->playbuf._length/this->hidden->bytesPerSample;    do    {        rc = UADWrite(this,  &this->hidden->playbuf,		       samplesToWrite,	               &samplesWritten );	samplesToWrite -= samplesWritten;	/* rc values: UMSAudioDevice_Success	 *            UMSAudioDevice_Failure	 *            UMSAudioDevice_Preempted	 *            UMSAudioDevice_Interrupted	 *            UMSAudioDevice_DeviceError	 */	if ( rc == UMSAudioDevice_DeviceError ) {#ifdef DEBUG_AUDIO	    fprintf(stderr, "Returning from PlayAudio with devices error\n");#endif	    return;	}    }    while(samplesToWrite>0);    SDL_LockAudio();    memcpy( &swpbuf,                &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer) );    memcpy( &this->hidden->playbuf, &this->hidden->fillbuf, sizeof(UMSAudioTypes_Buffer) );    memcpy( &this->hidden->fillbuf, &swpbuf,                sizeof(UMSAudioTypes_Buffer) );    SDL_UnlockAudio();#ifdef DEBUG_AUDIO    fprintf(stderr, "Wrote audio data and swapped buffer\n");#endif}#if 0// 	/* Set the DSP frequency */// 	value = spec->freq;// 	if ( ioctl(this->hidden->audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {// 		SDL_SetError("Couldn't set audio frequency");// 		return(-1);// 	}// 	spec->freq = value;#endifstatic int UMS_OpenAudio(_THIS, SDL_AudioSpec *spec){    char*  audiodev = "/dev/paud0";    long   lgain;    long   rgain;    long   outRate;    long   outBufSize;    long   bitsPerSample;    long   samplesPerSec;    long   success;    Uint16 test_format;    int    frag_spec;    UMSAudioDevice_ReturnCode rc;#ifdef DEBUG_AUDIO    fprintf(stderr, "enter UMS_OpenAudio\n");#endif    rc = UADOpen(this, audiodev,"PLAY", UMSAudioDevice_BlockingIO);    if ( rc != UMSAudioDevice_Success ) {	SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));	return -1;    }     rc = UADSetAudioFormatType(this, "PCM");     success = 0;    test_format = SDL_FirstAudioFormat(spec->format);    do    {#ifdef DEBUG_AUDIO        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);#endif        switch ( test_format )        {        case AUDIO_U8:/* from the mac code: better ? *//* sample_bits = spec->size / spec->samples / spec->channels * 8; */	    success       = 1;            bitsPerSample = 8;            rc = UADSetSampleRate(this,  spec->freq << 16, &outRate );            rc = UADSetByteOrder(this, "MSB");       /* irrelevant */            rc = UADSetNumberFormat(this, "UNSIGNED");            break;        case AUDIO_S8:	    success       = 1;            bitsPerSample = 8;            rc = UADSetSampleRate(this,  spec->freq << 16, &outRate );

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