📄 sdl_beaudio.cc
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Allow access to the audio stream on BeOS */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <SoundPlayer.h>#include "SDL_BeApp.h"extern "C" {#include "SDL_audio.h"#include "SDL_audio_c.h"#include "SDL_sysaudio.h"#include "SDL_systhread_c.h"#include "SDL_beaudio.h"/* Audio driver functions */static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);static void BE_WaitAudio(_THIS);static void BE_PlayAudio(_THIS);static Uint8 *BE_GetAudioBuf(_THIS);static void BE_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int Audio_Available(void){ return(1);}static void Audio_DeleteDevice(SDL_AudioDevice *device){ free(device->hidden); free(device);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){ SDL_AudioDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->OpenAudio = BE_OpenAudio; device->WaitAudio = BE_WaitAudio; device->PlayAudio = BE_PlayAudio; device->GetAudioBuf = BE_GetAudioBuf; device->CloseAudio = BE_CloseAudio; device->free = Audio_DeleteDevice; return device;}AudioBootStrap BAUDIO_bootstrap = { "baudio", "BeOS BSoundPlayer", Audio_Available, Audio_CreateDevice};/* The BeOS callback for handling the audio buffer */static void FillSound(void *device, void *stream, size_t len, const media_raw_audio_format &format){ SDL_AudioDevice *audio = (SDL_AudioDevice *)device; /* Silence the buffer, since it's ours */ memset(stream, audio->spec.silence, len); /* Only do soemthing if audio is enabled */ if ( ! audio->enabled ) return; if ( ! audio->paused ) { if ( audio->convert.needed ) { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback)(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_mutexV(audio->mixer_lock); SDL_ConvertAudio(&audio->convert); memcpy(stream,audio->convert.buf,audio->convert.len_cvt); } else { SDL_mutexP(audio->mixer_lock); (*audio->spec.callback)(audio->spec.userdata, (Uint8 *)stream, len); SDL_mutexV(audio->mixer_lock); } } return;}/* Dummy functions -- we don't use thread-based audio */void BE_WaitAudio(_THIS){ return;}void BE_PlayAudio(_THIS){ return;}Uint8 *BE_GetAudioBuf(_THIS){ return(NULL);}void BE_CloseAudio(_THIS){ if ( audio_obj ) { audio_obj->Stop(); delete audio_obj; audio_obj = NULL; } /* Quit the Be Application, if there's nothing left to do */ SDL_QuitBeApp();}int BE_OpenAudio(_THIS, SDL_AudioSpec *spec){ media_raw_audio_format format; /* Initialize the Be Application, if it's not already started */ if ( SDL_InitBeApp() < 0 ) { return(-1); } /* Parse the audio format and fill the Be raw audio format */ format.frame_rate = (float)spec->freq; format.channel_count = spec->channels; switch (spec->format&~0x1000) { case AUDIO_S8: /* Signed 8-bit audio unsupported, convert to U8 */ spec->format = AUDIO_U8; case AUDIO_U8: format.format = media_raw_audio_format::B_AUDIO_UCHAR; format.byte_order = 0; break; case AUDIO_U16: /* Unsigned 16-bit audio unsupported, convert to S16 */ spec->format ^= 0x8000; case AUDIO_S16: format.format = media_raw_audio_format::B_AUDIO_SHORT; if ( spec->format & 0x1000 ) { format.byte_order = 1; /* Big endian */ } else { format.byte_order = 2; /* Little endian */ } break; } format.buffer_size = spec->samples; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Subscribe to the audio stream (creates a new thread) */ { sigset_t omask; SDL_MaskSignals(&omask); audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, NULL, _this); SDL_UnmaskSignals(&omask); } if ( audio_obj->Start() == B_NO_ERROR ) { audio_obj->SetHasData(true); } else { SDL_SetError("Unable to start Be audio"); return(-1); } /* We're running! */ return(1);}}; /* Extern C */
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