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📄 sdl_beaudio.cc

📁 网络MPEG4IP流媒体开发源代码
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Allow access to the audio stream on BeOS */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <SoundPlayer.h>#include "SDL_BeApp.h"extern "C" {#include "SDL_audio.h"#include "SDL_audio_c.h"#include "SDL_sysaudio.h"#include "SDL_systhread_c.h"#include "SDL_beaudio.h"/* Audio driver functions */static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);static void BE_WaitAudio(_THIS);static void BE_PlayAudio(_THIS);static Uint8 *BE_GetAudioBuf(_THIS);static void BE_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int Audio_Available(void){	return(1);}static void Audio_DeleteDevice(SDL_AudioDevice *device){	free(device->hidden);	free(device);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){	SDL_AudioDevice *device;	/* Initialize all variables that we clean on shutdown */	device = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));	if ( device ) {		memset(device, 0, (sizeof *device));		device->hidden = (struct SDL_PrivateAudioData *)				malloc((sizeof *device->hidden));	}	if ( (device == NULL) || (device->hidden == NULL) ) {		SDL_OutOfMemory();		if ( device ) {			free(device);		}		return(0);	}	memset(device->hidden, 0, (sizeof *device->hidden));	/* Set the function pointers */	device->OpenAudio = BE_OpenAudio;	device->WaitAudio = BE_WaitAudio;	device->PlayAudio = BE_PlayAudio;	device->GetAudioBuf = BE_GetAudioBuf;	device->CloseAudio = BE_CloseAudio;	device->free = Audio_DeleteDevice;	return device;}AudioBootStrap BAUDIO_bootstrap = {	"baudio", "BeOS BSoundPlayer",	Audio_Available, Audio_CreateDevice};/* The BeOS callback for handling the audio buffer */static void FillSound(void *device, void *stream, size_t len, 					const media_raw_audio_format &format){	SDL_AudioDevice *audio = (SDL_AudioDevice *)device;	/* Silence the buffer, since it's ours */	memset(stream, audio->spec.silence, len);	/* Only do soemthing if audio is enabled */	if ( ! audio->enabled )		return;	if ( ! audio->paused ) {		if ( audio->convert.needed ) {			SDL_mutexP(audio->mixer_lock);			(*audio->spec.callback)(audio->spec.userdata,				(Uint8 *)audio->convert.buf,audio->convert.len);			SDL_mutexV(audio->mixer_lock);			SDL_ConvertAudio(&audio->convert);			memcpy(stream,audio->convert.buf,audio->convert.len_cvt);		} else {			SDL_mutexP(audio->mixer_lock);			(*audio->spec.callback)(audio->spec.userdata,						(Uint8 *)stream, len);			SDL_mutexV(audio->mixer_lock);		}	}	return;}/* Dummy functions -- we don't use thread-based audio */void BE_WaitAudio(_THIS){	return;}void BE_PlayAudio(_THIS){	return;}Uint8 *BE_GetAudioBuf(_THIS){	return(NULL);}void BE_CloseAudio(_THIS){	if ( audio_obj ) {		audio_obj->Stop();		delete audio_obj;		audio_obj = NULL;	}	/* Quit the Be Application, if there's nothing left to do */	SDL_QuitBeApp();}int BE_OpenAudio(_THIS, SDL_AudioSpec *spec){	media_raw_audio_format format;	/* Initialize the Be Application, if it's not already started */	if ( SDL_InitBeApp() < 0 ) {		return(-1);	}	/* Parse the audio format and fill the Be raw audio format */	format.frame_rate = (float)spec->freq;	format.channel_count = spec->channels;	switch (spec->format&~0x1000) {		case AUDIO_S8:			/* Signed 8-bit audio unsupported, convert to U8 */			spec->format = AUDIO_U8;		case AUDIO_U8:			format.format = media_raw_audio_format::B_AUDIO_UCHAR;			format.byte_order = 0;			break;		case AUDIO_U16:			/* Unsigned 16-bit audio unsupported, convert to S16 */			spec->format ^= 0x8000;		case AUDIO_S16:			format.format = media_raw_audio_format::B_AUDIO_SHORT;			if ( spec->format & 0x1000 ) {				format.byte_order = 1; /* Big endian */			} else {				format.byte_order = 2; /* Little endian */			}			break;	}	format.buffer_size = spec->samples;		/* Calculate the final parameters for this audio specification */	SDL_CalculateAudioSpec(spec);	/* Subscribe to the audio stream (creates a new thread) */	{ sigset_t omask;		SDL_MaskSignals(&omask);		audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,		                                                 NULL, _this);		SDL_UnmaskSignals(&omask);	}	if ( audio_obj->Start() == B_NO_ERROR ) {		audio_obj->SetHasData(true);	} else {		SDL_SetError("Unable to start Be audio");		return(-1);	}	/* We're running! */	return(1);}};	/* Extern C */

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