📄 sdl_dibaudio.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#ifndef _SDL_lowaudio_h#define _SDL_lowaudio_h#include "SDL_sysaudio.h"/* Hidden "this" pointer for the video functions */#define _THIS SDL_AudioDevice *this#define NUM_BUFFERS 2 /* -- Don't lower this! */struct SDL_PrivateAudioData { HWAVEOUT sound; HANDLE audio_sem; Uint8 *mixbuf; /* The raw allocated mixing buffer */ WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ int next_buffer;};/* Old variable names */#define sound (this->hidden->sound)#define audio_sem (this->hidden->audio_sem)#define mixbuf (this->hidden->mixbuf)#define wavebuf (this->hidden->wavebuf)#define next_buffer (this->hidden->next_buffer)#endif /* _SDL_lowaudio_h */
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