⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_paudio.c

📁 网络MPEG4IP流媒体开发源代码
💻 C
📖 第 1 页 / 共 2 页
字号:
/*    AIX support for the SDL - Simple DirectMedia Layer    Copyright (C) 2000  Carsten Griwodz    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Carsten Griwodz    griff@kom.tu-darmstadt.de    based on linux/SDL_dspaudio.c by Sam Lantinga*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Allow access to a raw mixing buffer */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <errno.h>#include <unistd.h>#include <fcntl.h>#include <sys/time.h>#include <sys/ioctl.h>#include <sys/stat.h>#include "SDL_audio.h"#include "SDL_error.h"#include "SDL_audiomem.h"#include "SDL_audio_c.h"#include "SDL_timer.h"#include "SDL_audiodev_c.h"#include "SDL_paudio.h"#define DEBUG_AUDIO 1/* A conflict within AIX 4.3.3 <sys/> headers and probably others as well. * I guess nobody ever uses audio... Shame over AIX header files.  */#include <sys/machine.h>#undef BIG_ENDIAN#include <sys/audio.h>/* The tag name used by paud audio */#define Paud_DRIVER_NAME         "paud"/* Open the audio device for playback, and don't block if busy *//* #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK) */#define OPEN_FLAGS	O_WRONLY/* Audio driver functions */static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec);static void Paud_WaitAudio(_THIS);static void Paud_PlayAudio(_THIS);static Uint8 *Paud_GetAudioBuf(_THIS);static void Paud_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int Audio_Available(void){	int fd;	int available;	available = 0;	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);	if ( fd >= 0 ) {		available = 1;		close(fd);	}	return(available);}static void Audio_DeleteDevice(SDL_AudioDevice *device){	free(device->hidden);	free(device);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){	SDL_AudioDevice *this;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));	if ( this ) {		memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			free(this);		}		return(0);	}	memset(this->hidden, 0, (sizeof *this->hidden));	audio_fd = -1;	/* Set the function pointers */	this->OpenAudio = Paud_OpenAudio;	this->WaitAudio = Paud_WaitAudio;	this->PlayAudio = Paud_PlayAudio;	this->GetAudioBuf = Paud_GetAudioBuf;	this->CloseAudio = Paud_CloseAudio;	this->free = Audio_DeleteDevice;	return this;}AudioBootStrap Paud_bootstrap = {	Paud_DRIVER_NAME, "AIX Paudio",	Audio_Available, Audio_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void Paud_WaitAudio(_THIS){    fd_set fdset;    /* See if we need to use timed audio synchronization */    if ( frame_ticks ) {        /* Use timer for general audio synchronization */        Sint32 ticks;        ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;        if ( ticks > 0 ) {	    SDL_Delay(ticks);        }    } else {        audio_buffer  paud_bufinfo;        /* Use select() for audio synchronization */        struct timeval timeout;        FD_ZERO(&fdset);        FD_SET(audio_fd, &fdset);        if ( ioctl(audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0 ) {#ifdef DEBUG_AUDIO            fprintf(stderr, "Couldn't get audio buffer information\n");#endif            timeout.tv_sec  = 10;            timeout.tv_usec = 0;        } else {	    long ms_in_buf = paud_bufinfo.write_buf_time;            timeout.tv_sec  = ms_in_buf/1000;	    ms_in_buf       = ms_in_buf - timeout.tv_sec*1000;            timeout.tv_usec = ms_in_buf*1000;#ifdef DEBUG_AUDIO            fprintf( stderr,		     "Waiting for write_buf_time=%ld,%ld\n",		     timeout.tv_sec,		     timeout.tv_usec );#endif	}#ifdef DEBUG_AUDIO        fprintf(stderr, "Waiting for audio to get ready\n");#endif        if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {            const char *message = "Audio timeout - buggy audio driver? (disabled)";            /*	     * In general we should never print to the screen,             * but in this case we have no other way of letting             * the user know what happened.             */            fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message);            this->enabled = 0;            /* Don't try to close - may hang */            audio_fd = -1;#ifdef DEBUG_AUDIO            fprintf(stderr, "Done disabling audio\n");#endif        }#ifdef DEBUG_AUDIO        fprintf(stderr, "Ready!\n");#endif    }}static void Paud_PlayAudio(_THIS){	int written;	/* Write the audio data, checking for EAGAIN on broken audio drivers */	do {		written = write(audio_fd, mixbuf, mixlen);		if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {			SDL_Delay(1);	/* Let a little CPU time go by */		}	} while ( (written < 0) && 	          ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );	/* If timer synchronization is enabled, set the next write frame */	if ( frame_ticks ) {		next_frame += frame_ticks;	}	/* If we couldn't write, assume fatal error for now */	if ( written < 0 ) {		this->enabled = 0;	}#ifdef DEBUG_AUDIO	fprintf(stderr, "Wrote %d bytes of audio data\n", written);#endif}static Uint8 *Paud_GetAudioBuf(_THIS){	return mixbuf;}static void Paud_CloseAudio(_THIS){	if ( mixbuf != NULL ) {		SDL_FreeAudioMem(mixbuf);		mixbuf = NULL;	}	if ( audio_fd >= 0 ) {		close(audio_fd);		audio_fd = -1;	}}static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec){	char          audiodev[1024];	int           format;	int           bytes_per_sample;	Uint16        test_format;	audio_init    paud_init;	audio_buffer  paud_bufinfo;	audio_status  paud_status;	audio_control paud_control;	audio_change  paud_change;	/* Reset the timer synchronization flag */	frame_ticks = 0.0;	/* Open the audio device */	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);	if ( audio_fd < 0 ) {		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));		return -1;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -