📄 sdl_paudio.c
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/* AIX support for the SDL - Simple DirectMedia Layer Copyright (C) 2000 Carsten Griwodz This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.c by Sam Lantinga*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Allow access to a raw mixing buffer */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <errno.h>#include <unistd.h>#include <fcntl.h>#include <sys/time.h>#include <sys/ioctl.h>#include <sys/stat.h>#include "SDL_audio.h"#include "SDL_error.h"#include "SDL_audiomem.h"#include "SDL_audio_c.h"#include "SDL_timer.h"#include "SDL_audiodev_c.h"#include "SDL_paudio.h"#define DEBUG_AUDIO 1/* A conflict within AIX 4.3.3 <sys/> headers and probably others as well. * I guess nobody ever uses audio... Shame over AIX header files. */#include <sys/machine.h>#undef BIG_ENDIAN#include <sys/audio.h>/* The tag name used by paud audio */#define Paud_DRIVER_NAME "paud"/* Open the audio device for playback, and don't block if busy *//* #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) */#define OPEN_FLAGS O_WRONLY/* Audio driver functions */static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec);static void Paud_WaitAudio(_THIS);static void Paud_PlayAudio(_THIS);static Uint8 *Paud_GetAudioBuf(_THIS);static void Paud_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int Audio_Available(void){ int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if ( fd >= 0 ) { available = 1; close(fd); } return(available);}static void Audio_DeleteDevice(SDL_AudioDevice *device){ free(device->hidden); free(device);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){ SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = Paud_OpenAudio; this->WaitAudio = Paud_WaitAudio; this->PlayAudio = Paud_PlayAudio; this->GetAudioBuf = Paud_GetAudioBuf; this->CloseAudio = Paud_CloseAudio; this->free = Audio_DeleteDevice; return this;}AudioBootStrap Paud_bootstrap = { Paud_DRIVER_NAME, "AIX Paudio", Audio_Available, Audio_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static void Paud_WaitAudio(_THIS){ fd_set fdset; /* See if we need to use timed audio synchronization */ if ( frame_ticks ) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } else { audio_buffer paud_bufinfo; /* Use select() for audio synchronization */ struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); if ( ioctl(audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0 ) {#ifdef DEBUG_AUDIO fprintf(stderr, "Couldn't get audio buffer information\n");#endif timeout.tv_sec = 10; timeout.tv_usec = 0; } else { long ms_in_buf = paud_bufinfo.write_buf_time; timeout.tv_sec = ms_in_buf/1000; ms_in_buf = ms_in_buf - timeout.tv_sec*1000; timeout.tv_usec = ms_in_buf*1000;#ifdef DEBUG_AUDIO fprintf( stderr, "Waiting for write_buf_time=%ld,%ld\n", timeout.tv_sec, timeout.tv_usec );#endif }#ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n");#endif if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { const char *message = "Audio timeout - buggy audio driver? (disabled)"; /* * In general we should never print to the screen, * but in this case we have no other way of letting * the user know what happened. */ fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message); this->enabled = 0; /* Don't try to close - may hang */ audio_fd = -1;#ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n");#endif }#ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n");#endif }}static void Paud_PlayAudio(_THIS){ int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, mixbuf, mixlen); if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ( (written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; }#ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written);#endif}static Uint8 *Paud_GetAudioBuf(_THIS){ return mixbuf;}static void Paud_CloseAudio(_THIS){ if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_fd >= 0 ) { close(audio_fd); audio_fd = -1; }}static int Paud_OpenAudio(_THIS, SDL_AudioSpec *spec){ char audiodev[1024]; int format; int bytes_per_sample; Uint16 test_format; audio_init paud_init; audio_buffer paud_bufinfo; audio_status paud_status; audio_control paud_control; audio_change paud_change; /* Reset the timer synchronization flag */ frame_ticks = 0.0; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return -1;
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