📄 sdl_wave.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* WAVE files are little-endian *//*******************************************//* Define values for Microsoft WAVE format *//*******************************************/#define RIFF 0x46464952 /* "RIFF" */#define WAVE 0x45564157 /* "WAVE" */#define FACT 0x74636166 /* "fact" */#define LIST 0x5453494c /* "LIST" */#define FMT 0x20746D66 /* "fmt " */#define DATA 0x61746164 /* "data" */#define PCM_CODE 0x0001#define MS_ADPCM_CODE 0x0002#define IMA_ADPCM_CODE 0x0011#define WAVE_MONO 1#define WAVE_STEREO 2/* Normally, these three chunks come consecutively in a WAVE file */typedef struct WaveFMT {/* Not saved in the chunk we read: Uint32 FMTchunk; Uint32 fmtlen;*/ Uint16 encoding; Uint16 channels; /* 1 = mono, 2 = stereo */ Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ Uint32 byterate; /* Average bytes per second */ Uint16 blockalign; /* Bytes per sample block */ Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */} WaveFMT;/* The general chunk found in the WAVE file */typedef struct Chunk { Uint32 magic; Uint32 length; Uint8 *data; /* Data includes magic and length */} Chunk;
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