📄 sdl_main.c
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/* SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98 The WinMain function -- calls your program's main() function */#include <stdio.h>#include <string.h>#include <ctype.h>#include <stdlib.h>#include <windows.h>#include <malloc.h> /* For _alloca() *//* Include the SDL main definition header */#include "SDL.h"#include "SDL_main.h"#ifdef main#ifndef _WIN32_WCE_EMULATION#undef main#endif#endif/* Do we really not want stdio redirection with Windows CE? */#ifdef _WIN32_WCE#define NO_STDIO_REDIRECT#endif/* The standard output files */#define STDOUT_FILE TEXT("stdout.txt")#define STDERR_FILE TEXT("stderr.txt")#if defined(_WIN32_WCE) && _WIN32_WCE < 300/* seems to be undefined in Win CE although in online help */#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))/* seems to be undefined in Win CE although in online help */char *strrchr(char *str, int c){ char *p; /* Skip to the end of the string */ p=str; while (*p) p++; /* Look for the given character */ while ( (p >= str) && (*p != (CHAR)c) ) p--; /* Return NULL if character not found */ if ( p < str ) { p = NULL; } return p;}#endif /* _WIN32_WCE < 300 *//* Parse a command line buffer into arguments */static int ParseCommandLine(char *cmdline, char **argv){ char *bufp; int argc; argc = 0; for ( bufp = cmdline; *bufp; ) { /* Skip leading whitespace */ while ( isspace(*bufp) ) { ++bufp; } /* Skip over argument */ if ( *bufp == '"' ) { ++bufp; if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && (*bufp != '"') ) { ++bufp; } } else { if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && ! isspace(*bufp) ) { ++bufp; } } if ( *bufp ) { if ( argv ) { *bufp = '\0'; } ++bufp; } } if ( argv ) { argv[argc] = NULL; } return(argc);}/* Show an error message */static void ShowError(const char *title, const char *message){/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */#ifdef USE_MESSAGEBOX MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK);#else fprintf(stderr, "%s: %s\n", title, message);#endif}/* Pop up an out of memory message, returns to Windows */static BOOL OutOfMemory(void){ ShowError("Fatal Error", "Out of memory - aborting"); return FALSE;}/* Remove the output files if there was no output written */static void __cdecl cleanup_output(void){#ifndef NO_STDIO_REDIRECT FILE *file; int empty;#endif /* Flush the output in case anything is queued */ fclose(stdout); fclose(stderr);#ifndef NO_STDIO_REDIRECT /* See if the files have any output in them */ file = fopen(STDOUT_FILE, "rb"); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(STDOUT_FILE); } } file = fopen(STDERR_FILE, "rb"); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(STDERR_FILE); } }#endif}#if defined(_MSC_VER) && !defined(_WIN32_WCE)/* The VC++ compiler needs main defined */#define console_main main#endif/* This is where execution begins [console apps] */int console_main(int argc, char *argv[]){ int n; char *bufp, *appname; /* Get the class name from argv[0] */ appname = argv[0]; if ( (bufp=strrchr(argv[0], '\\')) != NULL ) { appname = bufp+1; } else if ( (bufp=strrchr(argv[0], '/')) != NULL ) { appname = bufp+1; } if ( (bufp=strrchr(appname, '.')) == NULL ) n = strlen(appname); else n = (bufp-appname); bufp = (char *)alloca(n+1); if ( bufp == NULL ) { return OutOfMemory(); } strncpy(bufp, appname, n); bufp[n] = '\0'; appname = bufp; /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { ShowError("WinMain() error", SDL_GetError()); return(FALSE); } atexit(cleanup_output); atexit(SDL_Quit);#ifndef DISABLE_VIDEO#if 0 /* Create and register our class * DJM: If we do this here, the user nevers gets a chance to putenv(SDL_WINDOWID). This is already called later by the (DIB|DX5)_CreateWindow function, so it should be safe to comment it out here. if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT, GetModuleHandle(NULL)) < 0 ) { ShowError("WinMain() error", SDL_GetError()); exit(1); }*/#else /* Sam: We still need to pass in the application handle so that DirectInput will initialize properly when SDL_RegisterApp() is called later in the video initialization. */ SDL_SetModuleHandle(GetModuleHandle(NULL));#endif /* 0 */#endif /* !DISABLE_VIDEO */ /* Run the application main() code */ SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(0); /* Hush little compiler, don't you cry... */ return(0);}/* This is where execution begins [windowed apps] */#ifdef _WIN32_WCEint WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)#elseint WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)#endif{ HINSTANCE handle; char **argv; int argc; char *cmdline;#ifdef _WIN32_WCE wchar_t *bufp; int nLen;#else char *bufp;#endif#ifndef NO_STDIO_REDIRECT FILE *newfp;#endif /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't keep them open. This is a hack.. hopefully it will be fixed someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded. */ handle = LoadLibrary(TEXT("DDRAW.DLL")); if ( handle != NULL ) { FreeLibrary(handle); }#ifndef NO_STDIO_REDIRECT /* Redirect standard input and standard output */ newfp = freopen(STDOUT_FILE, "w", stdout); if ( newfp == NULL ) { /* This happens on NT */#if !defined(stdout) stdout = fopen(STDOUT_FILE, "w");#else newfp = fopen(STDOUT_FILE, "w"); if ( newfp ) { *stdout = *newfp; }#endif } newfp = freopen(STDERR_FILE, "w", stderr); if ( newfp == NULL ) { /* This happens on NT */#if !defined(stderr) stderr = fopen(STDERR_FILE, "w");#else newfp = fopen(STDERR_FILE, "w"); if ( newfp ) { *stderr = *newfp; }#endif } setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ setbuf(stderr, NULL); /* No buffering */#endif /* !NO_STDIO_REDIRECT */#ifdef _WIN32_WCE nLen = wcslen(szCmdLine)+128+1; bufp = (wchar_t *)alloca(nLen*2); wcscpy (bufp, TEXT("\"")); GetModuleFileName(NULL, bufp+1, 128-3); wcscpy (bufp+wcslen(bufp), TEXT("\" ")); wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp)); nLen = wcslen(bufp)+1; cmdline = (char *)alloca(nLen); if ( cmdline == NULL ) { return OutOfMemory(); } WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);#else /* Grab the command line (use alloca() on Windows) */ bufp = GetCommandLine(); cmdline = (char *)alloca(strlen(bufp)+1); if ( cmdline == NULL ) { return OutOfMemory(); } strcpy(cmdline, bufp);#endif /* Parse it into argv and argc */ argc = ParseCommandLine(cmdline, NULL); argv = (char **)alloca((argc+1)*(sizeof *argv)); if ( argv == NULL ) { return OutOfMemory(); } ParseCommandLine(cmdline, argv); /* Run the main program (after a little SDL initialization) */ return(console_main(argc, argv));}
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