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📄 sdl_beapp.cc

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Handle the BeApp specific portions of the application */#include <AppKit.h>#include <storage/Path.h>#include <storage/Entry.h>#include <stdlib.h>#include <unistd.h>#include "SDL_BeApp.h"#include "SDL_thread.h"#include "SDL_timer.h"#include "SDL_error.h"/* Flag to tell whether or not the Be application is active or not */int SDL_BeAppActive = 0;static SDL_Thread *SDL_AppThread = NULL;static int StartBeApp(void *unused){	BApplication *App;	App = new BApplication("application/x-SDL-executable");	App->Run();	delete App;	return(0);}/* Initialize the Be Application, if it's not already started */int SDL_InitBeApp(void){	/* Create the BApplication that handles appserver interaction */	if ( SDL_BeAppActive <= 0 ) {		SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);		if ( SDL_AppThread == NULL ) {			SDL_SetError("Couldn't create BApplication thread");			return(-1);		}				/* Check if we started from Terminal or Tracker... */		/* Based on code posted to BeDevTalk by Marco Nelissen */		char *cmd = getenv("_"); 		if(!(cmd == NULL || strlen(cmd) < 7) && 			(!strcmp(cmd + strlen(cmd) - 7 , "Tracker"))) { 				/* Change working to directory to that of executable */			app_info info;			if (B_OK == be_app->GetAppInfo(&info)) {				entry_ref ref = info.ref;				BEntry entry;				if (B_OK == entry.SetTo(&ref)) {					BPath path;					if (B_OK == path.SetTo(&entry)) {						if (B_OK == path.GetParent(&path)) {							chdir(path.Path());						}					}				}			}			} /* else started from Terminal */				do {			SDL_Delay(10);		} while ( (be_app == NULL) || be_app->IsLaunching() );		/* Mark the application active */		SDL_BeAppActive = 0;	}	/* Increment the application reference count */	++SDL_BeAppActive;	/* The app is running, and we're ready to go */	return(0);}/* Quit the Be Application, if there's nothing left to do */void SDL_QuitBeApp(void){	/* Decrement the application reference count */	--SDL_BeAppActive;	/* If the reference count reached zero, clean up the app */	if ( SDL_BeAppActive == 0 ) {		if ( SDL_AppThread != NULL ) {			if ( be_app != NULL ) { /* Not tested */				be_app->PostMessage(B_QUIT_REQUESTED);			}			SDL_WaitThread(SDL_AppThread, NULL);			SDL_AppThread = NULL;		}		/* be_app should now be NULL since be_app has quit */	}}

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