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📄 x86p_32.asm

📁 网络MPEG4IP流媒体开发源代码
💻 ASM
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.L5:	    	mov [edi+ecx*4-4],eax.L6:		mov eax,[esi+ecx*8]        shr ah,2        mov ebx,[esi+ecx*8+4]        shr eax,3        mov edx,[esi+ecx*8+4]        shr bh,2        mov dl,[esi+ecx*8+2]        shl ebx,13        and eax,000007FFh                shl edx,8        and ebx,07FF0000h        and edx,0F800F800h        add eax,ebx        add eax,edx        inc ecx        jnz .L5                 	mov [edi+ecx*4-4],eax    ; tail	pop ecx	test cl,1	jz .L7		mov bl,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov ah,[esi+2]    ; red	shr ah,3	and al,11111100b	shl eax,3	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2.L7:		jmp _x86return	;; 32 bit RGB 888 to 16 BIT BGR 565 _ConvertX86p32_16BGR565:		; check short	cmp ecx,BYTE 16	ja .L3.L1	; short loop	mov ah,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov bl,[esi+2]    ; red	shr ah,3	and al,11111100b	shl eax,3	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2	dec ecx	jnz .L1.L2	jmp _x86return.L3	; head	mov ebx,edi	and ebx,BYTE 11b	jz .L4   	mov ah,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov bl,[esi+2]    ; red	shr ah,3	and al,11111100b	shl eax,3	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2	dec ecx.L4	; save count	push ecx	; unroll twice	shr ecx,1    	; point arrays to end	lea esi,[esi+ecx*8]	lea edi,[edi+ecx*4]	; negative count	neg ecx	jmp SHORT .L6.L5     	mov [edi+ecx*4-4],eax            .L6     	mov edx,[esi+ecx*8+4]        mov bh,[esi+ecx*8+4]                               mov ah,[esi+ecx*8]                               shr bh,3        mov al,[esi+ecx*8+1]                     shr ah,3        mov bl,[esi+ecx*8+5]                   shl eax,3        mov dl,[esi+ecx*8+2]        shl ebx,19        and eax,0000FFE0h                                      shr edx,3        and ebx,0FFE00000h                             and edx,001F001Fh                       add eax,ebx        add eax,edx        inc ecx        jnz .L5                 	mov [edi+ecx*4-4],eax            	; tail	pop ecx	and ecx,BYTE 1	jz .L7	mov ah,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov bl,[esi+2]    ; red	shr ah,3	and al,11111100b	shl eax,3	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2.L7 	jmp _x86return		;; 32 BIT RGB TO 16 BIT RGB 555_ConvertX86p32_16RGB555:	; check short	cmp ecx,BYTE 16	ja .L3.L1	; short loop	mov bl,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov ah,[esi+2]    ; red	shr ah,3	and al,11111000b	shl eax,2	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2	dec ecx	jnz .L1.L2	jmp _x86return.L3	; head	mov ebx,edi        and ebx,BYTE 11b	jz .L4   	mov bl,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov ah,[esi+2]    ; red	shr ah,3	and al,11111000b	shl eax,2	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2	dec ecx.L4	; save count	push ecx	; unroll twice	shr ecx,1    	; point arrays to end	lea esi,[esi+ecx*8]	lea edi,[edi+ecx*4]	; negative counter 	neg ecx	jmp SHORT .L6.L5     	mov [edi+ecx*4-4],eax.L6     	mov eax,[esi+ecx*8]        shr ah,3        mov ebx,[esi+ecx*8+4]        shr eax,3        mov edx,[esi+ecx*8+4]        shr bh,3        mov dl,[esi+ecx*8+2]        shl ebx,13        and eax,000007FFh                shl edx,7        and ebx,07FF0000h        and edx,07C007C00h        add eax,ebx        add eax,edx        inc ecx        jnz .L5                 	mov [edi+ecx*4-4],eax	; tail	pop ecx	and ecx,BYTE 1	jz .L7	mov bl,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov ah,[esi+2]    ; red	shr ah,3	and al,11111000b	shl eax,2	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2.L7	jmp _x86return;; 32 BIT RGB TO 16 BIT BGR 555	_ConvertX86p32_16BGR555:		; check short	cmp ecx,BYTE 16	ja .L3.L1	; short loop	mov ah,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov bl,[esi+2]    ; red	shr ah,3	and al,11111000b	shl eax,2	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2	dec ecx	jnz .L1.L2 	jmp _x86return.L3	; head	mov ebx,edi        and ebx,BYTE 11b	jz .L4   	mov ah,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov bl,[esi+2]    ; red	shr ah,3	and al,11111000b	shl eax,2	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2	dec ecx.L4	; save count	push ecx	; unroll twice	shr ecx,1    	; point arrays to end	lea esi,[esi+ecx*8]	lea edi,[edi+ecx*4]	; negative counter 	neg ecx	jmp SHORT .L6.L5     	mov [edi+ecx*4-4],eax            .L6     	mov edx,[esi+ecx*8+4]        mov bh,[esi+ecx*8+4]                               mov ah,[esi+ecx*8]                               shr bh,3        mov al,[esi+ecx*8+1]                     shr ah,3        mov bl,[esi+ecx*8+5]                   shl eax,2        mov dl,[esi+ecx*8+2]        shl ebx,18        and eax,00007FE0h                                      shr edx,3        and ebx,07FE00000h                             and edx,001F001Fh                       add eax,ebx        add eax,edx        inc ecx        jnz .L5                 	mov [edi+ecx*4-4],eax            	; tail	pop ecx	and ecx,BYTE 1	jz .L7	mov ah,[esi+0]    ; blue	mov al,[esi+1]    ; green	mov bl,[esi+2]    ; red	shr ah,3	and al,11111000b	shl eax,2	shr bl,3	add al,bl	mov [edi+0],al	mov [edi+1],ah	add esi,BYTE 4	add edi,BYTE 2.L7	jmp _x86return	;; FROM 32 BIT RGB to 8 BIT RGB (rrrgggbbb);; This routine writes FOUR pixels at once (dword) and then, if they exist;; the trailing three pixels_ConvertX86p32_8RGB332:	.L_ALIGNED	push ecx	shr ecx,2		; We will draw 4 pixels at once	jnz .L1		jmp .L2			; short jump out of range :(	.L1:	mov eax,[esi]		; first pair of pixels	mov edx,[esi+4]	shr dl,6	mov ebx,eax	shr al,6	and ah,0e0h	shr ebx,16	and dh,0e0h		shr ah,3	and bl,0e0h	shr dh,3		or al,bl		mov ebx,edx		or al,ah		shr ebx,16	or dl,dh	and bl,0e0h		or dl,bl	mov ah,dl				mov ebx,[esi+8]		; second pair of pixels	mov edx,ebx	and bh,0e0h	shr bl,6	and edx,0e00000h	shr edx,16	shr bh,3	ror eax,16	or bl,dl	mov edx,[esi+12]	or bl,bh		mov al,bl	mov ebx,edx	and dh,0e0h	shr dl,6	and ebx,0e00000h		shr dh,3	mov ah,dl	shr ebx,16	or ah,dh	or ah,bl	rol eax,16	add esi,BYTE 16				mov [edi],eax		add edi,BYTE 4		dec ecx	jz .L2			; L1 out of range for short jump :(		jmp .L1.L2:		pop ecx	and ecx,BYTE 3		; mask out number of pixels to draw		jz .L4			; Nothing to do anymore.L3:	mov eax,[esi]		; single pixel conversion for trailing pixels        mov ebx,eax        shr al,6        and ah,0e0h        shr ebx,16        shr ah,3        and bl,0e0h        or al,ah        or al,bl        mov [edi],al        inc edi        add esi,BYTE 4	dec ecx	jnz .L3	.L4:		jmp _x86return

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