📄 sdl_timer_c.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Useful functions and variables from SDL_timer.c */#include "SDL_timer.h"#define ROUND_RESOLUTION(X) \ (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)extern int SDL_timer_started;extern int SDL_timer_running;/* Data to handle a single periodic alarm */extern Uint32 SDL_alarm_interval;extern SDL_TimerCallback SDL_alarm_callback;/* Set whether or not the timer should use a thread. This should be called while the timer subsystem is running.*/extern int SDL_SetTimerThreaded(int value);extern int SDL_TimerInit(void);extern void SDL_TimerQuit(void);/* This function is called from the SDL event thread if it is available */extern void SDL_ThreadedTimerCheck(void);
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