📄 sdl_systimer.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#include <stdio.h>#include <time.h>#include <signal.h>#include <unistd.h>#include <string.h>#include <errno.h>#include <exec/types.h>#ifdef __SASC#include <proto/dos.h>#include <clib/graphics_protos.h>#include <pragmas/graphics.h>#include <clib/exec_protos.h>#include <pragmas/exec.h>#elif defined(STORMC4_WOS)#include <proto/dos.h>#include <proto/exec.h>#include <proto/graphics.h>#else#include <inline/dos.h>#include <inline/exec.h>#include <inline/graphics.h>#endif#include "mydebug.h"extern struct DosLibrary *DOSBase;extern struct ExecBase *SysBase;static struct GfxBase *GfxBase;#include "SDL_error.h"#include "SDL_timer.h"#include "SDL_timer_c.h"#if defined(DISABLE_THREADS) || defined(FORK_HACK)#define USE_ITIMER#endif/* The first ticks value of the application */#if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS)static clock_t start;void SDL_StartTicks(void){ /* Set first ticks value */ start=clock();}Uint32 SDL_GetTicks (void){ clock_t ticks; ticks=clock()-start;#ifdef __SASC// CLOCKS_PER_SEC == 1000 ! return(ticks);#else// CLOCKS_PER_SEC != 1000 ! return ticks*(1000/CLOCKS_PER_SEC);#endif}void SDL_Delay (Uint32 ms){// Do a busy wait if time is less than 50ms if(ms<50) { clock_t to_wait=clock();#ifndef __SASC ms*=(CLOCKS_PER_SEC/1000);#endif to_wait+=ms; while(clock()<to_wait); } else { Delay(ms/20); }}#elseULONG MY_CLOCKS_PER_SEC;void PPC_TimerInit(void);APTR MyTimer;ULONG start[2];void SDL_StartTicks(void){ /* Set first ticks value */ if(!MyTimer) PPC_TimerInit(); PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,start); start[1]>>=10; start[1]|=((result[0]&0x3ff)<<22); start[0]>>=10;}Uint32 SDL_GetTicks (void){ ULONG result[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);// PPCAsr64p(result,10);// Non va, la emulo: result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22);// Non mi interessa piu' result[0] return result[1]*1000/MY_CLOCKS_PER_SEC;}void SDL_Delay (Uint32 ms){// Do a busy wait if time is less than 50ms if(ms<50) { ULONG to_wait[2],actual[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); actual[1]=0; to_wait[1]+=ms*1000/MY_CLOCKS_PER_SEC; while(actual[1]<to_wait[1]) { PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,actual); } } else { Delay(ms/50); }}void PPC_TimerInit(void){ struct TagItem tags[]= { PPCTIMERTAG_CPU,TRUE, TAG_DONE,0 }; if(MyTimer=PPCCreateTimerObject(tags)) { ULONG result[2]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_TICKSPERSEC,result); D(bug("Timer inizializzato, TPS: %lu - %lu\n",result[0],result[1]));// PPCAsr64p(result,10); result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22); result[0]>>=10; D(bug("Shiftato TPS: %lu - %lu\n",result[0],result[1])); MY_CLOCKS_PER_SEC=result[1]; PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result); D(bug("Current ticks: %lu - %lu\n",result[0],result[1])); result[1]>>=10; result[1]|=((result[0]&0x3ff)<<22); result[0]>>=10;// PPCAsr64p(result,10); D(bug("Shiftato: %lu - %lu\n",result[0],result[1])); } else { D(bug("Errore nell'inizializzazione del timer!\n")); }}#endif#include "SDL_thread.h"/* Data to handle a single periodic alarm */static int timer_alive = 0;static SDL_Thread *timer_thread = NULL;static int RunTimer(void *unused){ D(bug("SYSTimer: Entering RunTimer loop...")); if(GfxBase==NULL) GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37); while ( timer_alive ) { if ( SDL_timer_running ) { SDL_ThreadedTimerCheck(); } if(GfxBase) WaitTOF(); // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait! else Delay(1); } D(bug("SYSTimer: EXITING RunTimer loop...")); return(0);}/* This is only called if the event thread is not running */int SDL_SYS_TimerInit(void){ D(bug("Creating thread for the timer (NOITIMER)...\n")); timer_alive = 1; timer_thread = SDL_CreateThread(RunTimer, NULL); if ( timer_thread == NULL ) { D(bug("Creazione del thread fallita...\n")); return(-1); } return(SDL_SetTimerThreaded(1));}void SDL_SYS_TimerQuit(void){ timer_alive = 0; if ( timer_thread ) { SDL_WaitThread(timer_thread, NULL); timer_thread = NULL; }}int SDL_SYS_StartTimer(void){ SDL_SetError("Internal logic error: AmigaOS uses threaded timer"); return(-1);}void SDL_SYS_StopTimer(void){ return;}
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