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📄 sdl_systimer.c

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#include <stdio.h>#include <time.h>#include <signal.h>#include <unistd.h>#include <string.h>#include <errno.h>#include <exec/types.h>#ifdef __SASC#include <proto/dos.h>#include <clib/graphics_protos.h>#include <pragmas/graphics.h>#include <clib/exec_protos.h>#include <pragmas/exec.h>#elif defined(STORMC4_WOS)#include <proto/dos.h>#include <proto/exec.h>#include <proto/graphics.h>#else#include <inline/dos.h>#include <inline/exec.h>#include <inline/graphics.h>#endif#include "mydebug.h"extern struct DosLibrary *DOSBase;extern struct ExecBase *SysBase;static struct GfxBase *GfxBase;#include "SDL_error.h"#include "SDL_timer.h"#include "SDL_timer_c.h"#if defined(DISABLE_THREADS) || defined(FORK_HACK)#define USE_ITIMER#endif/* The first ticks value of the application */#if !defined(__PPC__) || defined(STORMC4_WOS) || defined(MORPHOS)static clock_t start;void SDL_StartTicks(void){	/* Set first ticks value */	start=clock();}Uint32 SDL_GetTicks (void){	clock_t ticks;	ticks=clock()-start;#ifdef __SASC// CLOCKS_PER_SEC == 1000 !	return(ticks);#else// CLOCKS_PER_SEC != 1000 !	return ticks*(1000/CLOCKS_PER_SEC);#endif}void SDL_Delay (Uint32 ms){// Do a busy wait if time is less than 50ms	if(ms<50)	{		clock_t to_wait=clock();#ifndef __SASC		ms*=(CLOCKS_PER_SEC/1000);#endif		to_wait+=ms;		while(clock()<to_wait);	}	else	{		Delay(ms/20);	}}#elseULONG MY_CLOCKS_PER_SEC;void PPC_TimerInit(void);APTR MyTimer;ULONG start[2];void SDL_StartTicks(void){	/* Set first ticks value */	if(!MyTimer)		PPC_TimerInit();	PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,start);	start[1]>>=10;	start[1]|=((result[0]&0x3ff)<<22);	start[0]>>=10;}Uint32 SDL_GetTicks (void){	ULONG result[2];	PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);//	PPCAsr64p(result,10);// Non va, la emulo:	result[1]>>=10;	result[1]|=((result[0]&0x3ff)<<22);// Non mi interessa piu' result[0]	return result[1]*1000/MY_CLOCKS_PER_SEC;}void SDL_Delay (Uint32 ms){// Do a busy wait if time is less than 50ms	if(ms<50)	{		ULONG to_wait[2],actual[2];		PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);		actual[1]=0;		to_wait[1]+=ms*1000/MY_CLOCKS_PER_SEC;		while(actual[1]<to_wait[1])		{			PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,actual);		}	}	else	{		Delay(ms/50);	}}void PPC_TimerInit(void){	struct TagItem tags[]=		{			PPCTIMERTAG_CPU,TRUE,			TAG_DONE,0		};	if(MyTimer=PPCCreateTimerObject(tags))	{		ULONG result[2];		PPCGetTimerObject(MyTimer,PPCTIMERTAG_TICKSPERSEC,result);		D(bug("Timer inizializzato, TPS: %lu - %lu\n",result[0],result[1]));//		PPCAsr64p(result,10);		result[1]>>=10;		result[1]|=((result[0]&0x3ff)<<22);		result[0]>>=10;		D(bug("Shiftato TPS: %lu - %lu\n",result[0],result[1]));		MY_CLOCKS_PER_SEC=result[1];		PPCGetTimerObject(MyTimer,PPCTIMERTAG_CURRENTTICKS,result);		D(bug("Current ticks: %lu - %lu\n",result[0],result[1]));		result[1]>>=10;		result[1]|=((result[0]&0x3ff)<<22);		result[0]>>=10;//		PPCAsr64p(result,10);		D(bug("Shiftato: %lu - %lu\n",result[0],result[1]));	}	else	{		D(bug("Errore nell'inizializzazione del timer!\n"));	}}#endif#include "SDL_thread.h"/* Data to handle a single periodic alarm */static int timer_alive = 0;static SDL_Thread *timer_thread = NULL;static int RunTimer(void *unused){	D(bug("SYSTimer: Entering RunTimer loop..."));	if(GfxBase==NULL)		GfxBase=(struct GfxBase *)OpenLibrary("graphics.library",37);	while ( timer_alive ) {		if ( SDL_timer_running ) {			SDL_ThreadedTimerCheck();		}		if(GfxBase)			WaitTOF();  // Check the timer every fifth of seconds. Was SDL_Delay(1)->BusyWait!		else			Delay(1);	}	D(bug("SYSTimer: EXITING RunTimer loop..."));	return(0);}/* This is only called if the event thread is not running */int SDL_SYS_TimerInit(void){	D(bug("Creating thread for the timer (NOITIMER)...\n"));	timer_alive = 1;	timer_thread = SDL_CreateThread(RunTimer, NULL);	if ( timer_thread == NULL )	{		D(bug("Creazione del thread fallita...\n"));		return(-1);	}	return(SDL_SetTimerThreaded(1));}void SDL_SYS_TimerQuit(void){	timer_alive = 0;	if ( timer_thread ) {		SDL_WaitThread(timer_thread, NULL);		timer_thread = NULL;	}}int SDL_SYS_StartTimer(void){	SDL_SetError("Internal logic error: AmigaOS uses threaded timer");	return(-1);}void SDL_SYS_StopTimer(void){	return;}

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