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📄 sdl_systimer.c

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/*	SDL - Simple DirectMedia Layer	Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga	This library is free software; you can redistribute it and/or	modify it under the terms of the GNU Library General Public	License as published by the Free Software Foundation; either	version 2 of the License, or (at your option) any later version.	This library is distributed in the hope that it will be useful,	but WITHOUT ANY WARRANTY; without even the implied warranty of	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU	Library General Public License for more details.	You should have received a copy of the GNU Library General Public	License along with this library; if not, write to the Free	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA	Sam Lantinga	slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#include <Types.h>#include <Timer.h>#include <OSUtils.h>#include <Gestalt.h>#include <Processes.h>#include <LowMem.h>#include "SDL_timer.h"#include "SDL_timer_c.h"#include "FastTimes.h"#define MS_PER_TICK	(1000.0/60.0)		/* MacOS tick = 1/60 second */#define kTwoPower32     (4294967296.0)          /* 2^32 */static double start_tick;static int    is_fast_inited = 0;void SDL_StartTicks(void){        if ( ! is_fast_inited )     // important to check or FastTime may hang machine!            SDL_SYS_TimerInit();        start_tick = FastMicroseconds();}Uint32 SDL_GetTicks(void){                if ( ! is_fast_inited )            SDL_SYS_TimerInit();                 return FastMilliseconds();}void SDL_Delay(Uint32 ms){        Uint32 stop, now;        stop = SDL_GetTicks() + ms;        do {                SystemTask();                now = SDL_GetTicks();        } while ( stop > now );}/*void SDL_StartTicks(void){	// FIXME: Should we implement a wrapping algorithm, like Win32? }Uint32 SDL_GetTicks(void){	UnsignedWide ms;		Microseconds (&ms);		return ( ms.lo / 1000 );}void SDL_Delay(Uint32 ms){		UnsignedWide microsecs;	UInt32       stop;		Microseconds (&microsecs);		stop = microsecs.lo + (ms * 1000);		while ( stop > microsecs.lo ) {		   SystemTask ();	   	   Microseconds (&microsecs);	}}*/ /* Data to handle a single periodic alarm */typedef struct _ExtendedTimerRec{	TMTask		     tmTask;	ProcessSerialNumber  taskPSN;} ExtendedTimerRec, *ExtendedTimerPtr;static ExtendedTimerRec gExtendedTimerRec;int SDL_SYS_TimerInit(void){	FastInitialize ();	is_fast_inited = 1;		return(0);}void SDL_SYS_TimerQuit(void){	/* We don't need a cleanup? */	return;}/* Our Stub routine to set up and then call the real routine. */pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr){	Uint32 ms;	WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);	ms = SDL_alarm_callback(SDL_alarm_interval);	if ( ms ) {		SDL_alarm_interval = ROUND_RESOLUTION(ms);		PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,		          SDL_alarm_interval);	} else {		SDL_alarm_interval = 0;	}}int SDL_SYS_StartTimer(void){	/*	 * Configure the global structure that stores the timing information.	 */	gExtendedTimerRec.tmTask.qLink = NULL;	gExtendedTimerRec.tmTask.qType = 0;	gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);	gExtendedTimerRec.tmTask.tmCount = 0;	gExtendedTimerRec.tmTask.tmWakeUp = 0;	gExtendedTimerRec.tmTask.tmReserved = 0;	GetCurrentProcess(&gExtendedTimerRec.taskPSN);	/* Install the task record */	InsXTime((QElemPtr)&gExtendedTimerRec.tmTask);	/* Go! */	PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval);	return(0);}void SDL_SYS_StopTimer(void){	RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);}

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