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📄 sdl_systimer.c

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif#include <windows.h>#include <mmsystem.h>#include "SDL_timer.h"#include "SDL_timer_c.h"#include "SDL_error.h"#ifdef _WIN32_WCE//#define USE_GETTICKCOUNT//#define USE_SETTIMER#endif#define TIME_WRAP_VALUE	(~(DWORD)0)/* The first (low-resolution) ticks value of the application */static DWORD start;#ifndef USE_GETTICKCOUNT/* Store if a high-resolution performance counter exists on the system */static BOOL hires_timer_available;/* The first high-resolution ticks value of the application */static LARGE_INTEGER hires_start_ticks;/* The number of ticks per second of the high-resolution performance counter */static LARGE_INTEGER hires_ticks_per_second;#endifvoid SDL_StartTicks(void){	/* Set first ticks value */#ifdef USE_GETTICKCOUNT	start = GetTickCount();#else#if 0 /* Apparently there are problems with QPC on Win2K */	if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE)	{		hires_timer_available = TRUE;		QueryPerformanceCounter(&hires_start_ticks);	}	else#endif	{		hires_timer_available = FALSE;		timeBeginPeriod(1);		/* use 1 ms timer precision */		start = timeGetTime();	}#endif}Uint32 SDL_GetTicks(void){	DWORD now, ticks;#ifndef USE_GETTICKCOUNT	LARGE_INTEGER hires_now;#endif#ifdef USE_GETTICKCOUNT	now = GetTickCount();#else	if (hires_timer_available)	{		QueryPerformanceCounter(&hires_now);		hires_now.QuadPart -= hires_start_ticks.QuadPart;		hires_now.QuadPart *= 1000;		hires_now.QuadPart /= hires_ticks_per_second.QuadPart;		return (DWORD)hires_now.QuadPart;	}	else	{		now = timeGetTime();	}#endif	if ( now < start ) {		ticks = (TIME_WRAP_VALUE-start) + now;	} else {		ticks = (now - start);	}	return(ticks);}void SDL_Delay(Uint32 ms){	Sleep(ms);}#ifdef USE_SETTIMERstatic UINT WIN_timer;int SDL_SYS_TimerInit(void){	return(0);}void SDL_SYS_TimerQuit(void){	return;}/* Forward declaration because this is called by the timer callback */int SDL_SYS_StartTimer(void);static VOID CALLBACK TimerCallbackProc(HWND hwnd, UINT uMsg, UINT idEvent, DWORD dwTime){	Uint32 ms;	ms = SDL_alarm_callback(SDL_alarm_interval);	if ( ms != SDL_alarm_interval ) {		KillTimer(NULL, idEvent);		if ( ms ) {			SDL_alarm_interval = ROUND_RESOLUTION(ms);			SDL_SYS_StartTimer();		} else {			SDL_alarm_interval = 0;		}	}}int SDL_SYS_StartTimer(void){	int retval;	WIN_timer = SetTimer(NULL, 0, SDL_alarm_interval, TimerCallbackProc);	if ( WIN_timer ) {		retval = 0;	} else {		retval = -1;	}	return retval;}void SDL_SYS_StopTimer(void){	if ( WIN_timer ) {		KillTimer(NULL, WIN_timer);		WIN_timer = 0;	}}#else /* !USE_SETTIMER *//* Data to handle a single periodic alarm */static UINT timerID = 0;static void CALLBACK HandleAlarm(UINT uID,  UINT uMsg, DWORD dwUser,						DWORD dw1, DWORD dw2){	SDL_ThreadedTimerCheck();}int SDL_SYS_TimerInit(void){	MMRESULT result;	/* Set timer resolution */	result = timeBeginPeriod(TIMER_RESOLUTION);	if ( result != TIMERR_NOERROR ) {		SDL_SetError("Warning: Can't set %d ms timer resolution",							TIMER_RESOLUTION);	}	/* Allow 10 ms of drift so we don't chew on CPU */	timerID = timeSetEvent(TIMER_RESOLUTION,1,HandleAlarm,0,TIME_PERIODIC);	if ( ! timerID ) {		SDL_SetError("timeSetEvent() failed");		return(-1);	}	return(SDL_SetTimerThreaded(1));}void SDL_SYS_TimerQuit(void){	if ( timerID ) {		timeKillEvent(timerID);	}	timeEndPeriod(TIMER_RESOLUTION);}int SDL_SYS_StartTimer(void){	SDL_SetError("Internal logic error: Win32 uses threaded timer");	return(-1);}void SDL_SYS_StopTimer(void){	return;}#endif /* USE_SETTIMER */

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