📄 sdl_joystick.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* This is the joystick API for Simple DirectMedia Layer */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "SDL_error.h"#include "SDL_events.h"#ifndef DISABLE_EVENTS#include "SDL_events_c.h"#endif#include "SDL_joystick_c.h"#include "SDL_sysjoystick.h"/* This is used for Quake III Arena */#ifdef DISABLE_EVENTS#define SDL_Lock_EventThread()#define SDL_Unlock_EventThread()#endifUint8 SDL_numjoysticks = 0;SDL_Joystick **SDL_joysticks = NULL;static SDL_Joystick *default_joystick = NULL;int SDL_JoystickInit(void){ int arraylen; int status; SDL_numjoysticks = 0; status = SDL_SYS_JoystickInit(); if ( status >= 0 ) { arraylen = (status+1)*sizeof(*SDL_joysticks); SDL_joysticks = (SDL_Joystick **)malloc(arraylen); if ( SDL_joysticks == NULL ) { SDL_numjoysticks = 0; } else { memset(SDL_joysticks, 0, arraylen); } SDL_numjoysticks = status; status = 0; } default_joystick = NULL; return(status);}/* * Count the number of joysticks attached to the system */int SDL_NumJoysticks(void){ return SDL_numjoysticks;}/* * Get the implementation dependent name of a joystick */const char *SDL_JoystickName(int device_index){ if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return(NULL); } return(SDL_SYS_JoystickName(device_index));}/* * Open a joystick for use - the index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * This function returns a joystick identifier, or NULL if an error occurred. */SDL_Joystick *SDL_JoystickOpen(int device_index){ int i; SDL_Joystick *joystick; if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) { SDL_SetError("There are %d joysticks available", SDL_numjoysticks); return(NULL); } /* If the joystick is already open, return it */ for ( i=0; SDL_joysticks[i]; ++i ) { if ( device_index == SDL_joysticks[i]->index ) { joystick = SDL_joysticks[i]; ++joystick->ref_count; return(joystick); } } /* Create and initialize the joystick */ joystick = (SDL_Joystick *)malloc((sizeof *joystick)); if ( joystick != NULL ) { memset(joystick, 0, (sizeof *joystick)); joystick->index = device_index; if ( SDL_SYS_JoystickOpen(joystick) < 0 ) { free(joystick); joystick = NULL; } else { if ( joystick->naxes > 0 ) { joystick->axes = (Sint16 *)malloc (joystick->naxes*sizeof(Sint16)); } if ( joystick->nhats > 0 ) { joystick->hats = (Uint8 *)malloc (joystick->nhats*sizeof(Uint8)); } if ( joystick->nballs > 0 ) { joystick->balls = (struct balldelta *)malloc (joystick->nballs*sizeof(*joystick->balls)); } if ( joystick->nbuttons > 0 ) { joystick->buttons = (Uint8 *)malloc (joystick->nbuttons*sizeof(Uint8)); } if ( ((joystick->naxes > 0) && !joystick->axes) || ((joystick->nhats > 0) && !joystick->hats) || ((joystick->nballs > 0) && !joystick->balls) || ((joystick->nbuttons > 0) && !joystick->buttons)) { SDL_OutOfMemory(); SDL_JoystickClose(joystick); joystick = NULL; } if ( joystick->axes ) { memset(joystick->axes, 0, joystick->naxes*sizeof(Sint16)); } if ( joystick->hats ) { memset(joystick->hats, 0, joystick->nhats*sizeof(Uint8)); } if ( joystick->balls ) { memset(joystick->balls, 0, joystick->nballs*sizeof(*joystick->balls)); } if ( joystick->buttons ) { memset(joystick->buttons, 0, joystick->nbuttons*sizeof(Uint8)); } } } if ( joystick ) { /* Add joystick to list */ ++joystick->ref_count; SDL_Lock_EventThread(); for ( i=0; SDL_joysticks[i]; ++i ) /* Skip to next joystick */; SDL_joysticks[i] = joystick; SDL_Unlock_EventThread(); } return(joystick);}/* * Returns 1 if the joystick has been opened, or 0 if it has not. */int SDL_JoystickOpened(int device_index){ int i, opened; opened = 0; for ( i=0; SDL_joysticks[i]; ++i ) { if ( SDL_joysticks[i]->index == (Uint8)device_index ) { opened = 1; break; } } return(opened);}static int ValidJoystick(SDL_Joystick **joystick){ int valid; if ( *joystick == NULL ) { *joystick = default_joystick; } if ( *joystick == NULL ) { SDL_SetError("Joystick hasn't been opened yet"); valid = 0; } else { valid = 1; } return valid;}/* * Get the device index of an opened joystick. */int SDL_JoystickIndex(SDL_Joystick *joystick){ if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->index);}/* * Get the number of multi-dimensional axis controls on a joystick */int SDL_JoystickNumAxes(SDL_Joystick *joystick){ if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->naxes);}/* * Get the number of hats on a joystick */int SDL_JoystickNumHats(SDL_Joystick *joystick){ if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->nhats);}/* * Get the number of trackballs on a joystick */int SDL_JoystickNumBalls(SDL_Joystick *joystick){ if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->nballs);}/* * Get the number of buttons on a joystick */int SDL_JoystickNumButtons(SDL_Joystick *joystick){ if ( ! ValidJoystick(&joystick) ) { return(-1); } return(joystick->nbuttons);}/* * Get the current state of an axis control on a joystick */Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis){ Sint16 state; if ( ! ValidJoystick(&joystick) ) { return(0); } if ( axis < joystick->naxes ) { state = joystick->axes[axis]; } else { SDL_SetError("Joystick only has %d axes", joystick->naxes); state = 0; } return(state);}/* * Get the current state of a hat on a joystick */Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat){ Uint8 state; if ( ! ValidJoystick(&joystick) ) { return(0); } if ( hat < joystick->nhats ) { state = joystick->hats[hat]; } else { SDL_SetError("Joystick only has %d hats", joystick->nhats); state = 0; } return(state);}/* * Get the ball axis change since the last poll */int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy){ int retval; if ( ! ValidJoystick(&joystick) ) { return(-1); } retval = 0; if ( ball < joystick->nballs ) { if ( dx ) { *dx = joystick->balls[ball].dx; } if ( dy ) { *dy = joystick->balls[ball].dy; } joystick->balls[ball].dx = 0; joystick->balls[ball].dy = 0; } else { SDL_SetError("Joystick only has %d balls", joystick->nballs); retval = -1; } return(retval);}/* * Get the current state of a button on a joystick */Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button){ Uint8 state; if ( ! ValidJoystick(&joystick) ) { return(0); } if ( button < joystick->nbuttons ) { state = joystick->buttons[button]; } else { SDL_SetError("Joystick only has %d buttons",joystick->nbuttons); state = 0; } return(state);}/* * Close a joystick previously opened with SDL_JoystickOpen() */void SDL_JoystickClose(SDL_Joystick *joystick){ int i; if ( ! ValidJoystick(&joystick) ) { return; } /* First decrement ref count */ if ( --joystick->ref_count > 0 ) { return; } /* Lock the event queue - prevent joystick polling */ SDL_Lock_EventThread(); if ( joystick == default_joystick ) { default_joystick = NULL; } SDL_SYS_JoystickClose(joystick); /* Remove joystick from list */ for ( i=0; SDL_joysticks[i]; ++i ) { if ( joystick == SDL_joysticks[i] ) { memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1], (SDL_numjoysticks-i)*sizeof(joystick)); break; } } /* Let the event thread keep running */ SDL_Unlock_EventThread(); /* Free the data associated with this joystick */ if ( joystick->axes ) { free(joystick->axes); } if ( joystick->hats ) { free(joystick->hats); } if ( joystick->balls ) { free(joystick->balls); } if ( joystick->buttons ) { free(joystick->buttons); } free(joystick);}void SDL_JoystickQuit(void){ /* Stop the event polling */ SDL_Lock_EventThread(); SDL_numjoysticks = 0; SDL_Unlock_EventThread(); /* Quit the joystick setup */ SDL_SYS_JoystickQuit(); if ( SDL_joysticks ) { free(SDL_joysticks); SDL_joysticks = NULL; }}/* These are global for SDL_sysjoystick.c and SDL_events.c */int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value){ int posted; /* Update internal joystick state */ joystick->axes[axis] = value; /* Post the event, if desired */ posted = 0;#ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) { SDL_Event event; event.type = SDL_JOYAXISMOTION; event.jaxis.which = joystick->index; event.jaxis.axis = axis; event.jaxis.value = value; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } }#endif /* !DISABLE_EVENTS */ return(posted);}int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value){ int posted; /* Update internal joystick state */ joystick->hats[hat] = value; /* Post the event, if desired */ posted = 0;#ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) { SDL_Event event; event.jhat.type = SDL_JOYHATMOTION; event.jhat.which = joystick->index; event.jhat.hat = hat; event.jhat.value = value; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } }#endif /* !DISABLE_EVENTS */ return(posted);}int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel){ int posted; /* Update internal mouse state */ joystick->balls[ball].dx += xrel; joystick->balls[ball].dy += yrel; /* Post the event, if desired */ posted = 0;#ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) { SDL_Event event; event.jball.type = SDL_JOYBALLMOTION; event.jball.which = joystick->index; event.jball.ball = ball; event.jball.xrel = xrel; event.jball.yrel = yrel; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } }#endif /* !DISABLE_EVENTS */ return(posted);}int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state){ int posted;#ifndef DISABLE_EVENTS SDL_Event event; switch ( state ) { case SDL_PRESSED: event.type = SDL_JOYBUTTONDOWN; break; case SDL_RELEASED: event.type = SDL_JOYBUTTONUP; break; default: /* Invalid state -- bail */ return(0); }#endif /* !DISABLE_EVENTS */ /* Update internal joystick state */ joystick->buttons[button] = state; /* Post the event, if desired */ posted = 0;#ifndef DISABLE_EVENTS if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) { event.jbutton.which = joystick->index; event.jbutton.button = button; event.jbutton.state = state; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } }#endif /* !DISABLE_EVENTS */ return(posted);}void SDL_JoystickUpdate(void){ int i; for ( i=0; SDL_joysticks[i]; ++i ) { SDL_SYS_JoystickUpdate(SDL_joysticks[i]); }}int SDL_JoystickEventState(int state){#ifdef DISABLE_EVENTS return SDL_IGNORE;#else const Uint8 event_list[] = { SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, }; int i; switch (state) { case SDL_QUERY: state = SDL_IGNORE; for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) { state = SDL_EventState(event_list[i],SDL_QUERY); if ( state == SDL_ENABLE ) { break; } } break; default: for ( i=0; i<SDL_TABLESIZE(event_list); ++i ) { SDL_EventState(event_list[i], state); } break; } return(state);#endif /* DISABLE_EVENTS */}
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