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📄 sdl_systhread.cpp

📁 网络MPEG4IP流媒体开发源代码
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*//*    SDL_systhread.cpp    Epoc thread management routines for SDL    Epoc version by Markus Mertama  (w@iki.fi)*///#include <stdlib.h>//#include <stdio.h>extern "C" {#undef NULL#include "SDL_error.h"#include "SDL_thread.h"#include "SDL_systhread.h"    };#include <e32std.h>static int object_count;int RunThread(TAny* data){	SDL_RunThread(data);	return(0);}TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)    {    return ((RThread*)(aPtr1))->Create(aName,            RunThread,            KDefaultStackSize,            NULL,            aPtr2);    }int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)    {    TBuf<16> name;    TInt status = KErrNone;    do        {        object_count++;        name.Format(_L("SDL_%x"), object_count);        status = aFunc(name, aPtr1, aPtr2);        }        while(status == KErrAlreadyExists);    return status;    }int SDL_SYS_CreateThread(SDL_Thread *thread, void *args){    RThread rthread;       TInt status = CreateUnique(NewThread, &rthread, args);    if (status != KErrNone)     {        delete(((RThread*)(thread->handle)));        thread->handle = NULL;		SDL_SetError("Not enough resources to create thread");		return(-1);	}	rthread.Resume();    thread->handle = rthread.Handle();	return(0);}void SDL_SYS_SetupThread(void){	return;}Uint32 SDL_ThreadID(void){    RThread current;    TThreadId id = current.Id();	return id;}void SDL_SYS_WaitThread(SDL_Thread *thread){    RUndertaker taker;    taker.Create();    TRequestStatus status;    taker.Logon(status, thread->handle);    User::WaitForRequest(status);    taker.Close();}/* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */void SDL_SYS_KillThread(SDL_Thread *thread){    RThread rthread;    rthread.SetHandle(thread->handle);	rthread.Kill(0);	rthread.Close();}

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