📄 sdl_systhread.cpp
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*//* SDL_systhread.cpp Epoc thread management routines for SDL Epoc version by Markus Mertama (w@iki.fi)*///#include <stdlib.h>//#include <stdio.h>extern "C" {#undef NULL#include "SDL_error.h"#include "SDL_thread.h"#include "SDL_systhread.h" };#include <e32std.h>static int object_count;int RunThread(TAny* data){ SDL_RunThread(data); return(0);}TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) { return ((RThread*)(aPtr1))->Create(aName, RunThread, KDefaultStackSize, NULL, aPtr2); }int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2) { TBuf<16> name; TInt status = KErrNone; do { object_count++; name.Format(_L("SDL_%x"), object_count); status = aFunc(name, aPtr1, aPtr2); } while(status == KErrAlreadyExists); return status; }int SDL_SYS_CreateThread(SDL_Thread *thread, void *args){ RThread rthread; TInt status = CreateUnique(NewThread, &rthread, args); if (status != KErrNone) { delete(((RThread*)(thread->handle))); thread->handle = NULL; SDL_SetError("Not enough resources to create thread"); return(-1); } rthread.Resume(); thread->handle = rthread.Handle(); return(0);}void SDL_SYS_SetupThread(void){ return;}Uint32 SDL_ThreadID(void){ RThread current; TThreadId id = current.Id(); return id;}void SDL_SYS_WaitThread(SDL_Thread *thread){ RUndertaker taker; taker.Create(); TRequestStatus status; taker.Logon(status, thread->handle); User::WaitForRequest(status); taker.Close();}/* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */void SDL_SYS_KillThread(SDL_Thread *thread){ RThread rthread; rthread.SetHandle(thread->handle); rthread.Kill(0); rthread.Close();}
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