📄 sdl_systhread.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* Win32 thread management routines for SDL */#include <stdio.h>#include <stdlib.h>#include <windows.h>#include "SDL_error.h"#include "SDL_thread.h"#include "SDL_systhread.h"static DWORD WINAPI RunThread(LPVOID data){ SDL_RunThread(data); return(0);}int SDL_SYS_CreateThread(SDL_Thread *thread, void *args){ DWORD threadnum; thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadnum); if (thread->handle == NULL) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0);}void SDL_SYS_SetupThread(void){ return;}Uint32 SDL_ThreadID(void){ return((Uint32)GetCurrentThreadId());}void SDL_SYS_WaitThread(SDL_Thread *thread){ WaitForSingleObject(thread->handle, INFINITE); CloseHandle(thread->handle);}/* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */void SDL_SYS_KillThread(SDL_Thread *thread){ TerminateThread(thread->handle, FALSE);}
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