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📄 sdl_systhread.c

📁 网络MPEG4IP流媒体开发源代码
💻 C
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* BeOS thread management routines for SDL */#include <stdio.h>#include <signal.h>#include <be/kernel/OS.h>#include "SDL_error.h"#include "SDL_mutex.h"#include "SDL_thread.h"#include "SDL_thread_c.h"#include "SDL_systhread.h"static int sig_list[] = {	SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0};void SDL_MaskSignals(sigset_t *omask){	sigset_t mask;	int i;	sigemptyset(&mask);	for ( i=0; sig_list[i]; ++i ) {		sigaddset(&mask, sig_list[i]);	}	sigprocmask(SIG_BLOCK, &mask, omask);}void SDL_UnmaskSignals(sigset_t *omask){	sigprocmask(SIG_SETMASK, omask, NULL);}static int32 RunThread(void *data){	SDL_RunThread(data);	return(0);}int SDL_SYS_CreateThread(SDL_Thread *thread, void *args){	/* Create the thread and go! */	thread->handle=spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);	if ( (thread->handle == B_NO_MORE_THREADS) ||	     (thread->handle == B_NO_MEMORY) ) {		SDL_SetError("Not enough resources to create thread");		return(-1);	}	resume_thread(thread->handle);	return(0);}void SDL_SYS_SetupThread(void){	/* Mask asynchronous signals for this thread */	SDL_MaskSignals(NULL);}Uint32 SDL_ThreadID(void){	return((Uint32)find_thread(NULL));}void SDL_SYS_WaitThread(SDL_Thread *thread){	status_t the_status;	wait_for_thread(thread->handle, &the_status);}void SDL_SYS_KillThread(SDL_Thread *thread){	kill_thread(thread->handle);}

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