📄 sdl_systhread.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* BeOS thread management routines for SDL */#include <stdio.h>#include <signal.h>#include <be/kernel/OS.h>#include "SDL_error.h"#include "SDL_mutex.h"#include "SDL_thread.h"#include "SDL_thread_c.h"#include "SDL_systhread.h"static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0};void SDL_MaskSignals(sigset_t *omask){ sigset_t mask; int i; sigemptyset(&mask); for ( i=0; sig_list[i]; ++i ) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, omask);}void SDL_UnmaskSignals(sigset_t *omask){ sigprocmask(SIG_SETMASK, omask, NULL);}static int32 RunThread(void *data){ SDL_RunThread(data); return(0);}int SDL_SYS_CreateThread(SDL_Thread *thread, void *args){ /* Create the thread and go! */ thread->handle=spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args); if ( (thread->handle == B_NO_MORE_THREADS) || (thread->handle == B_NO_MEMORY) ) { SDL_SetError("Not enough resources to create thread"); return(-1); } resume_thread(thread->handle); return(0);}void SDL_SYS_SetupThread(void){ /* Mask asynchronous signals for this thread */ SDL_MaskSignals(NULL);}Uint32 SDL_ThreadID(void){ return((Uint32)find_thread(NULL));}void SDL_SYS_WaitThread(SDL_Thread *thread){ status_t the_status; wait_for_thread(thread->handle, &the_status);}void SDL_SYS_KillThread(SDL_Thread *thread){ kill_thread(thread->handle);}
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