⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_syscond.c

📁 网络MPEG4IP流媒体开发源代码
💻 C
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id$";#endif/* An implementation of condition variables using semaphores and mutexes *//*   This implementation borrows heavily from the BeOS condition variable   implementation, written by Christopher Tate and Owen Smith.  Thanks! */#include <stdio.h>#include <stdlib.h>#include "SDL_error.h"#include "SDL_thread.h"struct SDL_cond{	SDL_mutex *lock;	int waiting;	int signals;	SDL_sem *wait_sem;	SDL_sem *wait_done;};/* Create a condition variable */SDL_cond * SDL_CreateCond(void){	SDL_cond *cond;	cond = (SDL_cond *) malloc(sizeof(SDL_cond));	if ( cond ) {		cond->lock = SDL_CreateMutex();		cond->wait_sem = SDL_CreateSemaphore(0);		cond->wait_done = SDL_CreateSemaphore(0);		cond->waiting = cond->signals = 0;		if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) {			SDL_DestroyCond(cond);			cond = NULL;		}	} else {		SDL_OutOfMemory();	}	return(cond);}/* Destroy a condition variable */void SDL_DestroyCond(SDL_cond *cond){	if ( cond ) {		if ( cond->wait_sem ) {			SDL_DestroySemaphore(cond->wait_sem);		}		if ( cond->wait_done ) {			SDL_DestroySemaphore(cond->wait_done);		}		if ( cond->lock ) {			SDL_DestroyMutex(cond->lock);		}		free(cond);	}}/* Restart one of the threads that are waiting on the condition variable */int SDL_CondSignal(SDL_cond *cond){	if ( ! cond ) {		SDL_SetError("Passed a NULL condition variable");		return -1;	}	/* If there are waiting threads not already signalled, then	   signal the condition and wait for the thread to respond.	*/	SDL_LockMutex(cond->lock);	if ( cond->waiting > cond->signals ) {		++cond->signals;		SDL_SemPost(cond->wait_sem);		SDL_UnlockMutex(cond->lock);		SDL_SemWait(cond->wait_done);	} else {		SDL_UnlockMutex(cond->lock);	}	return 0;}/* Restart all threads that are waiting on the condition variable */int SDL_CondBroadcast(SDL_cond *cond){	if ( ! cond ) {		SDL_SetError("Passed a NULL condition variable");		return -1;	}	/* If there are waiting threads not already signalled, then	   signal the condition and wait for the thread to respond.	*/	SDL_LockMutex(cond->lock);	if ( cond->waiting > cond->signals ) {		int i, num_waiting;		num_waiting = (cond->waiting - cond->signals);		cond->signals = cond->waiting;		for ( i=0; i<num_waiting; ++i ) {			SDL_SemPost(cond->wait_sem);		}		/* Now all released threads are blocked here, waiting for us.		   Collect them all (and win fabulous prizes!) :-)		 */		SDL_UnlockMutex(cond->lock);		for ( i=0; i<num_waiting; ++i ) {			SDL_SemWait(cond->wait_done);		}	} else {		SDL_UnlockMutex(cond->lock);	}	return 0;}/* Wait on the condition variable for at most 'ms' milliseconds.   The mutex must be locked before entering this function!   The mutex is unlocked during the wait, and locked again after the wait.Typical use:Thread A:	SDL_LockMutex(lock);	while ( ! condition ) {		SDL_CondWait(cond);	}	SDL_UnlockMutex(lock);Thread B:	SDL_LockMutex(lock);	...	condition = true;	...	SDL_UnlockMutex(lock); */int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms){	int retval;	if ( ! cond ) {		SDL_SetError("Passed a NULL condition variable");		return -1;	}	/* Obtain the protection mutex, and increment the number of waiters.	   This allows the signal mechanism to only perform a signal if there	   are waiting threads.	 */	SDL_LockMutex(cond->lock);	++cond->waiting;	SDL_UnlockMutex(cond->lock);	/* Unlock the mutex, as is required by condition variable semantics */	SDL_UnlockMutex(mutex);	/* Wait for a signal */	if ( ms == SDL_MUTEX_MAXWAIT ) {		retval = SDL_SemWait(cond->wait_sem);	} else {		retval = SDL_SemWaitTimeout(cond->wait_sem, ms);	}	/* Let the signaler know we have completed the wait, otherwise           the signaler can race ahead and get the condition semaphore           if we are stopped between the mutex unlock and semaphore wait,           giving a deadlock.  See the following URL for details:        http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html	*/	SDL_LockMutex(cond->lock);	if ( cond->signals > 0 ) {		/* If we timed out, we need to eat a condition signal */		if ( retval > 0 ) {			SDL_SemWait(cond->wait_sem);		}		/* We always notify the signal thread that we are done */		SDL_SemPost(cond->wait_done);		/* Signal handshake complete */		--cond->signals;	}	--cond->waiting;	SDL_UnlockMutex(cond->lock);	/* Lock the mutex, as is required by condition variable semantics */	SDL_LockMutex(mutex);	return retval;}/* Wait on the condition variable forever */int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex){	return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -