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📄 sdl_creatergbsurface.3

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.TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME"SDL_CreateRGBSurface\- Create an empty SDL_Surface.SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);.SH "DESCRIPTION".PPAllocate an empty surface (must be called after \fISDL_SetVideoMode\fR).PPIf \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&..TP 20\fBSDL_SWSURFACE\fPSDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&..TP 20\fBSDL_HWSURFACE\fPSDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&..TP 20\fBSDL_SRCCOLORKEY\fPThis flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&..TP 20\fBSDL_SRCALPHA\fPThis flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&..PP.RS\fBNote:  .PPIf an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&..RE.SH "RETURN VALUE".PPReturns the created surface, or \fBNULL\fR upon error\&..SH "EXAMPLE".PP.nf\f(CW    /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,       as expected by OpenGL for textures */    SDL_Surface *surface;    Uint32 rmask, gmask, bmask, amask;    /* SDL interprets each pixel as a 32-bit number, so our masks must depend       on the endianness (byte order) of the machine */#if SDL_BYTEORDER == SDL_BIG_ENDIAN    rmask = 0xff000000;    gmask = 0x00ff0000;    bmask = 0x0000ff00;    amask = 0x000000ff;#else    rmask = 0x000000ff;    gmask = 0x0000ff00;    bmask = 0x00ff0000;    amask = 0xff000000;#endif    surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,                                   rmask, gmask, bmask, amask);    if(surface == NULL) {        fprintf(stderr, "CreateRGBSurface failed: %s", SDL_GetError());        exit(1);    }\fR.fi.PP.SH "SEE ALSO".PP\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01

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