📄 sdl_getmousestate.3
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.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME"SDL_GetMouseState\- Retrieve the current state of the mouse.SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR);.SH "DESCRIPTION".PPThe current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&..SH "EXAMPLE".PP.nf\f(CWSDL_PumpEvents();if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed\&.");\fR.fi.PP.SH "SEE ALSO".PP\fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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