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📄 sdl_glattr.3

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.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME"SDL_GLattr\- SDL GL Attributes.SH "ATTRIBUTES".TP 20\fBSDL_GL_RED_SIZE\fPSize of the framebuffer red component, in bits.TP 20\fBSDL_GL_GREEN_SIZE\fPSize of the framebuffer green component, in bits.TP 20\fBSDL_GL_BLUE_SIZE\fPSize of the framebuffer blue component, in bits.TP 20\fBSDL_GL_ALPHA_SIZE\fPSize of the framebuffer alpha component, in bits.TP 20\fBSDL_GL_DOUBLEBUFFER\fP0 or 1, enable or disable double buffering.TP 20\fBSDL_GL_BUFFER_SIZE\fPSize of the framebuffer, in bits.TP 20\fBSDL_GL_DEPTH_SIZE\fPSize of the depth buffer, in bits.TP 20\fBSDL_GL_STENCIL_SIZE\fPSize of the stencil buffer, in bits.TP 20\fBSDL_GL_ACCUM_RED_SIZE\fPSize of the accumulation buffer red component, in bits.TP 20\fBSDL_GL_ACCUM_GREEN_SIZE\fPSize of the accumulation buffer green component, in bits.TP 20\fBSDL_GL_ACCUM_BLUE_SIZE\fPSize of the accumulation buffer blue component, in bits.TP 20\fBSDL_GL_ACCUM_ALPHA_SIZE\fPSize of the accumulation buffer alpha component, in bits.SH "DESCRIPTION".PPWhile you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&..SH "SEE ALSO".PP\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01

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