📄 sdl_joybuttonevent.3
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.TH "SDL_JoyButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME"SDL_JoyButtonEvent\- Joystick button event structure.SH "STRUCTURE DEFINITION".PP.nf\f(CWtypedef struct{ Uint8 type; Uint8 which; Uint8 button; Uint8 state;} SDL_JoyButtonEvent;\fR.fi.PP.SH "STRUCTURE DATA".TP 20\fBtype\fR\fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP.TP 20\fBwhich\fRJoystick device index.TP 20\fBbutton\fRJoystick button index.TP 20\fBstate\fR\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP.SH "DESCRIPTION".PP\fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&..PPA \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&..SH "SEE ALSO".PP\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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