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📄 sdl_joystickgetaxis.3

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.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME"SDL_JoystickGetAxis\- Get the current state of an axis.SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);.SH "DESCRIPTION".PP\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&..PPOn most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&..SH "RETURN VALUE".PPReturns a 16-bit signed integer representing the current position of the \fBaxis\fR\&..SH "EXAMPLES".PP.PP.nf\f(CWSint16 x_move, y_move;SDL_Joystick *joy1;\&.\&.x_move=SDL_JoystickGetAxis(joy1, 0);y_move=SDL_JoystickGetAxis(joy1, 1);\fR.fi.PP.SH "SEE ALSO".PP\fI\fBSDL_JoystickNumAxes\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00

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