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📄 sdl_setcolorkey.3

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.TH "SDL_SetColorKey" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME"SDL_SetColorKey\- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration\&..SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBint \fBSDL_SetColorKey\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint32 key\fR);.SH "DESCRIPTION".PP Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration\&..PPRLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&..PPIf \fBflag\fR is \fBSDL_SRCCOLORKEY\fP then \fBkey\fR is the transparent pixel value in the source image of a blit\&..PPIf \fBflag\fR is OR\&'d with \fBSDL_RLEACCEL\fP then the surface will be draw using RLE acceleration when drawn with \fISDL_BlitSurface\fR\&. The surface will actually be encoded for RLE acceleration the first time \fISDL_BlitSurface\fR or \fISDL_DisplayFormat\fR is called on the surface\&..PPIf \fBflag\fR is 0, this function clears any current color key\&..SH "RETURN VALUE".PPThis function returns \fB0\fR, or \fB-1\fR if there was an error\&..SH "SEE ALSO".PP\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_SetAlpha\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01

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