📄 sdl_keyboardevent.3
字号:
.TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME"SDL_KeyboardEvent\- Keyboard event structure.SH "STRUCTURE DEFINITION".PP.nf\f(CWtypedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym;} SDL_KeyboardEvent;\fR.fi.PP.SH "STRUCTURE DATA".TP 20\fBtype\fR\fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP.TP 20\fBstate\fR\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP.TP 20\fBkeysym\fRContains key press information.SH "DESCRIPTION".PP\fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&..PPThe \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&..PP.RS\fBNote: .PPRepeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&..RE.SH "SEE ALSO".PP\fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -