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📄 sdl_joystickopen.3

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.TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME"SDL_JoystickOpen\- Opens a joystick for use\&..SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);.SH "DESCRIPTION".PPOpens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&..SH "RETURN VALUE".PPReturns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&..SH "EXAMPLES".PP.PP.nf\f(CWSDL_Joystick *joy;// Check for joystickif(SDL_NumJoysticks()>0){  // Open joystick  joy=SDL_JoystickOpen(0);    if(joy)  {    printf("Opened Joystick 0");    printf("Name: %s", SDL_JoystickName(0));    printf("Number of Axes: %d", SDL_JoystickNumAxes(joy));    printf("Number of Buttons: %d", SDL_JoystickNumButtons(joy));    printf("Number of Balls: %d", SDL_JoystickNumBalls(joy));  }  else    printf("Couldn\&'t open Joystick 0");    // Close if opened  if(SDL_JoystickOpened(0))    SDL_JoystickClose(joy);}\fR.fi.PP.SH "SEE ALSO".PP\fI\fBSDL_JoystickClose\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00

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