📄 sdl_pumpevents.3
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.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME"SDL_PumpEvents\- Pumps the event loop, gathering events from the input devices\&..SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);.SH "DESCRIPTION".PPPumps the event loop, gathering events from the input devices\&..PP\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&..PP.RS\fBNote: .PPYou can only call this function in the thread that set the video mode\&..RE.SH "SEE ALSO".PP\fI\fBSDL_PollEvent\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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